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122
ValenceDriven Connectivity Encoding for 3D Meshes
, 2001
"... In this paper, we propose a valencedriven, singleresolution encoding technique for lossless compression of triangle mesh connectivity. Building upon a valencebased approach pioneered by Touma and Gotsman 22, we design a new valencedriven conquest for arbitrary meshes that always guarantees sma ..."
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Cited by 110 (10 self)
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In this paper, we propose a valencedriven, singleresolution encoding technique for lossless compression of triangle mesh connectivity. Building upon a valencebased approach pioneered by Touma and Gotsman 22, we design a new valencedriven conquest for arbitrary meshes that always guarantees smaller compression rates than the original method. Furthermore, we provide a novel theoretical entropy study of our technique, hinting the optimality of the valencedriven approach. Finally, we demonstrate the practical efficiency of this approach (in agreement with the theoretical prediction) on a series of test meshes, resulting in the lowest compression ratios published so far, for both irregular and regular meshes, small or large.
Face Fixer: Compressing polygon meshes with properties
 In SIGGRAPH’00 Conference Proceedings
, 2000
"... Most schemes to compress the topology of a surface mesh have been developed for the lowest common denominator: triangulated meshes. We propose a scheme that handles the topology of arbitrary polygon meshes. It encodes meshes directly in their polygonal representation and extends to capture face grou ..."
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Cited by 91 (18 self)
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Most schemes to compress the topology of a surface mesh have been developed for the lowest common denominator: triangulated meshes. We propose a scheme that handles the topology of arbitrary polygon meshes. It encodes meshes directly in their polygonal representation and extends to capture face groupings in a natural way. Avoiding the triangulation step we reduce the storage costs for typical polygon models that have group structures and property data.
Guaranteed 3.67V bit encoding of planar triangle graphs
 11TH CANADIAN CONFERENCE ON COMPUTATIONAL GEOMETRY (CCCG'’99
, 1999
"... We present a new representation that is guaranteed to encode any planar triangle graph of V vertices in less than 3.67V bits. Our code improves on all prior solutions to this well studied problem and lies within 13% of the theoretical lower limit of the worst case guaranteed bound. It is based on a ..."
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Cited by 59 (14 self)
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We present a new representation that is guaranteed to encode any planar triangle graph of V vertices in less than 3.67V bits. Our code improves on all prior solutions to this well studied problem and lies within 13% of the theoretical lower limit of the worst case guaranteed bound. It is based on a new encoding of the CLERS string produced by Rossignacs Edgebreaker compression [Rossignac99]. The elegance and simplicity of this technique makes it suitable for a variety of 2D and 3D triangle mesh compression applications. Simple and fast compression/decompression algorithms with linear time and space complexity are available.
NearOptimal Connectivity Encoding of 2Manifold Polygon Meshes
, 2002
"... ... this paper we introduce a connectivity encoding method which extends these ideas to 2manifold meshes consisting of faces with arbitrary degree. The encoding algorithm exploits duality by applying valence enumeration to both the primal and dual mesh in a symmetric fashion. It generates two sequen ..."
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Cited by 52 (6 self)
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... this paper we introduce a connectivity encoding method which extends these ideas to 2manifold meshes consisting of faces with arbitrary degree. The encoding algorithm exploits duality by applying valence enumeration to both the primal and dual mesh in a symmetric fashion. It generates two sequences of symbols, vertex valences and face degrees, and encodes them separately using two contextbased arithmetic coders. This allows us to exploit vertex and/or face regularity if present. When the mesh exhibits perfect face regularity (e.g., a pure triangle or quad mesh) and/or perfect vertex regularity (valence six or four respectively) the corresponding bit rate vanishes to zero asymptotically. For triangle meshes, our technique is equivalent to earlier valence driven approaches. We report compression results for a corpus of standard meshes. In all cases we are able to show coding gains over earlier coders, sometimes as large as 50%. Remarkably, we even slightly gain over coders specialized to triangle or quad meshes. A theoretical analysis reveals that our approach is nearoptimal as we achieve the Tutte entropy bound for arbitrary planar graphs of 2 bits per edge in the worst case.
Random planar graphs
 JOURNAL OF COMBINATORIAL THEORY, SERIES B 93 (2005) 187 –205
, 2005
"... We study various properties of the random planar graph Rn, drawn uniformly at random from the class Pn of all simple planar graphs on n labelled vertices. In particular, we show that the probability that Rn is connected is bounded away from 0 and from 1. We also show for example that each positive i ..."
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Cited by 49 (13 self)
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We study various properties of the random planar graph Rn, drawn uniformly at random from the class Pn of all simple planar graphs on n labelled vertices. In particular, we show that the probability that Rn is connected is bounded away from 0 and from 1. We also show for example that each positive integer k, with high probability Rn has linearly many vertices of a given degree, in each embedding Rn has linearly many faces of a given size, and Rn has exponentially many automorphisms.
Short Encodings of Planar Graphs and Maps
 Discrete Applied Mathematics
, 1993
"... We discuss spaceefficient encoding schemes for planar graphs and maps. Our results improve on the constants of previous schemes and can be achieved with simple encoding algorithms. They are nearoptimal in number of bits per edge. 1 Introduction In this paper we discuss spaceefficient binary enco ..."
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Cited by 42 (0 self)
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We discuss spaceefficient encoding schemes for planar graphs and maps. Our results improve on the constants of previous schemes and can be achieved with simple encoding algorithms. They are nearoptimal in number of bits per edge. 1 Introduction In this paper we discuss spaceefficient binary encoding schemes for several classes of unlabeled connected planar graphs and maps. In encoding a graph we must encode the incidences among vertexes and edges. By maps we understand topological equivalence classes of planar embeddings of planar graphs. In encoding a map we are required to encode the topology of the embedding i.e., incidences among faces, edges, and vertexes, as well as the graph. Each map is an embedding of a unique graph, but a given graph may have multiple embeddings. Hence maps must require more bits to encode than graphs in some average sense. There are a number of recent results on spaceefficient encoding. A standard adjacency list encoding of an unlabeled graph G requires...
Optimal Coding and Sampling of Triangulations
, 2003
"... Abstract. We present a simple encoding of plane triangulations (aka. maximal planar graphs) by plane trees with two leaves per inner node. Our encoding is a bijection taking advantage of the minimal Schnyder tree decomposition of a plane triangulation. Coding and decoding take linear time. As a bypr ..."
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Cited by 36 (5 self)
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Abstract. We present a simple encoding of plane triangulations (aka. maximal planar graphs) by plane trees with two leaves per inner node. Our encoding is a bijection taking advantage of the minimal Schnyder tree decomposition of a plane triangulation. Coding and decoding take linear time. As a byproduct we derive: (i) a simple interpretation of the formula for the number of plane triangulations with n vertices, (ii) a linear random sampling algorithm, (iii) an explicit and simple information theory optimal encoding. 1