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19
Geometric Shortest Paths and Network Optimization
 Handbook of Computational Geometry
, 1998
"... Introduction A natural and wellstudied problem in algorithmic graph theory and network optimization is that of computing a "shortest path" between two nodes, s and t, in a graph whose edges have "weights" associated with them, and we consider the "length" of a path to be the sum of the weights of t ..."
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Cited by 147 (12 self)
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Introduction A natural and wellstudied problem in algorithmic graph theory and network optimization is that of computing a "shortest path" between two nodes, s and t, in a graph whose edges have "weights" associated with them, and we consider the "length" of a path to be the sum of the weights of the edges that comprise it. Efficient algorithms are well known for this problem, as briefly summarized below. The shortest path problem takes on a new dimension when considered in a geometric domain. In contrast to graphs, where the encoding of edges is explicit, a geometric instance of a shortest path problem is usually specified by giving geometric objects that implicitly encode the graph and its edge weights. Our goal in devising efficient geometric algorithms is generally to avoid explicit construction of the entire underlying graph, since the full induced graph may be very large (even exponential in the input size, or infinite). Computing an optimal
Approximation Algorithms for Orienteering and DiscountedReward TSP
, 2003
"... In this paper, we give the first constantfactor approximation algorithm for the rooted Orienteering problem, as well as a new problem that we call the DiscountedReward TSP, motivated by robot navigation. In both problems, we are given a graph with lengths on edges and prizes (rewards) on nodes, ..."
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Cited by 62 (1 self)
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In this paper, we give the first constantfactor approximation algorithm for the rooted Orienteering problem, as well as a new problem that we call the DiscountedReward TSP, motivated by robot navigation. In both problems, we are given a graph with lengths on edges and prizes (rewards) on nodes, and a start node s. In the Orienteering Problem, the goal is to find a path that maximizes the reward collected, subject to a hard limit on the total length of the path. In the DiscountedReward TSP, instead of a length limit we are given a discount factor fl, and the goal is to maximize total discounted reward collected, where reward for a node reached at time t is discounted by fl . This is similar to the objective considered in Markov Decision Processes (MDPs) except we only receive a reward the first time a node is visited. We also consider tree and multiplepath variants of these problems and provide approximations for those as well. Although the unrooted orienteering problem, where there is no fixed start node s, has been known to be approximable using algorithms for related problems such as kTSP (in which the amount of reward to be collected is fixed and the total length is approximately minimized), ours is the first to approximate the rooted question, solving an open problem of [3, 1].
Approximation Algorithms for DeadlineTSP and Vehicle Routing with TimeWindows
 STOC'04
, 2004
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Maximum coverage problem with group budget constraints and applications
 PROC. OF APPROX, SPRINGER LNCS, 72–83
, 2004
"... We study a variant of the maximum coverage problem which we label the maximum coverage problem with group budget constraints (MCG). We are given a collection of sets S = {S1, S2,..., Sm} where each set Si is a subset of a given ground set X. In the maximum coverage problem the goal is to pick k set ..."
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Cited by 44 (3 self)
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We study a variant of the maximum coverage problem which we label the maximum coverage problem with group budget constraints (MCG). We are given a collection of sets S = {S1, S2,..., Sm} where each set Si is a subset of a given ground set X. In the maximum coverage problem the goal is to pick k sets from S to maximize the cardinality of their union. In the MCG problem S is partitioned into groups G1, G2,..., Gℓ. The goal is to pick k sets from S to maximize the cardinality of their union but with the additional restriction that at most one set be picked from each group. We motivate the study of MCG by pointing out a variety of applications. We show that the greedy algorithm gives a 2approximation algorithm for this problem which is tight in the oracle model. We also obtain a constant factor approximation algorithm for the cost version of the problem. We then use MCG to obtain the first constant factor approximation algorithms for the following problems: (i) multiple depot ktraveling repairmen problem with covering constraints and (ii) orienteering problem with time windows when the number of time windows is a constant.
Improved Algorithms for Orienteering and Related Problems
, 2007
"... In this paper we consider the orienteering problem in undirected and directed graphs and obtain improved approximation algorithms. The point to pointorienteeringproblem is the following: Given an edgeweighted graph G = (V, E) (directed or undirected), two nodes s, t ∈ V and a budget B, find an st ..."
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Cited by 35 (6 self)
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In this paper we consider the orienteering problem in undirected and directed graphs and obtain improved approximation algorithms. The point to pointorienteeringproblem is the following: Given an edgeweighted graph G = (V, E) (directed or undirected), two nodes s, t ∈ V and a budget B, find an st walk in G of total length at most B that maximizes the number of distinct nodes visited by the walk. This problem is closely related to tour problems such as TSP as well as network design problems such as kMST. Our main results are the following. • A 2 + ɛ approximation in undirected graphs, improving upon the 3approximation from [5]. • An O(log 2 OPT) approximation in directed graphs. Previously, only a quasipolynomial time algorithm achieved a polylogarithmic approximation [12] (a ratio of O(log OPT)). The above results are based on, or lead to, improved algorithms for several other related problems.
A Recursive Greedy Algorithm for Walks in Directed Graphs
 PROC. OF IEEE FOCS
, 2005
"... Given an arcweighted directed graph G = (V, A, ℓ) and a pair of nodes s, t, we seek to find an st walk of length at most B that maximizes some given function f of the set of nodes visited by the walk. The simplest case is when we seek to maximize the number of nodes visited: this is called the ori ..."
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Cited by 32 (2 self)
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Given an arcweighted directed graph G = (V, A, ℓ) and a pair of nodes s, t, we seek to find an st walk of length at most B that maximizes some given function f of the set of nodes visited by the walk. The simplest case is when we seek to maximize the number of nodes visited: this is called the orienteering problem. Our main result is a quasipolynomial time algorithm that yields an O(log OPT) approximation for this problem when f is a given submodular set function. We then extend it to the case when a node v is counted as visited only if the walk reaches v in its time window [R(v), D(v)]. We apply the algorithm to obtain several new results. First, we obtain an O(log OPT) approximation for a generalization of the orienteering problem in which the profit for visiting each node may vary arbitrarily with time. This captures the time window problem considered earlier for which, even in undirected graphs, the best approximation ratio known [4] is O(log 2 OPT). The second application is an O(log 2 k) approximation for the kTSP problem in directed graphs (satisfying asymmetric triangle inequality). This is the first nontrivial approximation algorithm for this problem. The third application is an O(log 2 k) approximation (in quasipoly time) for the group Steiner problem in undirected graphs where k is the number of groups. This improves earlier ratios [15, 19, 8] by a logarithmic factor and almost matches the inapproximability threshold on trees [20]. This connection to group Steiner trees also enables us to prove that the problem we consider is hard to approximate to a ratio better than Ω(log 1−ɛ OPT), even in undirected graphs. Even though our algorithm runs in quasipoly time, we believe that the implications for the approximability of several basic optimization problems are interesting.
Efficient Informative Sensing using Multiple Robots
"... The need for efficient monitoring of spatiotemporal dynamics in large environmental applications, such as the water quality monitoring in rivers and lakes, motivates the use of robotic sensors in order to achieve sufficient spatial coverage. Typically, these robots have bounded resources, such as l ..."
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Cited by 18 (3 self)
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The need for efficient monitoring of spatiotemporal dynamics in large environmental applications, such as the water quality monitoring in rivers and lakes, motivates the use of robotic sensors in order to achieve sufficient spatial coverage. Typically, these robots have bounded resources, such as limited battery or limited amounts of time to obtain measurements. Thus, careful coordination of their paths is required in order to maximize the amount of information collected, while respecting the resource constraints. In this paper, we present an efficient approach for nearoptimally solving the NPhard optimization problem of planning such informative paths. In particular, we first develop eSIP (efficient Singlerobot Informative Path planning), an approximation algorithm for optimizing the path of a single robot. Hereby, we use a Gaussian Process to model the underlying phenomenon, and use the mutual information between the visited locations and remainder of the space to quantify the amount of information collected. We prove that the mutual information collected using paths obtained by using eSIP is close to the information obtained by an optimal solution. We then provide a general technique, sequential allocation, which can be used to extend any single robot planning algorithm, such as eSIP, for the multirobot problem. This procedure approximately generalizes any guarantees for the singlerobot problem to the multirobot case. We extensively evaluate the effectiveness of our approach on several experiments performed infield for two important environmental sensing applications, lake and river monitoring, and simulation experiments performed using several real world sensor network data sets. 1.
Approximation algorithms for the traveling repairman and speeding deliveryman problems with unittime windows
 In APPROXRANDOM, volume 4627 of LNCS
, 2007
"... Constantfactor, polynomialtime approximation algorithms are presented for two variations of the traveling salesman problem with time windows. In the first variation, the traveling repairman problem, the goal is to find a tour that visits the maximum possible number of locations during their time w ..."
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Cited by 6 (1 self)
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Constantfactor, polynomialtime approximation algorithms are presented for two variations of the traveling salesman problem with time windows. In the first variation, the traveling repairman problem, the goal is to find a tour that visits the maximum possible number of locations during their time windows. In the second variation, the speeding deliveryman problem, the goal is to find a tour that uses the minimum possible speedup to visit all locations during their time windows. For both variations, the time windows are of unit length, and the distance metric is based on a weighted, undirected graph. Algorithms with improved approximation ratios are given for the case when the input is defined on a tree rather than a general graph. The algorithms are also extended to handle time windows whose lengths fall in any bounded range. 1
The Orienteering Problem in the Plane Revisited
, 2006
"... We consider the orienteering problem: Given a set P of n points in the plane, a starting point r ∈ P, and a length constraint B, one needs to find a tour starting at r that visits as many points of P as possible and of length not exceeding B. We present a (1 − ε)approximation algorithm for this pro ..."
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Cited by 5 (0 self)
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We consider the orienteering problem: Given a set P of n points in the plane, a starting point r ∈ P, and a length constraint B, one needs to find a tour starting at r that visits as many points of P as possible and of length not exceeding B. We present a (1 − ε)approximation algorithm for this problem that runs in n O(1/ε) time, and visits at least (1 − ε)kopt points of P, where kopt is the number of points visited by the optimal solution. This is the first polynomial time approximation scheme (PTAS) for this problem. The algorithm also works in higher dimensions. 1