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108
Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research
- ACM Transactions on Computer-Human Interaction
, 2000
"... We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basi ..."
Abstract
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Cited by 191 (3 self)
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We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructures of science, business, and social interaction. For human-computer interaction to advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is no longer confined to the desktop but reaches into a complex networked world of information and computer-mediated interactions. We think the theory of distributed cognition has a special role to play in understanding interactions between people and technologies, for its focus has always been on whole environments: what we really do in them and how we coordinate our activity in them. Distributed cognition provides a radical reorientation of how to think about designing and supporting human-computer interaction. As a theory it is specifically tailored to understanding interactions among people and technologies. In this article we propose distributed cognition as a new foundation for human-computer interaction, sketch an integrated research framework, and use selections from our earlier work to suggest how this framework can provide new opportunities in the design of digital work materials.
Sensetable: A Wireless Object Tracking Platform for Tangible User Interfaces
"... In this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two types of improvements over existing tracking approaches such as computer vision. First, the system tracks objects quickly ..."
Abstract
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Cited by 93 (8 self)
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In this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two types of improvements over existing tracking approaches such as computer vision. First, the system tracks objects quickly and accurately without susceptibility to occlusion or changes in lighting conditions. Second, the tracked objects have state that can be modified by attaching physical dials and modifiers. The system can detect these changes in realtime. We present several new interaction techniques developed in the context of this system. Finally, we present two applications of the system: chemistry and system dynamics simulation. Keywords Tangible user interface, interactive surface, object tracking, two-handed manipulation, system dynamics, augmented reality
Embodied Cognition: A Field Guide
- Artificial Intelligence
, 2003
"... The nature of cognition is being re-considered. Instead of emphasizing formal operations on abstract symbols, the new approach foregrounds the fact that cognition is, rather, a situated activity, and suggests that thinking beings ought therefore be considered first and foremost as acting beings. The ..."
Abstract
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Cited by 72 (15 self)
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The nature of cognition is being re-considered. Instead of emphasizing formal operations on abstract symbols, the new approach foregrounds the fact that cognition is, rather, a situated activity, and suggests that thinking beings ought therefore be considered first and foremost as acting beings. The essay reviews recent work in Embodied Cognition, provides a concise guide to its principles, attitudes and goals, and identifies the physical grounding project as its central research focus.
Six views of embodied cognition
- PSYCHONOMIC BULLETIN AND REVIEW
, 2002
"... The emerging viewpoint of embodied cognition holds that cognitive processes are deeply rooted in the body’s interactions with the world. This position actually houses a number of distinct claims, some of which are more controversial than others. This paper distinguishes and evaluates the following s ..."
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Cited by 60 (0 self)
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The emerging viewpoint of embodied cognition holds that cognitive processes are deeply rooted in the body’s interactions with the world. This position actually houses a number of distinct claims, some of which are more controversial than others. This paper distinguishes and evaluates the following six claims: 1) cognition is situated; 2) cognition is time-pressured; 3) we off-load cognitive work onto the environment; 4) the environment is part of the cognitive system; 5) cognition is for action; 6) off-line cognition is body-based. Of these, the first three and the fifth appear to be at least partially true, and their usefulness is best evaluated in terms of the range of their applicability. The fourth claim, I argue, is deeply problematic. The sixth claim has received the least attention in the literature on embodied cognition, but it may in fact be the best documented and most powerful of the six claims.
Manual and Cognitive Benefits of Two-Handed Input: An Experimental Study.
- TRANSACTIONS ON HUMAN-COMPUTER INTERACTION
, 1998
"... One of the recent trends in computer input is to utilize users' natural bimanual motor skills. This paper further explores the potential benefits of such two-handed input. We have observed that bimanual manipulation may bring two types of advantages to human-computer interaction: manual and cognitiv ..."
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Cited by 57 (1 self)
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One of the recent trends in computer input is to utilize users' natural bimanual motor skills. This paper further explores the potential benefits of such two-handed input. We have observed that bimanual manipulation may bring two types of advantages to human-computer interaction: manual and cognitive. Manual benefits come from increased time-motion efficiency, due to the twice as many degrees of freedom simultaneously available to the user. Cognitive benefits arise as a result of reducing the load of mentally composing and visualizing the task at an unnaturally low level imposed by traditional unimanual techniques. Area sweeping was selected as our experimental task. It is representative of what one encounters, for example, when sweeping out the bounding box surrounding a set of objects in a graphics program. Such tasks can not be modelled by Fitts' Law alone (Fitts, 1954) and have not been previously studied in the literature. In our experiments, two bimanual techniques were compared with the conventional one-handed GUI approach. Both bimanual techniques employed the two-handed "stretchy" technique first demonstrated by Krueger (1983). We also incorporated the "Toolglass" technique introduced by Bier, Stone, Pier, Buxton and DeRose (1993). Overall, the bimanual techniques resulted in significantly faster performance than the status quo one-handed technique, and these benefits increased with the difficulty of mentally visualizing the task, supporting our bimanual cognitive advantage hypothesis. There was no significant difference between the two bimanual techniques. This study makes two types of contributions to the literature. First, practically we studied yet another class of transaction where significant benefits can be realized by applying bimanual techniques. Furth...
Trading Spaces: Computation, Representation and the Limits of Uninformed Learning
- BEHAVIORAL AND BRAIN SCIENCES
, 1997
"... It is widely appreciated (e.g. Marr, 1982) that the difficulty of a particular computation varies according to how the input data are presented. What is less well understood is the effect of this computation/representation trade-off within familiar learning paradigms. We argue that existing learn ..."
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Cited by 56 (11 self)
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It is widely appreciated (e.g. Marr, 1982) that the difficulty of a particular computation varies according to how the input data are presented. What is less well understood is the effect of this computation/representation trade-off within familiar learning paradigms. We argue that existing learning algorithms are often poorly equipped to solve problems involving a certain type of important and widespread statistical regularity, which we call `type-2 regularity'. The solution in these cases is to trade achieved representation against computational search. We investigate several ways in which such a trade-off may be pursued including simple incremental learning, modular connectionism, and the developmental hypothesis of `representational redescription'. In addition, the most distinctive features of human cognition --- language and culture --- may themselves be viewed as adaptations enabling this representation/computation trade-off to be pursued on an even grander scale.
The extended mind
- Analysis
, 1998
"... Where does the mind stop and the rest of the world begin? The question invites two standard replies. Some accept the boundaries of skin and skull, and say that what is outside the body is outside the mind. Others are impressed by arguments suggesting that the meaning of our words ‘just ..."
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Cited by 56 (5 self)
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Where does the mind stop and the rest of the world begin? The question invites two standard replies. Some accept the boundaries of skin and skull, and say that what is outside the body is outside the mind. Others are impressed by arguments suggesting that the meaning of our words ‘just
Motor Processes in Mental Rotation
, 1998
"... Much indirect evidence supports the hypothesis that transformations of mental images are ..."
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Cited by 51 (5 self)
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Much indirect evidence supports the hypothesis that transformations of mental images are
Symbol Systems
, 2002
"... A symbol is a pattern (of physical marks, electromagnetic energy,etc.) which denotes, designates, or otherwise has meaning. The notion that intelligence requires the use and manipulation of symbols, and that humans are therefore symbol systems, has been extremely influential in artificial intelligen ..."
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Cited by 50 (8 self)
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A symbol is a pattern (of physical marks, electromagnetic energy,etc.) which denotes, designates, or otherwise has meaning. The notion that intelligence requires the use and manipulation of symbols, and that humans are therefore symbol systems, has been extremely influential in artificial intelligence.
Exploring Bimanual Camera Control and Object . . .
, 1999
"... We explore the use of the non-dominant hand to control a virtual camera while the dominant hand performs other tasks in a virtual 3D scene. Two experiments and an informal study are presented which evaluate this interaction style by comparing it to the status-quo unimanual interaction. In the first ..."
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Cited by 47 (8 self)
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We explore the use of the non-dominant hand to control a virtual camera while the dominant hand performs other tasks in a virtual 3D scene. Two experiments and an informal study are presented which evaluate this interaction style by comparing it to the status-quo unimanual interaction. In the first experiment, we find that for a target selection task, performance using the bimanual technique was 20% faster. Experiment 2 compared performance in a more complicated object docking task. Performance advantages are shown, however, only after practice. Free-form 3D painting was explored in the user study. In both experiments and in the user study participants strongly preferred the bimanual technique. The results also indicate that user preferences concerning bimanual interaction may be driven by factors other than simple time-motion performance advantages.

