Results 1 - 10
of
29
Fine-grained Mobility in the Emerald System
- ACM Transactions on Computer Systems
, 1988
"... Emerald is an object-based language and system designed for the construction of distributed programs. An explicit goal of Emerald is support for object mobility; objects in Emerald can freely move within the system to take advantage of distribution and dynamically changing environments. We say that ..."
Abstract
-
Cited by 493 (23 self)
- Add to MetaCart
Emerald is an object-based language and system designed for the construction of distributed programs. An explicit goal of Emerald is support for object mobility; objects in Emerald can freely move within the system to take advantage of distribution and dynamically changing environments. We say that Emerald has fine-grained mobility because Emerald objects can be small data objects as well as process objects. Fine-grained mobility allows us to apply mobility in new ways but presents imple-mentation problems as well. This paper discusses the benefits of tine-grained mobility, the Emerald language and run-time mechanisms that support mobility, and techniques for implementing mobility that do not degrade the performance of local operations. Performance measurements of the current implementation are included.
Uniprocessor Garbage Collection Techniques
- SUBMITTED TO ACM COMPUTING SURVEYS
"... We survey basic garbage collection algorithms, and variations such as incremental and generational collection; we then discuss low-level implementation considerations and the relationships between storage management systems, languages, and compilers. Throughout, we attempt to present a uni ed view b ..."
Abstract
-
Cited by 416 (5 self)
- Add to MetaCart
We survey basic garbage collection algorithms, and variations such as incremental and generational collection; we then discuss low-level implementation considerations and the relationships between storage management systems, languages, and compilers. Throughout, we attempt to present a uni ed view based on abstract traversal strategies, addressing issues of conservatism, opportunism, and immediacy of reclamation; we also point outavariety of implementation details that are likely to have a significant impact on performance.
A concurrent, generational garbage collector for a multithreaded implementation of ML
, 1993
"... This paper presents the design and implementation of a "quasi real-time" garbage collector for Concurrent Caml Light, an implementation of ML with threads. This two-generation system combines a fast, asynchronous copying collector on the young generation with a nondisruptive concurrent marking colle ..."
Abstract
-
Cited by 113 (1 self)
- Add to MetaCart
This paper presents the design and implementation of a "quasi real-time" garbage collector for Concurrent Caml Light, an implementation of ML with threads. This two-generation system combines a fast, asynchronous copying collector on the young generation with a nondisruptive concurrent marking collector on the old generation. This design crucially relies on the ML compiletime distinction between mutable and immutable objects. 1 Introduction This paper presents the design and implementation of a garbage collector for Concurrent Caml Light, an implementation of the ML language that provides multiple threads of control executing concurrently in a shared address space. Garbage collection --- the automatic reclamation of unused memory space --- is one of the most problematic components of run-time systems for multi-threaded languages. The naive "stop-the-world" approach, where all threads synchronously stop executing the user's program to perform garbage collection, is clearly inadequate,...
The Design And Implementation of Distributed Smalltalk
, 1987
"... Distributed Smalltalk (DS) is an implementation of Smalltalk that allows objects on different machines to send and respond to messages. It also provides some capability for sharing objects among users. The distributed aspects of the system are largely user transparent and preserve the reactive quali ..."
Abstract
-
Cited by 51 (3 self)
- Add to MetaCart
Distributed Smalltalk (DS) is an implementation of Smalltalk that allows objects on different machines to send and respond to messages. It also provides some capability for sharing objects among users. The distributed aspects of the system are largely user transparent and preserve the reactive quality of Smalltalk objects. Distributed Smalltalk is currently operational on a network of Sun workstations. The implementation includes an incremental distributed garbage collector and support for remote debugging, access control, and object mobility. This paper concentrates on the important design issues encountered and some of the more interesting implementation details. Performance measurements of the current implementation are included. 1 Introduction Smalltalk [Ingalls 78, Goldberg and Robson 83] is a language and highly interactive programming environment originally developed for the Xerox family of personal workstations and now implemented on a variety of different hosts. The Smalltalk...
Java without the Coffee Breaks: A Nonintrusive Multiprocessor Garbage Collector
- In Proceedings of the ACM SIGPLAN Conference on Programming Language Design and Implementation (PLDI) (Snowbird
, 2001
"... The deployment of Java as a concurrent programming language has created a critical need for high-performance, concurrent, and incremental multiprocessor garbage collection. We present the Recycler, a fully concurrent pure reference counting garbage collector that we have implemented in the Jalapeno ..."
Abstract
-
Cited by 50 (10 self)
- Add to MetaCart
The deployment of Java as a concurrent programming language has created a critical need for high-performance, concurrent, and incremental multiprocessor garbage collection. We present the Recycler, a fully concurrent pure reference counting garbage collector that we have implemented in the Jalapeno Java virtual machine running on shared memory multiprocessors.
Portable, Unobtrusive Garbage Collection for Multiprocessor Systems
, 1994
"... We describe and prove the correctness of a new concurrent mark-and-sweep garbage collection algorithm. This algorithm derives from the classical on-the-fly algorithm from Dijkstra et al. [9]. A distinguishing feature of our algorithm is that it supports multiprocessor environments where the register ..."
Abstract
-
Cited by 34 (0 self)
- Add to MetaCart
We describe and prove the correctness of a new concurrent mark-and-sweep garbage collection algorithm. This algorithm derives from the classical on-the-fly algorithm from Dijkstra et al. [9]. A distinguishing feature of our algorithm is that it supports multiprocessor environments where the registers of running processes are not readily accessible, without imposing any overhead on the elementary operations of loading a register or reading or initializing a field. Furthermore our collector never blocks running mutator processes except possibly on requests for free memory; in particular, updating a field or creating or marking or sweeping a heap object does not involve system-dependent synchronization primitives such as locks. We also provide support for process creation and deletion, and for managing an extensible heap of variable-sized objects. 1 Introduction Concurrent garbage collection has a well-deserved reputation for being a tough problem. This is evidenced by the discrepancies...
Concurrent cycle collection in reference counted systems
- In European Conference on Object-Oriented Programming
, 2001
"... Abstract. Automatic storage reclamation via reference counting has important advantages, but has always suffered from a major weakness due to its inability to reclaim cyclic data structures. We describe a novel cycle collection algorithm that is both concurrent — it is capable of collecting garbage ..."
Abstract
-
Cited by 30 (6 self)
- Add to MetaCart
Abstract. Automatic storage reclamation via reference counting has important advantages, but has always suffered from a major weakness due to its inability to reclaim cyclic data structures. We describe a novel cycle collection algorithm that is both concurrent — it is capable of collecting garbage even in the presence of simultaneous mutation — and localized — it never needs to perform a global search of the entire data space. We describe our algorithm in detail and present a proof of correctness. We have implemented our algorithm in the Jalapeño Java virtual machine as part of the Recycler, a concurrent multiprocessor reference counting garbage collector that achieves maximum mutator pause times of only 6 milliseconds. We present measurements of the behavior of the cycle collection algorithm over a set of eight benchmarks that demonstrate the effectiveness of the algorithm at finding garbage cycles, handling concurrent mutation, and eliminating global tracing. 1
Implementing an On-the-fly Garbage Collector for Java
- Katherine Barabash, Itai Lahan, Erez Petrank, Igor Yanover, and Yossi
, 2000
"... Java uses garbage collection (GC) for the automatic reclamation of computer memory no longer required by a running application. GC implementations for Java Virtual Machines (JVM) are typically designed for single processor machines, and do not necessarily perform well for a server program with many ..."
Abstract
-
Cited by 22 (4 self)
- Add to MetaCart
Java uses garbage collection (GC) for the automatic reclamation of computer memory no longer required by a running application. GC implementations for Java Virtual Machines (JVM) are typically designed for single processor machines, and do not necessarily perform well for a server program with many threads running on a multiprocessor. We designed and implemented an on-the-fly GC, based on the algorithm of Doligez, Leroy and Gonthier [13, 12] (DLG), for Java in this environment. An on-the-fly collector, a collector that does not stop the program threads, allows all processors to be utilized during collection and provides uniform response times. We extended and adapted DLG for Java (e.g., adding support for weak references) and for modern multiprocessors without sequential consistency, and added performance improvements (e.g., to keep track of the objects remaining to be traced). We compared the performance of our implementation with stop-the-world mark-sweep GC. Our measurements show th...
An On-the-Fly Mark and Sweep Garbage Collector Based on Sliding Views
, 2003
"... With concurrent and garbage collected languages like Java and C# becoming popular, the need for a suitable non-intrusive, efficient, and concurrent multiprocessor garbage collector has become acute. We propose a novel mark and sweep on-the-fly algorithm based on the sliding views mechanism of Levano ..."
Abstract
-
Cited by 13 (4 self)
- Add to MetaCart
With concurrent and garbage collected languages like Java and C# becoming popular, the need for a suitable non-intrusive, efficient, and concurrent multiprocessor garbage collector has become acute. We propose a novel mark and sweep on-the-fly algorithm based on the sliding views mechanism of Levanoni and Petrank. We have implemented our collector on the Jikes Java Virtual Machine running on a Netfinity multiprocessor and compared it to the concurrent algorithm and to the stop-the-world collector supplied with Jikes JVM. The maximum pause time that we measured with our benchmarks over all runs was 2ms. In all runs, the pause times were smaller than those of the stop-the-world collector by two orders of magnitude and they were also always shorter than the pauses of the Jikes concurrent collector. Throughput measurements of the new garbage collector show that it outperforms the Jikes concurrent collector by up to 60%. As expected, the stop-the-world does better than the on-the-fly collectors with results showing about 10% difference. On top of being
A Multi-Processor Shared Memory Architecture for Parallel Cyclic Reference Counting
- MICROPROCESSING AND MICROPROGRAMMING
, 1992
"... ..."

