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Proximate point searching
 In Proceedings of the 14th Canadian Conference on Computational Geometry (CCCG
, 2002
"... In the 2D point searching problem, the goal is to preprocess n points P = {p1,..., pn} in the plane so that, for an online sequence of query points q1,..., qm, it can quickly determined which (if any) of the elements of P are equal to each query point qi. This problem can be solved in O(log n) time ..."
Abstract

Cited by 11 (5 self)
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In the 2D point searching problem, the goal is to preprocess n points P = {p1,..., pn} in the plane so that, for an online sequence of query points q1,..., qm, it can quickly determined which (if any) of the elements of P are equal to each query point qi. This problem can be solved in O(log n) time by mapping the problem to one dimension. We present a data structure that is optimized for answering queries quickly when they are geometrically close to the previous successful query. Specifically, our data structure executes queries in time O(log d(qi−1, qi)), where d is some distance function between two points, and uses O(n log n) space. Our structure works with a variety of distance functions. In contrast, it is proved that, for some of the most intuitive distance functions d, it is impossible to obtain an O(log d(qi−1, qi)) runtime, or any bound that is o(log n).