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62
3D Human Pose from Silhouettes by Relevance Vector Regression
- In CVPR
, 2004
"... We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor prior labelling of body parts in the image. Instead, it recovers pose by direct nonlinear regression against shape descript ..."
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Cited by 110 (6 self)
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We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor prior labelling of body parts in the image. Instead, it recovers pose by direct nonlinear regression against shape descriptor vectors extracted automatically from image silhouettes. For robustness against local silhouette segmentation errors, silhouette shape is encoded by histogramof-shape-contexts descriptors. For the main regression, we evaluate both regularized least squares and Relevance Vector Machine (RVM) regressors over both linear and kernel bases. The RVM’s provide much sparser regressors without compromising performance, and kernel bases give a small but worthwhile improvement in performance. For realism and good generalization with respect to viewpoints, we train the regressors on images resynthesized from real human motion capture data, and test it both quantitatively on similar independent test data, and qualitatively on a real image sequence. Mean angular errors of 6–7 degrees are obtained — a factor of 3 better than the current state of the art for the much simpler upper body problem. 1.
Covariance scaled sampling for monocular 3D body tracking
- CVPR
, 2001
"... We present a method for recovering 3D human body motion from monocular video sequences using robust image matching, joint limits and non-self-intersection constraints, and a new sample-andrefine search strategy guided by rescaled cost-function covariances. Monocular 3D body tracking is challenging: ..."
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Cited by 101 (3 self)
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We present a method for recovering 3D human body motion from monocular video sequences using robust image matching, joint limits and non-self-intersection constraints, and a new sample-andrefine search strategy guided by rescaled cost-function covariances. Monocular 3D body tracking is challenging: for reliable tracking at least 30 joint parameters need to be estimated, subject to highly nonlinear physical constraints; the problem is chronically illconditioned as about 1/3 of the d.o.f. (the depth-related ones) are almost unobservable in any given monocular image; and matching an imperfect, highly flexible, self-occluding model to cluttered image features is intrinsically hard. To reduce correspondence ambiguities we use a carefully designed robust matching-cost metric that combines robust optical flow, edge energy, and motion boundaries. Even so, the ambiguity, nonlinearity and non-observability make the parameter-space cost surface multi-modal, unpredictable and illconditioned, so minimizing it is difficult. We discuss the limitations of CONDENSATION-like samplers, and introduce a novel hybrid search algorithm that combines inflated-covariance-scaled sampling and continuous optimization subject to physical constraints. Experiments on some challenging monocular sequences show that robust cost modelling, joint and self-intersection constraints, and informed sampling are all essential for reliable monocular 3D body tracking.
Recovering 3D Human Pose from Monocular Images
"... We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor prior labelling of body parts in the image. Instead, it recovers pose by direct nonlinear regression against shape descrip ..."
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Cited by 95 (0 self)
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We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor prior labelling of body parts in the image. Instead, it recovers pose by direct nonlinear regression against shape descriptor vectors extracted automatically from image silhouettes. For robustness against local silhouette segmentation errors, silhouette shape is encoded by histogram-of-shape-contexts descriptors. We evaluate several different regression methods: ridge regression, Relevance Vector Machine (RVM) regression and Support Vector Machine (SVM) regression over both linear and kernel bases. The RVMs provide much sparser regressors without compromising performance, and kernel bases give a small but worthwhile improvement in performance. Loss of depth and limb labelling information often makes the recovery of 3D pose from single silhouettes ambiguous. We propose two solutions to this: the first embeds the method in a tracking framework, using dynamics from the previous state estimate to disambiguate the pose; the second uses a mixture of regressors framework to return multiple solutions for each silhouette. We show that the resulting system tracks long sequences stably, and is also capable of accurately reconstructing 3D human pose from single images, giving multiple possible solutions in ambiguous cases. For realism and good generalization over a wide range of viewpoints, we train the regressors on images resynthesized from real human motion capture data. The method is demonstrated on a 54-parameter full body pose model, both quantitatively on independent but similar test data, and qualitatively on real image sequences. Mean angular errors of 4–5 degrees are obtained — a factor of 3 better than the current state of the art for the much simpler upper body problem.
Capturing Natural Hand Articulation
- In ICCV
, 2001
"... Vision-based motion capturing of hand articulation is a challenging task, since the hand presents a motion of high degrees of freedom. Model-based approaches could be taken to approach this problem by searching in a high dimensional hand state space, and matching projections of a hand model and imag ..."
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Cited by 79 (10 self)
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Vision-based motion capturing of hand articulation is a challenging task, since the hand presents a motion of high degrees of freedom. Model-based approaches could be taken to approach this problem by searching in a high dimensional hand state space, and matching projections of a hand model and image observations. However, it is highly inefficient due to the curse of dimensionality. Fortunately, natural hand articulation is highly constrained, which largely reduces the dimensionality of hand state space. This paper presents a model-based method to capture hand articulation by learning hand natural constraints. Our study shows that natural hand articulation lies in a lower dimensional configurations space characterized by a union of linear manifolds spanned by a set of basis configurations. By integrating hand motion constraints, an efficient articulated motion-capturing algorithm is proposed based on sequential Monte Carlo techniques. Our experiments show that this algorithm is robust and accurate for tracking natural hand movements. This algorithm is easy to extend to other articulated motion capturing tasks.
Estimating Articulated Human Motion With Covariance Scaled Sampling
- International Journal of Robotics Research
, 2003
"... We present a method for recovering 3D human body motion from monocular video sequences based on a robust image matching metric, incorporation of joint limits and non-self-intersection constraints, and a new sample-and-refine search strategy guided by rescaled cost-function covariances. Monocular 3D ..."
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Cited by 68 (9 self)
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We present a method for recovering 3D human body motion from monocular video sequences based on a robust image matching metric, incorporation of joint limits and non-self-intersection constraints, and a new sample-and-refine search strategy guided by rescaled cost-function covariances. Monocular 3D body tracking is challenging: besides the difficulty of matching an imperfect, highly flexible, self-occluding model to cluttered image features, realistic body models have at least 30 joint parameters subject to highly nonlinear physical constraints, and at least a third of these degrees of freedom are nearly unobservable in any given monocular image. For image matching we use a carefully designed robust cost metric combining robust optical flow, edge energy, and motion boundaries. The nonlinearities and matching ambiguities make the parameter-space cost surface multi-modal, ill-conditioned and highly nonlinear, so searching it is difficult. We discuss the limitations of CONDENSATION-like samplers, and describe a novel hybrid search algorithm that combines inflated-covariance-scaled sampling and robust continuous optimization subject to physical constraints and model priors. Our experiments on challenging monocular sequences show that robust cost modeling, joint and selfintersection constraints, and informed sampling are all essential for reliable monocular 3D motion estimation.
3D Hand Pose Reconstruction Using Specialized Mappings
- In ICCV
, 2001
"... A system for recovering 3D hand pose from monocular color sequences is proposed. The system employs a non-linear supervised learning framework, the specialized mappings architecture (SMA), to map image features to likely 3D hand poses. The SMA's fundamental components are a set of specialized forwar ..."
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Cited by 59 (8 self)
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A system for recovering 3D hand pose from monocular color sequences is proposed. The system employs a non-linear supervised learning framework, the specialized mappings architecture (SMA), to map image features to likely 3D hand poses. The SMA's fundamental components are a set of specialized forward mapping functions, and a single feedback matching function. The forward functions are estimated directly from training data, which in our case are examples of hand joint configurations and their corresponding visual features. The joint angle data in the training set is obtained via a CyberGlove, a glove with 22 sensors that monitor the angular motions of the palm and fingers. In training, the visual features are generated using a computer graphics module that renders the hand from arbitrary viewpoints given the 22 joint angles. The viewpoint is encoded by two real values, therefore 24 real values represent a hand pose. We test our system both on synthetic sequences and on sequences taken with a color camera. The system automatically detects and tracks both hands of the user, calculates the appropriate features, and estimates the 3D hand joint angles and viewpoint from those features. Results are encouraging given the complexity of the task.
Proposal maps driven mcmc for estimating human body pose in static images
- In CVPR
, 2004
"... This paper addresses the problem of estimating human body pose in static images. This problem is challenging due to the high dimensional state space of body poses, the presence of pose ambiguity, and the need to segment the human body in an image. We use an image generative approach by modeling the ..."
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Cited by 39 (1 self)
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This paper addresses the problem of estimating human body pose in static images. This problem is challenging due to the high dimensional state space of body poses, the presence of pose ambiguity, and the need to segment the human body in an image. We use an image generative approach by modeling the human kinematics, the shape and the clothing probabilistically. These models are used for deriving a good likelihood measure to evaluate samples in the solution space. We adopt a data-driven MCMC framework for searching the solution space efficiently. Our observation data include the face, head-shoulders contour, skin color blobs, and ridges; and they provide evidences on the positions of the head, shoulders and limbs. To translate these inferences into pose hypotheses, we introduce the use of ‘proposal maps’, which is an efficient way of consolidating the evidence and generating 3D pose candidates during the MCMC search. As experimental results show, the proposed technique estimates the human 3D pose accurately on various test images. 1.
Learning to track 3D human motion from silhouettes
- In International Conference on Machine Learning
, 2004
"... We describe a sparse Bayesian regression method for recovering 3D human body motion directly from silhouettes extracted from monocular video sequences. No detailed body shape model is needed, and realism is ensured by training on real human motion capture data. The tracker estimates 3D body pose by ..."
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Cited by 36 (3 self)
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We describe a sparse Bayesian regression method for recovering 3D human body motion directly from silhouettes extracted from monocular video sequences. No detailed body shape model is needed, and realism is ensured by training on real human motion capture data. The tracker estimates 3D body pose by using Relevance Vector Machine regression to combine a learned autoregressive dynamical model with robust shape descriptors extracted automatically from image silhouettes. We studied several different combination methods, the most effective being to learn a nonlinear observation-update correction based on joint regression with respect to the predicted state and the observations. We demonstrate the method on a 54-parameter full body pose model, both quantitatively using motion capture based test sequences, and qualitatively on a test video sequence. 1.
Predicting 3D People from 2D Pictures
- In IV Conference on Articulated Motion and Deformable Objects, AMDO
, 2006
"... Abstract. We propose a hierarchical process for inferring the 3D pose of a person from monocular images. First we infer a learned view-based 2D body model from a single image using non-parametric belief propagation. This approach integrates information from bottom-up body-part proposal processes and ..."
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Cited by 30 (2 self)
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Abstract. We propose a hierarchical process for inferring the 3D pose of a person from monocular images. First we infer a learned view-based 2D body model from a single image using non-parametric belief propagation. This approach integrates information from bottom-up body-part proposal processes and deals with self-occlusion to compute distributions over limb poses. Then, we exploit a learned Mixture of Experts model to infer a distribution of 3D poses conditioned on 2D poses. This approach is more general than recent work on inferring 3D pose directly from silhouettes since the 2D body model provides a richer representation that includes the 2D joint angles and the poses of limbs that may be unobserved in the silhouette. We demonstrate the method in a laboratory setting where we evaluate the accuracy of the 3D poses against ground truth data. We also estimate 3D body pose in a monocular image sequence. The resulting 3D estimates are sufficiently accurate to serve as proposals for the Bayesian inference of 3D human motion over time. 1
Human pose estimation from silhouettes. a consistent approach using distance level sets
- In WSCG International Conference on Computer Graphics, Visualization and Computer Vision
, 2002
"... We present a novel similarity measure (likelihood) for estimating three-dimensional human pose from image silhouettes in model-based vision applications. One of the challenges in such approaches is the construction of a model-to-image likelihood that truly reflects the good configurations of the pro ..."
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Cited by 26 (3 self)
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We present a novel similarity measure (likelihood) for estimating three-dimensional human pose from image silhouettes in model-based vision applications. One of the challenges in such approaches is the construction of a model-to-image likelihood that truly reflects the good configurations of the problem. This is hard, commonly due to the violation of consistency principle resulting in the introduction of spurious, unrelated peaks/minima that make the search for model localization difficult. We introduce an entirely continuous formulation which enforces model estimation consistency by means of an attraction/explanation silhouette-based term pair. We subsequently show how the proposed method provides significant consolidation and improved attraction zone around the desired likelihood configurations and elimination of some of the spurious ones. Finally, we present a skeleton-based smoothing method for the image silhouettes that stabilizes and accelerates the search process.

