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74
Valence-Driven Connectivity Encoding for 3D Meshes
, 2001
"... In this paper, we propose a valence-driven, single-resolution encoding technique for lossless compression of triangle mesh connectivity. Building upon a valence-based approach pioneered by Touma and Gotsman 22, we design a new valence-driven conquest for arbitrary meshes that always guarantees sma ..."
Abstract
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Cited by 91 (8 self)
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In this paper, we propose a valence-driven, single-resolution encoding technique for lossless compression of triangle mesh connectivity. Building upon a valence-based approach pioneered by Touma and Gotsman 22, we design a new valence-driven conquest for arbitrary meshes that always guarantees smaller compression rates than the original method. Furthermore, we provide a novel theoretical entropy study of our technique, hinting the optimality of the valence-driven approach. Finally, we demonstrate the practical efficiency of this approach (in agreement with the theoretical prediction) on a series of test meshes, resulting in the lowest compression ratios published so far, for both irregular and regular meshes, small or large.
Guaranteed 3.67V bit encoding of planar triangle graphs
- 11TH CANADIAN CONFERENCE ON COMPUTATIONAL GEOMETRY (CCCG'’99
, 1999
"... We present a new representation that is guaranteed to encode any planar triangle graph of V vertices in less than 3.67V bits. Our code improves on all prior solutions to this well studied problem and lies within 13% of the theoretical lower limit of the worst case guaranteed bound. It is based on a ..."
Abstract
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Cited by 53 (13 self)
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We present a new representation that is guaranteed to encode any planar triangle graph of V vertices in less than 3.67V bits. Our code improves on all prior solutions to this well studied problem and lies within 13% of the theoretical lower limit of the worst case guaranteed bound. It is based on a new encoding of the CLERS string produced by Rossignacs Edgebreaker compression [Rossignac99]. The elegance and simplicity of this technique makes it suitable for a variety of 2D and 3D triangle mesh compression applications. Simple and fast compression/decompression algorithms with linear time and space complexity are available.
Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes
, 2002
"... ... this paper we introduce a connectivity encoding method which extends these ideas to 2manifold meshes consisting of faces with arbitrary degree. The encoding algorithm exploits duality by applying valence enumeration to both the primal and dual mesh in a symmetric fashion. It generates two sequen ..."
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Cited by 45 (5 self)
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... this paper we introduce a connectivity encoding method which extends these ideas to 2manifold meshes consisting of faces with arbitrary degree. The encoding algorithm exploits duality by applying valence enumeration to both the primal and dual mesh in a symmetric fashion. It generates two sequences of symbols, vertex valences and face degrees, and encodes them separately using two context-based arithmetic coders. This allows us to exploit vertex and/or face regularity if present. When the mesh exhibits perfect face regularity (e.g., a pure triangle or quad mesh) and/or perfect vertex regularity (valence six or four respectively) the corresponding bit rate vanishes to zero asymptotically. For triangle meshes, our technique is equivalent to earlier valence driven approaches. We report compression results for a corpus of standard meshes. In all cases we are able to show coding gains over earlier coders, sometimes as large as 50%. Remarkably, we even slightly gain over coders specialized to triangle or quad meshes. A theoretical analysis reveals that our approach is near-optimal as we achieve the Tutte entropy bound for arbitrary planar graphs of 2 bits per edge in the worst case.
Short Encodings of Planar Graphs and Maps
- Discrete Applied Mathematics
, 1993
"... We discuss space-efficient encoding schemes for planar graphs and maps. Our results improve on the constants of previous schemes and can be achieved with simple encoding algorithms. They are near-optimal in number of bits per edge. 1 Introduction In this paper we discuss space-efficient binary enco ..."
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Cited by 39 (0 self)
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We discuss space-efficient encoding schemes for planar graphs and maps. Our results improve on the constants of previous schemes and can be achieved with simple encoding algorithms. They are near-optimal in number of bits per edge. 1 Introduction In this paper we discuss space-efficient binary encoding schemes for several classes of unlabeled connected planar graphs and maps. In encoding a graph we must encode the incidences among vertexes and edges. By maps we understand topological equivalence classes of planar embeddings of planar graphs. In encoding a map we are required to encode the topology of the embedding i.e., incidences among faces, edges, and vertexes, as well as the graph. Each map is an embedding of a unique graph, but a given graph may have multiple embeddings. Hence maps must require more bits to encode than graphs in some average sense. There are a number of recent results on space-efficient encoding. A standard adjacency list encoding of an unlabeled graph G requires...
Optimal Coding and Sampling of Triangulations
, 2003
"... Abstract. We present a simple encoding of plane triangulations (aka. maximal planar graphs) by plane trees with two leaves per inner node. Our encoding is a bijection taking advantage of the minimal Schnyder tree decomposition of a plane triangulation. Coding and decoding take linear time. As a bypr ..."
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Cited by 35 (5 self)
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Abstract. We present a simple encoding of plane triangulations (aka. maximal planar graphs) by plane trees with two leaves per inner node. Our encoding is a bijection taking advantage of the minimal Schnyder tree decomposition of a plane triangulation. Coding and decoding take linear time. As a byproduct we derive: (i) a simple interpretation of the formula for the number of plane triangulations with n vertices, (ii) a linear random sampling algorithm, (iii) an explicit and simple information theory optimal encoding. 1
Random planar graphs
- JOURNAL OF COMBINATORIAL THEORY, SERIES B 93 (2005) 187 –205
, 2005
"... We study various properties of the random planar graph Rn, drawn uniformly at random from the class Pn of all simple planar graphs on n labelled vertices. In particular, we show that the probability that Rn is connected is bounded away from 0 and from 1. We also show for example that each positive i ..."
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Cited by 34 (8 self)
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We study various properties of the random planar graph Rn, drawn uniformly at random from the class Pn of all simple planar graphs on n labelled vertices. In particular, we show that the probability that Rn is connected is bounded away from 0 and from 1. We also show for example that each positive integer k, with high probability Rn has linearly many vertices of a given degree, in each embedding Rn has linearly many faces of a given size, and Rn has exponentially many automorphisms.
SwingWrapper: Retiling Triangle Meshes for Better EdgeBreaker Compression
, 2003
"... We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions the surface of an original mesh M into simply connected regions, called triangloids. From these, we generate a new mesh M'. Each triangle of M' is an approximation of a triangloid of M. By constructio ..."
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Cited by 29 (11 self)
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We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions the surface of an original mesh M into simply connected regions, called triangloids. From these, we generate a new mesh M'. Each triangle of M' is an approximation of a triangloid of M. By construction, the connectivity of M' is fairly regular and can be compressed to less than a bit per triangle using EdgeBreaker or one of the other recently developed schemes. The locations of the vertices of M' are compactly encoded with our new prediction technique, which uses a single correction parameter per vertex. SwingWrapper strives to reach a user-defined output file size rather than to guarantee a given error bound. For a variety of popular models, a rate of 0.4 bits/triangle yields an L2 distortion of about 0.01% of the bounding box diagonal. The proposed solution may also be used to encode crude meshes for adaptive transmission or for controlling subdivision surfaces.
Orderly Spanning Trees with Applications to Graph Encoding and Graph Drawing
- In 12 th Symposium on Discrete Algorithms (SODA
, 2001
"... The canonical ordering for triconnected planar graphs is a powerful method for designing graph algorithms. This paper introduces the orderly pair of connected planar graphs, which extends the concept of canonical ordering to planar graphs not required to be triconnected. Let G be a connected planar ..."
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Cited by 29 (6 self)
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The canonical ordering for triconnected planar graphs is a powerful method for designing graph algorithms. This paper introduces the orderly pair of connected planar graphs, which extends the concept of canonical ordering to planar graphs not required to be triconnected. Let G be a connected planar graph. We give a linear-time algorithm that obtains an orderly pair (H
Simplification and Compression of 3D Meshes
- In Proceedings of the European Summer School on Principles of Multiresolution in Geometric Modelling (PRIMUS
, 1998
"... We survey recent developments in compact representations of 3D mesh data. This includes: Methods to reduce the complexity of meshes by simplification, thereby reducing the number of vertices and faces in the mesh; Methods to resample the geometry in order to optimize the vertex distribution; Methods ..."
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Cited by 28 (3 self)
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We survey recent developments in compact representations of 3D mesh data. This includes: Methods to reduce the complexity of meshes by simplification, thereby reducing the number of vertices and faces in the mesh; Methods to resample the geometry in order to optimize the vertex distribution; Methods to compactly represent the connectivity data (the graph structure defined by the edges) of the mesh; Methods to compactly represent the geometry data (the vertex coordinates) of a mesh.

