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39
A Morphable Model For The Synthesis Of 3D Faces
, 1999
"... In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face i ..."
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Cited by 586 (30 self)
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In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face images or new 3D face models can be registered automatically by computing dense one-to-one correspondence to an internal face model. Second, the approach regulates the naturalness of modeled faces avoiding faces with an "unlikely" appearance. Starting from
Face Recognition Based on Fitting a 3D Morphable Model
- IEEE Trans. Pattern Anal. Mach. Intell
, 2003
"... Abstract—This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and across a wide range of illuminations, including cast shadows and specular reflections. To account for these variations, the algorithm simulates the process of image format ..."
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Cited by 251 (11 self)
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Abstract—This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and across a wide range of illuminations, including cast shadows and specular reflections. To account for these variations, the algorithm simulates the process of image formation in 3D space, using computer graphics, and it estimates 3D shape and texture of faces from single images. The estimate is achieved by fitting a statistical, morphable model of 3D faces to images. The model is learned from a set of textured 3D scans of heads. We describe the construction of the morphable model, an algorithm to fit the model to images, and a framework for face identification. In this framework, faces are represented by model parameters for 3D shape and texture. We present results obtained with 4,488 images from the publicly available CMU-PIE database and 1,940 images from the FERET database. Index Terms—Face recognition, shape estimation, deformable model, 3D faces, pose invariance, illumination invariance. æ 1
Active Appearance Models Revisited
- International Journal of Computer Vision
, 2003
"... Active Appearance Models (AAMs) and the closely related concepts of Morphable Models and Active Blobs are generative models of a certain visual phenomenon. Although linear in both shape and appearance, overall, AAMs are nonlinear parametric models in terms of the pixel intensities. Fitting an AAM to ..."
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Cited by 198 (29 self)
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Active Appearance Models (AAMs) and the closely related concepts of Morphable Models and Active Blobs are generative models of a certain visual phenomenon. Although linear in both shape and appearance, overall, AAMs are nonlinear parametric models in terms of the pixel intensities. Fitting an AAM to an image consists of minimizing the error between the input image and the closest model instance; i.e. solving a nonlinear optimization problem. We propose an efficient fitting algorithm for AAMs based on the inverse compositional image alignment algorithm. We show how the appearance variation can be "projected out" using this algorithm and how the algorithm can be extended to include a "shape normalizing" warp, typically a 2D similarity transformation. We evaluate our algorithm to determine which of its novel aspects improve AAM fitting performance.
A survey of image-based rendering techniques
- In Videometrics, SPIE
, 1999
"... In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techniques render novel views directly from input images. Previous image-based rendering techniques can be classified into thre ..."
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Cited by 113 (8 self)
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In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techniques render novel views directly from input images. Previous image-based rendering techniques can be classified into three categories according to how much geometric information is used: rendering without geometry, rendering with implicit geometry (i.e., correspondence), and rendering with explicit geometry (either with approximate or accurate geometry). We discuss the characteristics of these categories and their representative methods. The continuum between images and geometry used in image-based rendering techniques suggests that image-based rendering with traditional 3D graphics can be united in a joint image and geometry space. Keywords: Image-based rendering, survey. 1
Trainable Videorealistic Speech Animation
- PROCEEDINGS OF SIGGRAPH 2002, SAN ANTONIO TEXAS
, 2002
"... We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she utters a predetermined speech corpus. After processing the corpus automatically, a visual speech module is learned from th ..."
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Cited by 110 (5 self)
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We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she utters a predetermined speech corpus. After processing the corpus automatically, a visual speech module is learned from the data that is capable of synthesizing the human subject's mouth uttering entirely novel utterances that were not recorded in the original video. The synthesized utterance is re-composited onto a background sequence which contains natural head and eye movement. The final output is videorealistic in the sense that it looks like a video camera recording of the subject. At run time, the input to the system can be either real audio sequences or synthetic audio produced by a text-to-speech system, as long as they have been phonetically aligned. The two key
Face identification across different poses and illuminations with a 3D morphable model
, 2002
"... We present a novel approach for recognizing faces in images taken from different directions and under different illumination. The method is based on a 3D morphable face model that encodes shape and texture in terms of model parameters, and an algorithm that recovers these parameters from a single im ..."
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Cited by 86 (4 self)
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We present a novel approach for recognizing faces in images taken from different directions and under different illumination. The method is based on a 3D morphable face model that encodes shape and texture in terms of model parameters, and an algorithm that recovers these parameters from a single image of a face. For face identification, we use the shape and texture parameters of the model that are separated from imaging parameters, such as pose and illumination. In addition to the identity, the system provides a measure of confidence. We report experimental results for more than 4000 images from the publicly available CMU-PIE database. 1
Face identification by fitting a 3D morphable model using linear shape and texture error functions
- in European Conference on Computer Vision
, 2002
"... Abstract This paper presents a novel algorithm aiming at analysis and identification of faces viewed from different poses and illumination conditions. Face analysis from a single image is performed by recovering the shape and textures parameters of a 3D Morphable Model in an analysis-by-synthesis fa ..."
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Cited by 49 (1 self)
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Abstract This paper presents a novel algorithm aiming at analysis and identification of faces viewed from different poses and illumination conditions. Face analysis from a single image is performed by recovering the shape and textures parameters of a 3D Morphable Model in an analysis-by-synthesis fashion. The shape parameters are computed from a shape error estimated by optical flow and the texture parameters are obtained from a texture error. The algorithm uses linear equations to recover the shape and texture parameters irrespective of pose and lighting conditions of the face image. Identification experiments are reported on more than 5000 images from the publicly available CMU-PIE database which includes faces viewed from 13 different poses and under 22 different illuminations. Extensive identification results are available on our web page for future comparison with novel algorithms. 1
Automatic Construction of Active Appearance Models as an Image Coding Problem
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2004
"... The automatic construction of Active Appearance Models (AAMs) is usually posed as finding the location of the base mesh vertices in the input training images. In this paper, we re-pose the problem as an energy-minimizing image coding problem and propose an efficient gradientdescent algorithm to s ..."
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Cited by 39 (1 self)
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The automatic construction of Active Appearance Models (AAMs) is usually posed as finding the location of the base mesh vertices in the input training images. In this paper, we re-pose the problem as an energy-minimizing image coding problem and propose an efficient gradientdescent algorithm to solve it.
Morphable Models for the Analysis and Synthesis of Complex Motion Pattern
, 2000
"... . It has been shown that the linear combination of prototypical views provides a powerful approach for the recognition and the synthesis of images of stationary three-dimensional objects. In this article, we present initial results that demonstrate that similar ideas can be developed for the recogni ..."
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Cited by 35 (4 self)
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. It has been shown that the linear combination of prototypical views provides a powerful approach for the recognition and the synthesis of images of stationary three-dimensional objects. In this article, we present initial results that demonstrate that similar ideas can be developed for the recognition and synthesis of complex motion patterns. We present a technique that permits to represent complex motion or action patterns by linear combinations of a small number of prototypical image sequences. We demonstrate the applicability of this new approach for the synthesis and analysis of biological motion using simulated and real video data from different locomotion patterns. Our results show that complex motion patterns are embedded in pattern spaces with a defined topological structure, which can be uncovered with our methods. The underlying pattern space seems to have locally, but not globally, the properties of a linear vector space. It is shown how the knowledge about the topology of...

