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Animating Human Athletics
, 1995
"... This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform the desired maneuver. For example, control algorith ..."
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Cited by 247 (21 self)
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This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform the desired maneuver. For example, control algorithms allow the simulated humans to maintain balance while moving their arms, to run or bicycle at a variety of speeds, and to perform a handspring vault. Algorithms for group behaviors allow a number of simulated bicyclists to ride as a group while avoiding simple patterns of obstacles. We add secondarymotion to the animations with springmass simulations of clothing driven by the rigid-body motion of the simulated human. For each simulation, we compare the computed motion to that of humans performing similar maneuvers both qualitatively through the comparison of real and simulated video images and quantitatively through the comparison of simulated and biomechanical data.
Animation of Human Diving
, 1996
"... The motion of a human platform diver was simulated using a dynamic model and a control system. The dynamic model has 32 actuated degrees of freedom and dynamic parameters within the range of those reported in the literature for humans. The control system uses algorithms for balance, jumping, and twi ..."
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Cited by 15 (0 self)
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The motion of a human platform diver was simulated using a dynamic model and a control system. The dynamic model has 32 actuated degrees of freedom and dynamic parameters within the range of those reported in the literature for humans. The control system uses algorithms for balance, jumping, and twisting to initiate the dive, sequences of desired values for proportional--derivative servos to perform the aerial portion of the dive, and a state machine to sequence the actions throughout the dive. The motion of the simulated diver closely resembles video footage of dives performed by human athletes. The control and simulation techniques presented in this paper are useful for providing realistic motion for synthetic actors in computer animations and virtual environments and may someday be useful for analysis of sports performance. 1. Introduction In this paper, we explore dynamic simulation as a technique for generating animations of an Olympic sport, platform diving. The simulated diver ...
A hop towards running humanoid biped
- Proceedings of the IEEE International Conference on Robotics and Automation
, 2004
"... Abstract — Aiming for a humanoid robot of the next generation, we have been developing a biped which can jump and run. This paper introduces biped robot HRP-2LR and its hopping with both legs as our first attempt towards running. Using a dynamic model of HRP-2LR, hopping patterns are pre-calculated ..."
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Cited by 8 (1 self)
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Abstract — Aiming for a humanoid robot of the next generation, we have been developing a biped which can jump and run. This paper introduces biped robot HRP-2LR and its hopping with both legs as our first attempt towards running. Using a dynamic model of HRP-2LR, hopping patterns are pre-calculated so that it follows the desired profiles of the total linear and angular momentum. For this purpose we used Resolved Momentum Control. Adding small modifications to negotiate the difference between the model and the real hardware, we successfully realized a steady hopping motion of 0.06 [s] flight phase and 0.5 [s] support phase. A hopping with forward velocity of 15 [mm/s] was also realized. Finally, a running pattern of 0.06 [s] flight and 0.3 [s] support phase was tested. HRP-2LR could successfully run with average speed of 0.16 [m/s]. I.
Simulation of Human Diving
- Proceedings of Graphics Interface '95, in press
, 1996
"... In this paper we describe an animation of a human platform diver. We simulated the motion of the diver using a dynamic model and a control system. The dynamic model is a 32 degree-of-freedom rigid body model with dynamic parameters similar to those reported in the literature for humans. The control ..."
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Cited by 8 (2 self)
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In this paper we describe an animation of a human platform diver. We simulated the motion of the diver using a dynamic model and a control system. The dynamic model is a 32 degree-of-freedom rigid body model with dynamic parameters similar to those reported in the literature for humans. The control system uses algorithms for balance, jumping, and twisting to initiate the dive, proportionalderivative servos to perform the aerial portion of the dive, and a state machine to sequence the actions throughout the dive. The motion of the simulated diver closely resembles video footage of dives performed by human athletes. The combination of dynamic simulation and a control system allowed us to animate the diver using high level commands. The control and simulation techniques presented in this paper may be useful for analysis of sports performance and for providing realistic motion for synthetic actors in computer animation and virtual environments. Keywords: Human Figure Animation, Simulatio...
Running Pattern Generation for a Humanoid Robot
, 2002
"... A method of running pattern generation for a humanoid robot using the dynamics of a simple inverted pendulum is proposed. Dynamic simulation using a model of an actual humanoid robot shows that the robot can run by applying a generated pattern with slight modifications. The simulation is used to eva ..."
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Cited by 5 (0 self)
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A method of running pattern generation for a humanoid robot using the dynamics of a simple inverted pendulum is proposed. Dynamic simulation using a model of an actual humanoid robot shows that the robot can run by applying a generated pattern with slight modifications. The simulation is used to evaluate the required performance of actuators for an actual running robot.
ZMP-based Biped Running Enhanced by Toe Springs
"... Abstract — We discuss a ZMP-based running pattern generation for a biped robot equipped with toe springs. Our biped robot HRP-2LT has twelve active DoFs for its legs and two passive DoFs for its toes. The trajectory of the center of mass is designed to realize the specified running motion and the fo ..."
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Cited by 3 (0 self)
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Abstract — We discuss a ZMP-based running pattern generation for a biped robot equipped with toe springs. Our biped robot HRP-2LT has twelve active DoFs for its legs and two passive DoFs for its toes. The trajectory of the center of mass is designed to realize the specified running motion and the foot trajectories are determined to get proper spring action at lift off phases. They are interpreted into joint angles by using the resolved momentum control. By the simulation and the preliminary experiment, it is shown that the toe springs are effectively used for running and hopping. I.
Transfer of Support in a Dynamic Walking Robot
, 1995
"... My goal is to understand how a legged system can transfer support between the feet during a dynamic walking gait. My approach is to build a legged robot that uses a dynamic gait and to explore control algorithms that provide smooth transfer. The robot I have built has five links that move in a plane ..."
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Cited by 1 (0 self)
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My goal is to understand how a legged system can transfer support between the feet during a dynamic walking gait. My approach is to build a legged robot that uses a dynamic gait and to explore control algorithms that provide smooth transfer. The robot I have built has five links that move in a plane: a pelvis, two legs, and two feet. The links are connected by revolute joints which are actuated by electric motors. The robot can balance on one foot and walk with a dynamic rocking gait. Ground speed matching has been used to improve the exchange of support. In ground speed matching the closing velocity between the foot and the ground is manipulated by appropriate ankle motions. The improvement in transfer of support included reduced peak forces and a gradual loading of the striking foot. Thesis Supervisor: Marc H. Raibert Title: Professor of Electrical Engineering and Computer Science and Professor of Brain and Cognitive Sciences Thesis Reader: J. Kenneth Salisbury Jr. Title: Princi...
Metastable Legged-Robot Locomotion
, 2008
"... A variety of impressive approaches to legged locomotion exist; however, the science of legged robotics is still far from demonstrating a solution which performs with a level of flexibility, reliability and careful foot placement that would enable practical locomotion on the variety of rough and inte ..."
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A variety of impressive approaches to legged locomotion exist; however, the science of legged robotics is still far from demonstrating a solution which performs with a level of flexibility, reliability and careful foot placement that would enable practical locomotion on the variety of rough and intermittent terrain humans negotiate with ease on a regular basis. In this thesis, we strive toward this particular goal by developing a methodology for designing control algorithms for moving a legged robot across such terrain in a qualitatively satisfying manner, without falling down very often. We feel the definition of a meaningful metric for legged locomotion is a useful goal in and of itself. Specifically, the mean first-passage time (MFPT), also called the mean time to failure (MTTF), is an intuitively practical cost function to optimize for a legged robot, and we present the reader with a systematic, mathematical process for obtaining estimates of this MFPT metric. Of

