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Model-Based Recognition in Robot Vision
- ACM Computing Surveys
, 1986
"... This paper presents a comparative study and survey of model-based object-recognition algorithms for robot vision. The goal of these algorithms is to recognize the identity, position, and orientation of randomly oriented industrial parts. In one form this is commonly referred to as the “bin-picking ” ..."
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Cited by 152 (0 self)
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This paper presents a comparative study and survey of model-based object-recognition algorithms for robot vision. The goal of these algorithms is to recognize the identity, position, and orientation of randomly oriented industrial parts. In one form this is commonly referred to as the “bin-picking ” problem, in which the parts to be recognized are presented in a jumbled bin. The paper is organized according to 2-D, 2&D, and 3-D object representations, which are used as the basis for the recognition algorithms. Three
Illustrating Surface Shape in Volume Data via Principal Direction-Driven 3D Line Integral Convolution
, 1997
"... The three-dimensional shape and relative depth of a smoothly curving layered transparent surface may be communicated particularly effectively when the surface is artistically enhanced with sparsely distributed opaque detail. This paper describes how the set of principal directions and principal curv ..."
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Cited by 98 (9 self)
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The three-dimensional shape and relative depth of a smoothly curving layered transparent surface may be communicated particularly effectively when the surface is artistically enhanced with sparsely distributed opaque detail. This paper describes how the set of principal directions and principal curvatures specified by local geometric operators can be understood to define a natural "flow " over the surface of an object, and can be used to guide the placement of the lines of a stroke texture that seeks to represent 3D shape information in a perceptually intuitive way. The driving application for this work is the visualization of layered isovalue surfaces in volume data, where the particular identity of an individual surface is not generally known a priori and observers will typically wish to view a variety of different level surfaces from the same distribution, superimposed over underlying opaque structures. By advecting an evenly distributed set of tiny opaque particles, and the empty space between them, via 3D line integral convolution through the vector field defined by the principal directions and principal curvatures of the level surfaces passing through each gridpoint of a 3D volume, it is possible to generate a
Viewpoint Invariant Texture Matching and Wide Baseline Stereo
- In Proc. ICCV
, 2001
"... We describe and demonstrate a texture region descriptor which is invariant to affine geometric and photometric transformations, and insensitive to the shape of the texture region. It is applicable to texture patches which are locally planar and have stationary statistics. The novelty of the descript ..."
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Cited by 77 (7 self)
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We describe and demonstrate a texture region descriptor which is invariant to affine geometric and photometric transformations, and insensitive to the shape of the texture region. It is applicable to texture patches which are locally planar and have stationary statistics. The novelty of the descriptor is that it is based on statistics aggregated over the region, resulting in richer and more stable descriptors than those computed at a point. Two texture matching applications of this descriptor are demonstrated: (1) it is used to automatically identify regions of the same type of texture, but with varying surface pose, within a single image
Computing Local Surface Orientation and Shape from Texture for Curved Surfaces
, 1997
"... Shape from texture is best analyzed in two stages, analogous to stereopsis and structure from motion: (a) Computing the `texture distortion' from the image, and (b) Interpreting the `texture distortion' to infer the orientation and shape of the surface in the scene. We model the texture distortion f ..."
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Cited by 70 (3 self)
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Shape from texture is best analyzed in two stages, analogous to stereopsis and structure from motion: (a) Computing the `texture distortion' from the image, and (b) Interpreting the `texture distortion' to infer the orientation and shape of the surface in the scene. We model the texture distortion for a given point and direction on the image plane as an affine transformation and derive the relationship between the parameters of this transformation and the shape parameters. We have developed a technique for estimating affine transforms between nearby image patches which is based on solving a system of linear constraints derived from a differential analysis. One need not explicitly identify texels or make restrictive assumptions about the nature of the texture such as isotropy. We use non-linear minimization of a least squares error criterion to recover the surface orientation (slant and tilt) and shape (principal curvatures and directions) based on the estimated affine transforms in a number of different directions. A simple linear algorithm based on singular value decomposition of the linear parts of the affine transforms provides the initial guess for the minimization procedure. Experimental results on both planar and curved surfaces under perspective projection demonstrate good estimates for both orientation and shape. A sensitivity analysis yields predictions for both computer vision algorithms and human perception of shape from texture.
Shape-adapted smoothing in estimation of 3-D depth cues from affine distortions of local 2-D brightness structure
- IN PROC. 3RD EUROPEAN CONF. ON COMPUTER VISION
, 1994
"... Rotationally symmetric operations in the image domain may give rise to shape distortions. This article describes a way of reducing this effect for a general class of methods for deriving 3-D shape cues from 2-D image data, which are based on the estimation of locally linearized distortion of brightn ..."
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Cited by 56 (13 self)
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Rotationally symmetric operations in the image domain may give rise to shape distortions. This article describes a way of reducing this effect for a general class of methods for deriving 3-D shape cues from 2-D image data, which are based on the estimation of locally linearized distortion of brightness patterns. By extending the linear scale-space concept into an affine scale-space representation and performing affine shape adaption of the smoothing kernels, the accuracy of surface orientation estimates derived from texture and disparity cues can be improved by typically one order of magnitude. The reason for this is that the image descriptors, on which the methods are based, will be relative invariant under a ne transformations, and the error will thus be confined to the higher-order terms in the locally linearized perspective mapping.
Canonical Frames for Planar Object Recognition
, 1992
"... We present a canonical frame construction for determining projectively invariant indexing functions for non-algebraic smooth plane curves. These invariants are semi-local rather than global, which promotes tolerance to occlusion. Two applications are demonstrated. Firstly, we report preliminary work ..."
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Cited by 50 (10 self)
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We present a canonical frame construction for determining projectively invariant indexing functions for non-algebraic smooth plane curves. These invariants are semi-local rather than global, which promotes tolerance to occlusion. Two applications are demonstrated. Firstly, we report preliminary work on building a model based recognition system for planar objects. We demonstrate that the invariant measures, derived from the canonical frame, provide sufficient discrimination between objects to be useful for recognition. Recognition is of partially occluded objects in cluttered scenes. Secondly, jigsaw puzzles are assembled and rendered from a single strongly perspective view of the separate pieces. Both applications require no camera calibration or pose information, and models are generated and verified directly from images.
Describing Surfaces
- Computer Vision, Graphics, and Image Processing
, 1985
"... This paper continues ou,' work' on vlsuM representations of three-dimensional surfaces [Brady and Yuille 1984b]. The theoretical component o our work is a study of classes of surface curves as a source of constraint on the surface on which they lie, and as a basis for describing it. We analyze bound ..."
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Cited by 45 (2 self)
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This paper continues ou,' work' on vlsuM representations of three-dimensional surfaces [Brady and Yuille 1984b]. The theoretical component o our work is a study of classes of surface curves as a source of constraint on the surface on which they lie, and as a basis for describing it. We analyze bounding contours, sin face intersections, lines of cunature, and asymptotes. Our experimental work hives.igates whether the information suggested by our theoretical study can be computed reliably mid efficiently. We demonstrate algorithms that compute lines of curvature of a (Gaussian smoothed) surface; determine planar patches and umbi!ic regions; extract axes of surfaces of revolution and tube surfaces. We report preliminary results on adapting the curvature primM sketch algorithms of Asada and Brady [1984] to detect and describe surface intersections. () Massachusetts Institute of Technology, 1984 This report describes research done at the Artificial Intelligeice Laboratory of the Massachusetts Institute of Technology. Support for the ]aboratory's Artificial Intelligence reseat.oh is provided in par. by the Adwmced Research Projects Agency of the Department of Defense under Office of Naval Research contract N00014-80-C-0505, the Office of Nax'al Research under contract number N000t4-77-C-0389, ,and the System Development Foundation. This wcrk was done while Haruo Asada was a visiting scientist at MIT on leave from Toshiba Corporation, Japan, and while Jean Ponce was a visking s.ientist on leave from I.'RIA, Paris, Fro,nee. ' Pr't of (t6:7)
Shape From Texture for Smooth Curved Surfaces in Perspective Projection
- Journal of Mathematical Imaging and Vision
, 1992
"... Projective distortion of surface texture observed in a perspective image can provide direct information about the shape of the underlying surface. Previous theories have generally concerned planar surfaces; in this paper we present a systematic analysis of first- and second-order texture distortion ..."
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Cited by 39 (6 self)
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Projective distortion of surface texture observed in a perspective image can provide direct information about the shape of the underlying surface. Previous theories have generally concerned planar surfaces; in this paper we present a systematic analysis of first- and second-order texture distortion cues for the case of a smooth curved surface. In particular, we analyze several kinds of texture gradients and relate them to surface orientation and surface curvature. The local estimates obtained from these cues can be integrated to obtain a global surface shape, and we show that the two surfaces resulting from the well-known tilt ambiguity in the local foreshortening cue typically have qualitatively different shapes. As an example of a practical application of the analysis, a shape from texture algorithm based on local orientation-selective filtering is described, and some experimental results are shown. i Figure 1: This image of a slanting plane covered with circles illustrates several...

