Results 1  10
of
69
Free Bits, PCPs and NonApproximability  Towards Tight Results
, 1996
"... This paper continues the investigation of the connection between proof systems and approximation. The emphasis is on proving tight nonapproximability results via consideration of measures like the "free bit complexity" and the "amortized free bit complexity" of proof systems. ..."
Abstract

Cited by 203 (41 self)
 Add to MetaCart
This paper continues the investigation of the connection between proof systems and approximation. The emphasis is on proving tight nonapproximability results via consideration of measures like the "free bit complexity" and the "amortized free bit complexity" of proof systems.
Truth revelation in approximately efficient combinatorial auctions
 Journal of the ACM
, 2002
"... Abstract. Some important classical mechanisms considered in Microeconomics and Game Theory require the solution of a difficult optimization problem. This is true of mechanisms for combinatorial auctions, which have in recent years assumed practical importance, and in particular of the gold standard ..."
Abstract

Cited by 194 (1 self)
 Add to MetaCart
Abstract. Some important classical mechanisms considered in Microeconomics and Game Theory require the solution of a difficult optimization problem. This is true of mechanisms for combinatorial auctions, which have in recent years assumed practical importance, and in particular of the gold standard for combinatorial auctions, the Generalized Vickrey Auction (GVA). Traditional analysis of these mechanisms—in particular, their truth revelation properties—assumes that the optimization problems are solved precisely. In reality, these optimization problems can usually be solved only in an approximate fashion. We investigate the impact on such mechanisms of replacing exact solutions by approximate ones. Specifically, we look at a particular greedy optimization method. We show that the GVA payment scheme does not provide for a truth revealing mechanism. We introduce another scheme that does guarantee truthfulness for a restricted class of players. We demonstrate the latter property by identifying natural properties for combinatorial auctions and showing that, for our restricted class of players, they imply that truthful strategies are dominant. Those properties have applicability beyond the specific auction studied.
THE PRIMALDUAL METHOD FOR APPROXIMATION ALGORITHMS AND ITS APPLICATION TO NETWORK DESIGN PROBLEMS
"... The primaldual method is a standard tool in the design of algorithms for combinatorial optimization problems. This chapter shows how the primaldual method can be modified to provide good approximation algorithms for a wide variety of NPhard problems. We concentrate on results from recent researc ..."
Abstract

Cited by 124 (7 self)
 Add to MetaCart
The primaldual method is a standard tool in the design of algorithms for combinatorial optimization problems. This chapter shows how the primaldual method can be modified to provide good approximation algorithms for a wide variety of NPhard problems. We concentrate on results from recent research applying the primaldual method to problems in network design.
Vertex Cover Might be Hard to Approximate to within 2ɛ
 IN PROCEEDINGS OF THE 18TH ANNUAL IEEE CONFERENCE ON COMPUTATIONAL COMPLEXITY
, 2003
"... We show that vertex cover is hard to approximate within any constant factor better than 2 where the hardness is based on a conjecture regarding the power of unique 2prover1round games presented in [15]. We actually show a stronger result, namely, based on the same conjecture, vertex cover on k ..."
Abstract

Cited by 117 (11 self)
 Add to MetaCart
We show that vertex cover is hard to approximate within any constant factor better than 2 where the hardness is based on a conjecture regarding the power of unique 2prover1round games presented in [15]. We actually show a stronger result, namely, based on the same conjecture, vertex cover on kuniform hypergraphs is hard to approximate within any constant factor better than k.
Truthful approximation mechanisms for restricted combinatorial auctions
, 2002
"... When attempting to design a truthful mechanism for a computationally hard problem such as combinatorial auctions, one is faced with the problem that most efficiently computable heuristics can not be embedded in any truthful mechanism (e.g. VCGlike payment rules will not ensure truthfulness). We dev ..."
Abstract

Cited by 103 (4 self)
 Add to MetaCart
When attempting to design a truthful mechanism for a computationally hard problem such as combinatorial auctions, one is faced with the problem that most efficiently computable heuristics can not be embedded in any truthful mechanism (e.g. VCGlike payment rules will not ensure truthfulness). We develop a set of techniques that allow constructing efficiently computable truthful mechanisms for combinatorial auctions in the special case where each bidder desires a specific known subset of items and only the valuation is unknown by the mechanism (the single parameter case). For this case we extend the work of Lehmann O’Callaghan, and Shoham, who presented greedy heuristics. We show how to use IFTHENELSE constructs, perform a partial search, and use the LP relaxation. We apply these techniques for several canonical types of combinatorial auctions, obtaining truthful mechanisms with provable approximation ratios. 1
Incentive compatible multi unit combinatorial auctions
 In TARK 03
, 2003
"... This paper deals with multiunit combinatorial auctions where there are n types of goods for sale, and for each good there is some fixed number of units. We focus on the case where each bidder desires a relatively small number of units of each good. In particular, this includes the case where each g ..."
Abstract

Cited by 102 (11 self)
 Add to MetaCart
(Show Context)
This paper deals with multiunit combinatorial auctions where there are n types of goods for sale, and for each good there is some fixed number of units. We focus on the case where each bidder desires a relatively small number of units of each good. In particular, this includes the case where each good has exactly k units, and each bidder desires no more than a single unit of each good. We provide incentive compatible mechanisms for combinatorial auctions for the general case where bidders are not limited to single minded valuations. The mechanisms we give have approximation ratios close to the best possible for both online and offline scenarios. This is the first result where nonVCG mechanisms are derived for nonsingle minded bidders for a natural model of combinatorial auctions.
The Importance of Being Biased
, 2002
"... The Minimum Vertex Cover problem is the problem of, given a graph, finding a smallest set of vertices that touches all edges. We show that it is NPhard to approximate this problem 1.36067, improving on the previously known hardness result for a 6 factor. 1 ..."
Abstract

Cited by 84 (7 self)
 Add to MetaCart
The Minimum Vertex Cover problem is the problem of, given a graph, finding a smallest set of vertices that touches all edges. We show that it is NPhard to approximate this problem 1.36067, improving on the previously known hardness result for a 6 factor. 1
Reactive Local Search for the Maximum Clique Problem
 Algorithmica
"... A new Reactive Local Search (RLS ) algorithm is proposed for the solution of the MaximumClique problem. RLS is based on local search complemented by a feedback (historysensitive) scheme to determine the amount of diversification. The reaction acts on the single parameter that decides the temporary ..."
Abstract

Cited by 78 (14 self)
 Add to MetaCart
(Show Context)
A new Reactive Local Search (RLS ) algorithm is proposed for the solution of the MaximumClique problem. RLS is based on local search complemented by a feedback (historysensitive) scheme to determine the amount of diversification. The reaction acts on the single parameter that decides the temporary prohibition of selected moves in the neighborhood, in a manner inspired by Tabu Search. The performance obtained in computational tests appears to be significantly better with respect to all algorithms tested at the the second DIMACS implementation challenge. The worstcase complexity per iteration of the algorithm is O(max{n, m}) where n and m are the number of nodes and edges of the graph. In practice, when a vertex is moved, the number of operations tends to be proportional to its number of missing edges and therefore the iterations are particularly fast in dense graphs.
PolynomialTime Approximation Schemes for Geometric Graphs
, 2001
"... A disk graph is the intersection graph of a set of disks with arbitrary diameters in the plane. For the case that the disk representation is given, we present polynomialtime approximation schemes (PTASs) for the maximum weight independent set problem (selecting disjoint disks of maximum total weigh ..."
Abstract

Cited by 78 (4 self)
 Add to MetaCart
A disk graph is the intersection graph of a set of disks with arbitrary diameters in the plane. For the case that the disk representation is given, we present polynomialtime approximation schemes (PTASs) for the maximum weight independent set problem (selecting disjoint disks of maximum total weight) and for the minimum weight vertex cover problem in disk graphs. These are the first known PTASs for NPhard optimization problems on disk graphs. They are based on a novel recursive subdivision of the plane that allows applying a shifting strategy on different levels simultaneously, so that a dynamic programming approach becomes feasible. The PTASs for disk graphs represent a common generalization of previous results for planar graphs and unit disk graphs. They can be extended to intersections graphs of other "disklike" geometric objects (such as squares or regular polygons), also in higher dimensions.