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127
Voronoi diagrams  a survey of a fundamental geometric data structure
 ACM COMPUTING SURVEYS
, 1991
"... This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. ..."
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Cited by 560 (5 self)
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This paper presents a survey of the Voronoi diagram, one of the most fundamental data structures in computational geometry. It demonstrates the importance and usefulness of the Voronoi diagram in a wide variety of fields inside and outside computer science and surveys the history of its development. The paper puts particular emphasis on the unified exposition of its mathematical and algorithmic properties. Finally, the paper provides the first comprehensive bibliography on Voronoi diagrams and related structures.
A Framework for Dynamic Graph Drawing
 CONGRESSUS NUMERANTIUM
, 1992
"... Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows ..."
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Cited by 520 (40 self)
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Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows: ffl We devise a model for dynamic graph algorithms, based on performing queries and updates on an implicit representation of the drawing, and we show its applications. ffl We present several efficient dynamic drawing algorithms for trees, seriesparallel digraphs, planar stdigraphs, and planar graphs. These algorithms adopt a variety of representations (e.g., straightline, polyline, visibility), and update the drawing in a smooth way.
The quadtree and related hierarchical data structures
 ACM Computing Surveys
, 1984
"... A tutorial survey is presented of the quadtree and related hierarchical data structures. They are based on the principle of recursive decomposition. The emphasis is on the representation of data used in applications in image processing, computer graphics, geographic information systems, and robotics ..."
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Cited by 421 (11 self)
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A tutorial survey is presented of the quadtree and related hierarchical data structures. They are based on the principle of recursive decomposition. The emphasis is on the representation of data used in applications in image processing, computer graphics, geographic information systems, and robotics. There is a greater emphasis on region data (i.e., twodimensional shapes) and to a lesser extent on point, curvilinear, and threedimensional data. A number of operations in which such data structures find use are examined in greater detail.
Approximation Algorithms for Projective Clustering
 Proceedings of the ACM SIGMOD International Conference on Management of data, Philadelphia
, 2000
"... We consider the following two instances of the projective clustering problem: Given a set S of n points in R d and an integer k ? 0; cover S by k hyperstrips (resp. hypercylinders) so that the maximum width of a hyperstrip (resp., the maximum diameter of a hypercylinder) is minimized. Let w ..."
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Cited by 246 (21 self)
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We consider the following two instances of the projective clustering problem: Given a set S of n points in R d and an integer k ? 0; cover S by k hyperstrips (resp. hypercylinders) so that the maximum width of a hyperstrip (resp., the maximum diameter of a hypercylinder) is minimized. Let w be the smallest value so that S can be covered by k hyperstrips (resp. hypercylinders), each of width (resp. diameter) at most w : In the plane, the two problems are equivalent. It is NPHard to compute k planar strips of width even at most Cw ; for any constant C ? 0 [50]. This paper contains four main results related to projective clustering: (i) For d = 2, we present a randomized algorithm that computes O(k log k) strips of width at most 6w that cover S. Its expected running time is O(nk 2 log 4 n) if k 2 log k n; it also works for larger values of k, but then the expected running time is O(n 2=3 k 8=3 log 4 n). We also propose another algorithm that computes a c...
Spanning Trees and Spanners
, 1996
"... We survey results in geometric network design theory, including algorithms for constructing minimum spanning trees and lowdilation graphs. 1 Introduction This survey covers topics in geometric network design theory. The problem is easy to state: connect a collection of sites by a "good" network. ..."
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Cited by 143 (2 self)
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We survey results in geometric network design theory, including algorithms for constructing minimum spanning trees and lowdilation graphs. 1 Introduction This survey covers topics in geometric network design theory. The problem is easy to state: connect a collection of sites by a "good" network. For instance, one may wish to connect components of a VLSI circuit by networks of wires, in a way that uses little surface area on the chip, draws little power, and propagates signals quickly. Similar problems come up in other applications such as telecommunications, road network design, and medical imaging [1]. One network design problem, the Traveling Salesman problem, is sufficiently important to have whole books devoted to it [79]. Problems involving some form of geometric minimum or maximum spanning tree also arise in the solution of other geometric problems such as clustering [12], mesh generation [56], and robot motion planning [93]. One can vary the network design problem in many w...
HighSpeed Policybased Packet Forwarding Using Efficient Multidimensional Range Matching
 In ACM SIGCOMM
, 1998
"... The ability to provide differentiated services to users with widely varying requirements is becoming increasingly important, and Internet Service Providers would like to provide these differentiated services using the same shared network infrastructure. The key mechanism, that enables differentiatio ..."
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Cited by 136 (0 self)
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The ability to provide differentiated services to users with widely varying requirements is becoming increasingly important, and Internet Service Providers would like to provide these differentiated services using the same shared network infrastructure. The key mechanism, that enables differentiation in a connectionless network, is the packet classification function that parses the headers of the packets, and after determining their context, classifies them based on administrative policies or realtime reservation decisions. Packet classification, however, is a complex operation that can become the bottleneck in routers that try to support gigabit link capacities. Hence, many proposals for differentiated services only require classification at lower speed edge routers and also avoid classification based on multiple fields in the packet header even if it might be advantageous to service providers. In this paper, we present new packet classification schemes that, with a worstcase and tr...
An Optimal Algorithm for Euclidean Shortest Paths in the Plane
 SIAM J. Comput
, 1997
"... We propose an optimaltime algorithm for a classical problem in plane computational geometry: computing a shortest path between two points in the presence of polygonal obstacles. Our algorithm runs in worstcase time O(n log n) and requires O(n log n) space, where n is the total number of vertice ..."
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Cited by 86 (1 self)
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We propose an optimaltime algorithm for a classical problem in plane computational geometry: computing a shortest path between two points in the presence of polygonal obstacles. Our algorithm runs in worstcase time O(n log n) and requires O(n log n) space, where n is the total number of vertices in the obstacle polygons. The algorithm is based on an efficient implementation of wavefront propagation among polygonal obstacles, and it actually computes a planar map encoding shortest paths from a fixed source point to all other points of the plane; the map can be used to answer singlesource shortest path queries in O(logn) time. The time complexity of our algorithm is a significant improvement over all previously published results on the shortest path problem. Finally, we also discuss extensions to more general shortest path problems, involving nonpoint and multiple sources. 1 Introduction 1.1 The Background and Our Result The Euclidean shortest path problem is one of the o...
The Robot Localization Problem
 Proc. 1st Workshop on Algorithmic Foundations of Robotics
, 1995
"... We consider the following problem: given a simple polygon P and a starshaped polygon V , find a point (or the set of points) in P from which the portion of P that is visible is translationcongruent to V . The problem arises in the localization of robots equipped with a rangefinder and a compass ..."
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Cited by 57 (4 self)
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We consider the following problem: given a simple polygon P and a starshaped polygon V , find a point (or the set of points) in P from which the portion of P that is visible is translationcongruent to V . The problem arises in the localization of robots equipped with a rangefinder and a compass  P is a map of a known environment, V is the portion visible from the robot's position, and the robot must use this information to determine its position in the map. We give a scheme that preprocesses P so that any subsequent query V is answered in optimal time O(m + log n + A), where m and n are the number of vertices in V and P , and A is the number of points in P that are valid answers (the output size). Our technique uses O(n 5 ) space and preprocessing in the worst case; within certain limits, we can trade off smoothly between the query time and the preprocessing time and space. In the process of solving this problem, we also devise a data structure for outputsensitive determinati...
MinimumLink Paths Among Obstacles in the Plane
 ALGORITHMICA
, 1992
"... Given a set of nonintersecting polygonal obstacles in the plane, the link distance between two points s and t is the minimum number of edges required to form a polygonal path connecting s to t that avoids all obstacles. We present an algorithm that computes the link distance (and a correspon ..."
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Cited by 53 (6 self)
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Given a set of nonintersecting polygonal obstacles in the plane, the link distance between two points s and t is the minimum number of edges required to form a polygonal path connecting s to t that avoids all obstacles. We present an algorithm that computes the link distance (and a corresponding minimumlink path) between two points in time O(E#(n) log² n) (and space O(E)), where n is the total number of edges of the obstacles, E is the size of the visibility graph, and #(n) denotes the extremely slowly growing inverse of Ackermann's function. We show how to extend our method to allow computation of a tree (rooted at s) of minimumlink paths from s to all obstacle vertices. This leads to a method of solving the query version of our problem (for query points t).
Dynamic Trees and Dynamic Point Location
 In Proc. 23rd Annu. ACM Sympos. Theory Comput
, 1991
"... This paper describes new methods for maintaining a pointlocation data structure for a dynamicallychanging monotone subdivision S. The main approach is based on the maintenance of two interlaced spanning trees, one for S and one for the graphtheoretic planar dual of S. Queries are answered by using ..."
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Cited by 46 (11 self)
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This paper describes new methods for maintaining a pointlocation data structure for a dynamicallychanging monotone subdivision S. The main approach is based on the maintenance of two interlaced spanning trees, one for S and one for the graphtheoretic planar dual of S. Queries are answered by using a centroid decomposition of the dual tree to drive searches in the primal tree. These trees are maintained via the linkcut trees structure of Sleator and Tarjan, leading to a scheme that achieves vertex insertion/deletion in O(log n) time, insertion/deletion of kedge monotone chains in O(log n + k) time, and answers queries in O(log 2 n) time, with O(n) space, where n is the current size of subdivision S. The techniques described also allow for the dual operations expand and contract to be implemented in O(log n) time, leading to an improved method for spatial pointlocation in a 3dimensional convex subdivision. In addition, the interlacedtree approach is applied to online pointlo...