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Are bitvectors optimal?
"... ... We show lower bounds that come close to our upper bounds (for a large range of n and ffl): Schemes that answer queries with just one bitprobe and error probability ffl must use \Omega ( nffl log(1=ffl) log m) bits of storage; if the error is restricted to queries not in S, then the scheme must u ..."
Abstract
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Cited by 49 (7 self)
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... We show lower bounds that come close to our upper bounds (for a large range of n and ffl): Schemes that answer queries with just one bitprobe and error probability ffl must use \Omega ( nffl log(1=ffl) log m) bits of storage; if the error is restricted to queries not in S, then the scheme must use \Omega ( n2ffl2 log(n=ffl) log m) bits of storage. We also
Cell Probe Complexity - a Survey
- In 19th Conference on the Foundations of Software Technology and Theoretical Computer Science (FSTTCS), 1999. Advances in Data Structures Workshop
, 1999
"... The cell probe model is a general, combinatorial model of data structures. We give a survey of known results about the cell probe complexity of static and dynamic data structure problems, with an emphasis on techniques for proving lower bounds. 1 Introduction 1.1 The 'Were-you-last?' game A Dre ..."
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Cited by 27 (0 self)
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The cell probe model is a general, combinatorial model of data structures. We give a survey of known results about the cell probe complexity of static and dynamic data structure problems, with an emphasis on techniques for proving lower bounds. 1 Introduction 1.1 The 'Were-you-last?' game A Dream Team, consisting of m players, is held captive in the dungeon of their adversary, Hannibal. He now makes them play his favourite game, Were-you-last?. Before the game starts the players of the Team are allowed to meet to discuss a strategy (obviously, Hannibal has the room bugged and is listening in). After the discussion they are led to separate waiting rooms. Then Hannibal leads each of the players of the team, one by one, to the playing field. The players do not know the order in which they are led to the field and they spend their time there alone. The playing field is a room, containing an infinite number of boxes, labelled 0, 1, 2, 3, . . . . Inside each box is a switch that can be ...
The Cell Probe Complexity of Succinct Data Structures
- In Automata, Languages and Programming, 30th International Colloquium (ICALP 2003
, 2003
"... We show lower bounds in the cell probe model for the redundancy/query time tradeoff of solutions to static data structure problems. ..."
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Cited by 27 (0 self)
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We show lower bounds in the cell probe model for the redundancy/query time tradeoff of solutions to static data structure problems.

