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29
SplitStream: High-Bandwidth Multicast in Cooperative Environments
- SOSP '03
, 2003
"... In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highly available, d d cated infrastructure routers but it poses a problem for application-level multicast in peer-to-peer systems. ..."
Abstract
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Cited by 377 (14 self)
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In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highly available, d d cated infrastructure routers but it poses a problem for application-level multicast in peer-to-peer systems. SplitStreamadV esses this problem by striping the content across a forest of interior-nodno# sjoint multicast trees that d stributes the forward ng load among all participating peers. For example, it is possible to construct efficient SplitStream forests in which each peer contributes only as much forwarding bandH d th as it receives. Furthermore, with appropriate content encod ngs, SplitStream is highly robust to failures because a nod e fai ure causes the oss of a single stripe on average. We present thed#' gnand implementation of SplitStream and show experimental results obtained on an Internet testbed and via large-scale network simulation. The results show that SplitStreamd istributes the forward ing load among all peers and can accommod'9 peers with different band0 d capacities while imposing low overhead for forest constructionand maintenance.
PIC: Practical Internet Coordinates for Distance Estimation
- In International Conference on Distributed Systems
, 2003
"... mechanism to estimate Internet network distance (i.e., round-trip delay or network hops). Network distance estimation is important in many applications, for example, network-aware overlay construction and server selection. There are several proposals for distance estimation in the Internet but they ..."
Abstract
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Cited by 118 (1 self)
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mechanism to estimate Internet network distance (i.e., round-trip delay or network hops). Network distance estimation is important in many applications, for example, network-aware overlay construction and server selection. There are several proposals for distance estimation in the Internet but they all suffer from problems that limit their benefit. Most rely on a small set of infrastructure nodes that are a single point of failure and limit scalability. Others use sets of peers to compute coordinates but these coordinates can be arbitrarily wrong if one of these peers is malicious. While it may be reasonable to secure a small set of infrastructure nodes, it is unreasonable to secure all peers. PIC addresses these problems: it does not rely on infrastructure nodes and it can compute accurate coordinates even when some peers are malicious. We present PIC's design, experimental evaluation, and an application to network-aware overlay construction and maintenance.
Meridian: A Lightweight Network Location Service without Virtual Coordinates
- In SIGCOMM
, 2005
"... This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overlay network structured around multi-resolution rings, query routing with direct measurements, and gossip protocols for diss ..."
Abstract
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Cited by 103 (5 self)
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This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overlay network structured around multi-resolution rings, query routing with direct measurements, and gossip protocols for dissemination. We show how this framework can be used to address three commonly encountered problems, namely, closest node discovery, central leader election, and locating nodes that satisfy target latency constraints in large-scale distributed systems without having to compute absolute coordinates. We show analytically that the framework is scalable with logarithmic convergence when Internet latencies are modeled as a growthconstrained metric, a low-dimensional Euclidean metric, or a metric of low doubling dimension. Large scale simulations, based on latency measurements from 6.25 million node-pairs as well as an implementation deployed on PlanetLab show that the framework is accurate and effective.
Performance and Dependability of Structured Peer-to-Peer Overlays
- IN PROCEEDINGS OF THE 2004 DSN
, 2003
"... This paper presents techniques that continuously detect faults and repair the overlay to achieve high dependability and good performance in realistic environments. The techniques are evaluated using large-scale network simulation experiments with fault injection guided by real traces of node arri ..."
Abstract
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Cited by 77 (6 self)
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This paper presents techniques that continuously detect faults and repair the overlay to achieve high dependability and good performance in realistic environments. The techniques are evaluated using large-scale network simulation experiments with fault injection guided by real traces of node arrivals and departures. The results show that previous concerns are unfounded; our techniques can achieve dependable routing in realistic environments with an average delay stretch below two and a maintenance overhead of less than half a message per second per node
Replication for web hosting systems
- ACM COMPUTING SURVEYS
, 2004
"... Replication is a well-known technique to improve the accessibility of Web sites. It generally offers reduced client latencies and increases a site’s availability. However, applying replication techniques is not trivial, and various Content Delivery Networks (CDNs) have been created to facilitate rep ..."
Abstract
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Cited by 40 (9 self)
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Replication is a well-known technique to improve the accessibility of Web sites. It generally offers reduced client latencies and increases a site’s availability. However, applying replication techniques is not trivial, and various Content Delivery Networks (CDNs) have been created to facilitate replication for digital content providers. The
Eclipse attacks on overlay networks: Threats and defenses
- In IEEE INFOCOM
, 2006
"... Abstract — Overlay networks are widely used to deploy functionality at edge nodes without changing network routers. Each node in an overlay network maintains connections with a number of peers, forming a graph upon which a distributed application or service is implemented. In an “Eclipse ” attack, a ..."
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Cited by 39 (4 self)
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Abstract — Overlay networks are widely used to deploy functionality at edge nodes without changing network routers. Each node in an overlay network maintains connections with a number of peers, forming a graph upon which a distributed application or service is implemented. In an “Eclipse ” attack, a set of malicious, colluding overlay nodes arranges for a correct node to peer only with members of the coalition. If successful, the attacker can mediate most or all communication to and from the victim. Furthermore, by supplying biased neighbor information during normal overlay maintenance, a modest number of malicious nodes can eclipse a large number of correct victim nodes. This paper studies the impact of Eclipse attacks on structured overlays and shows the limitations of known defenses. We then present the design, implementation, and evaluation of a new defense, in which nodes anonymously audit each other’s connectivity. The key observation is that a node that mounts an Eclipse attack must have a higher than average node degree. We show that enforcing a node degree limit by auditing is an effective defense against Eclipse attacks. Furthermore, unlike most existing defenses, our defense leaves flexibility in the selection of neighboring nodes, thus permitting important overlay optimizations like proximity neighbor selection (PNS). I.
Providing Administrative Control and Autonomy in Structured Peer-to-Peer Overlays
, 2004
"... self-organizing substrate for distributed applications and support powerful abstractions such as distributed hash tables (DHTs) and group communication. However, in most of these systems, lack of control over key placement and routing paths raises concerns over autonomy, administrative control and a ..."
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Cited by 27 (1 self)
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self-organizing substrate for distributed applications and support powerful abstractions such as distributed hash tables (DHTs) and group communication. However, in most of these systems, lack of control over key placement and routing paths raises concerns over autonomy, administrative control and accountability of participating organizations. Additionally, structured p2p overlays tend to assume global connectivity while in reality, network address translation and firewalls limit connectivity among hosts in different organizations. In this paper, we present a general technique that ensures content/path locality and administrative autonomy for participating organizations, and provides natural support for NATs and firewalls. Instances of conventional structured overlays are configured to form a hierarchy of identifier spaces that reflects administrative boundaries and respects connectivity constraints among networks.
Peer-to-Peer Internet Telephony using SIP
, 2004
"... P2P systems inherently have high scalability, robustness and fault tolerance because there is no centralized server and the network self-organizes itself. This is achieved at the cost of higher latency for locating the resources of interest in the P2P overlay network. Internet telephony can be viewe ..."
Abstract
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Cited by 24 (4 self)
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P2P systems inherently have high scalability, robustness and fault tolerance because there is no centralized server and the network self-organizes itself. This is achieved at the cost of higher latency for locating the resources of interest in the P2P overlay network. Internet telephony can be viewed as an application of P2P architecture where the participants form a self-organizing P2P overlay network to locate and communicate with other participants. We propose a pure P2P architecture for the Session Initiation Protocol (SIP)-based IP telephony systems. Our P2P-SIP architecture supports basic user registration and call setup as well as advanced services such as offline message delivery, voice/video mails and multi-party conferencing.
Chord on demand
- In Proceedings of the 5th International Conference on Peer-to-Peer Computing (P2P 2005
, 2005
"... Structured peer-to-peer overlay networks are now an established paradigm for implementing a wide range of distributed services. While the problem of maintaining these networks in the presence of churn and other failures is the subject of intensive research, the problem of building them from scratch ..."
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Cited by 18 (6 self)
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Structured peer-to-peer overlay networks are now an established paradigm for implementing a wide range of distributed services. While the problem of maintaining these networks in the presence of churn and other failures is the subject of intensive research, the problem of building them from scratch has not been addressed (apart from individual nodes joining an already functioning overlay). In this paper we address the problem of jump-starting a popular structured overlay, Chord, from scratch. This problem is of crucial importance in scenarios where one is assigned a limited time interval in a distributed environment such as Planet-Lab, or a Grid, and the overlay infrastructure needs to be set up from the ground up as quickly and efficiently as possible, or when a temporary overlay has to be generated to solve a specific task on demand. We introduce T-CHORD, that can build a Chord network efficiently starting from a random unstructured overlay. After jump-starting, the structured overlay can be handed over to the Chord protocol for further maintenance. We demonstrate through extensive simulation experiments that the proposed protocol can create a perfect Chord topology in a logarithmic number of steps. Furthermore, using a simple extension of the protocol, we can optimize the network from the point of view of message latency. 1.
A Distributed Hash Table
, 2005
"... DHash is a new system that harnesses the storage and network resources of computers distributed across the Internet by providing a wide-area storage service, DHash. DHash frees applications from re-implementing mechanisms common to any system that stores data on a collection of machines: it maintain ..."
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Cited by 15 (3 self)
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DHash is a new system that harnesses the storage and network resources of computers distributed across the Internet by providing a wide-area storage service, DHash. DHash frees applications from re-implementing mechanisms common to any system that stores data on a collection of machines: it maintains a mapping of objects to servers, replicates data for durability, and balances load across participating servers. Applications access data stored in DHash through a familiar hash-table interface: put stores data in the system under a key; get retrieves the data. DHash has proven useful to a number of application builders and has been used to build a content-distribution system [34], a Usenet replacement [118], and new Internet naming architectures [133, 132]. These applications demand low-latency, high-throughput access

