Results 1 -
5 of
5
Non-Parallelizable and Non-Interactive Client Puzzles from Modular Square Roots
"... Abstract—Denial of Service (DoS) attacks aiming to exhaust the resources of a server by overwhelming it with bogus requests have become a serious threat. Especially protocols that rely on public key cryptography and perform expensive authentication handshakes may be an easy target. A well-known coun ..."
Abstract
-
Cited by 1 (1 self)
- Add to MetaCart
Abstract—Denial of Service (DoS) attacks aiming to exhaust the resources of a server by overwhelming it with bogus requests have become a serious threat. Especially protocols that rely on public key cryptography and perform expensive authentication handshakes may be an easy target. A well-known countermeasure against DoS attacks are client puzzles. The victimized server demands from the clients to commit computing resources before it processes their requests. To get service, a client must solve a cryptographic puzzle and submit the right solution. Existing client puzzle schemes have some drawbacks. They are either parallelizable, coarse-grained or can be used only interactively. In case of interactive client puzzles where the server poses the challenge an attacker might mount a counterattack on the clients by injecting fake packets containing bogus puzzle parameters. In this paper we introduce a novel scheme for client puzzles which relies on the computation of square roots modulo a prime. Modular square root puzzles are non-parallelizable, i. e., the solution cannot be obtained faster than scheduled by distributing the puzzle to multiple machines or CPU cores, and they can be employed both interactively and non-interactively. Our puzzles provide polynomial granularity and compact solution and verification functions. Benchmark results demonstrate the feasibility of our approach to mitigate DoS attacks on hosts in 1 or even 10 GBit networks. In addition, we show how to raise the efficiency of our puzzle scheme by introducing a bandwidth-based cost factor for the client. Keywords—client puzzles, Denial of Service (DoS), network protocols, authentication, computational puzzles
1 Hewlett-Packard Laboratories,
"... Abstract. In [17, 18] we presented a pairing based DAA protocol in the asymmetric setting, along with a “security proof”. Jiangtao Li has pointed out to us an attack against this published protocol, thus our prior work should not be considered sound. In this paper we give a repaired version, along w ..."
Abstract
- Add to MetaCart
Abstract. In [17, 18] we presented a pairing based DAA protocol in the asymmetric setting, along with a “security proof”. Jiangtao Li has pointed out to us an attack against this published protocol, thus our prior work should not be considered sound. In this paper we give a repaired version, along with a highly detailed security proof. A full paper will be made available shortly. However in the meantime we present this paper for the community to check and comment on. 1
Efficient Client Puzzles based on Repeated-Squaring
"... Abstract—In this paper, we propose a new, nonparallelizable verification-efficient client puzzle. Our puzzle is based on repeated-squaring and enables efficient verification of the puzzle solution that is reported by the client (prover). Client puzzles based on repeated-squaring were first proposed ..."
Abstract
- Add to MetaCart
Abstract—In this paper, we propose a new, nonparallelizable verification-efficient client puzzle. Our puzzle is based on repeated-squaring and enables efficient verification of the puzzle solution that is reported by the client (prover). Client puzzles based on repeated-squaring were first proposed by Rivest et al. in [1] and constitute one of the first examples of nonparallelizable puzzles. The main drawback of these puzzles was their high verification overhead. In this work, we show how this overhead can be significantly reduced by transferring the puzzle verification burden to the prover that executes the puzzle. Given a 1024-bit modulus, the improvement gain in the verification overhead of our puzzle when compared to the original repeatedsquaring puzzle is almost 50 times. We achieve this by embedding a secret – only known to the verifier – within the Euler trapdoor function that is used in repeatedsquaring puzzles. We provide a security proof for this construction. We further show how our puzzle can be integrated in a number of protocols, including those used for efficient protection against DoS attacks and for the remote verification of the computing performance of devices. We validate the performance of our puzzle on a large number of PlanetLab nodes. I.
Towards a security model for computational puzzle schemes
, 2010
"... In the literature, computational puzzle schemes have been considered as a useful tool for a number of applications, such as constructing timed cryptography, fighting junk emails, and protecting critical infrastructure from denial-of-service attacks. However, there is a lack of a general security mod ..."
Abstract
- Add to MetaCart
In the literature, computational puzzle schemes have been considered as a useful tool for a number of applications, such as constructing timed cryptography, fighting junk emails, and protecting critical infrastructure from denial-of-service attacks. However, there is a lack of a general security model for studying these schemes. In this paper, we propose such a security model and formally define two properties, namely the determinable difficulty property and the parallel computation resistance property. Furthermore, we prove that a variant of the RSW scheme, proposed by Rivest, Shamir, and Wagner, achieves both properties.
Secure Client Puzzles Based on Random Beacons
"... Abstract. Denial of Service (DoS) attacks pose a fast-growing threat to network services in the Internet, but also corporate Intranets and public local area networks like Wi-Fi hotspots may be affected. Especially protocols that perform authentication and key exchange relying on expensive public key ..."
Abstract
- Add to MetaCart
Abstract. Denial of Service (DoS) attacks pose a fast-growing threat to network services in the Internet, but also corporate Intranets and public local area networks like Wi-Fi hotspots may be affected. Especially protocols that perform authentication and key exchange relying on expensive public key cryptography are likely to be preferred targets. A well-known countermeasure against resource depletion attacks are client puzzles. Most existing client puzzle schemes are interactive. Upon receiving a request the server constructs a puzzle and asks the client to solve this challenge before processing its request. But the packet with the puzzle parameters sent from server to client lacks authentication. The attacker might mount a counterattack on the clients by injecting faked packets with bogus puzzle parameters bearing the server’s sender address. A client receiving a plethora of bogus challenges may become overloaded and probably will not be able to solve the genuine challenge issued by the authentic server. Thus, its request remains unanswered. In this paper we introduce a secure client puzzle architecture that overcomes the described authentication issue. In our scheme client puzzles are employed noninteractively and constructed by the client from a periodically changing, secure random beacon. A special beacon server broadcasts beacon messages which can be easily verified by matching their hash values against a list of beacon fingerprints that has been obtained in advance. We develop sophisticated techniques to provide a robust beacon service. This involves synchronization aspects and especially the secure deployment of beacon fingerprints.

