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40
A Survey of Mobility Models for Ad Hoc Network Research
- WIRELESS COMMUNICATIONS & MOBILE COMPUTING (WCMC): SPECIAL ISSUE ON MOBILE AD HOC NETWORKING: RESEARCH, TRENDS AND APPLICATIONS
, 2002
"... In the performance evaluation of a protocol for an ad hoc network, the protocol should be tested under realistic conditions including, but not limited to, a sensible transmission range, limited buffer space for the storage of messages, representative data traffic models, and realistic movements of t ..."
Abstract
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Cited by 517 (7 self)
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In the performance evaluation of a protocol for an ad hoc network, the protocol should be tested under realistic conditions including, but not limited to, a sensible transmission range, limited buffer space for the storage of messages, representative data traffic models, and realistic movements of the mobile users (i.e., a mobility model). This paper is a survey of mobility models that are used in the simulations of ad hoc networks. We describe several mobility models that represent mobile nodes whose movements are independent of each other (i.e., entity mobility models) and several mobility models that represent mobile nodes whose movements are dependent on each other (i.e., group mobility models). The goal of this paper is to present a number of mobility models in order to offer researchers more informed choices when they are deciding upon a mobility model to use in their performance evaluations. Lastly, we present simulation results that illustrate the importance of choosing a mobility model in the simulation of an ad hoc network protocol. Specifically, we illustrate how the performance results of an ad hoc network protocol drastically change as a result of changing the mobility model simulated.
Physically-Based Visual Simulation on Graphics Hardware
, 2002
"... In this paper, we present a method for real-time visual simulation of diverse dynamic phenomena using programmable graphics hardware. The simulations we implement use an extension of cellular automata known as the coupled map lattice (CML). CML represents the state of a dynamic system as continuous ..."
Abstract
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Cited by 74 (5 self)
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In this paper, we present a method for real-time visual simulation of diverse dynamic phenomena using programmable graphics hardware. The simulations we implement use an extension of cellular automata known as the coupled map lattice (CML). CML represents the state of a dynamic system as continuous values on a discrete lattice. In our implementation we store the lattice values in a texture, and use pixel-level programming to implement simple next-state computations on lattice nodes and their neighbors. We apply these computations successively to produce interactive visual simulations of convection, reaction-diffusion, and boiling. We have built an interactive framework for building and experimenting with CML simulations running on graphics hardware, and have integrated them into interactive 3D graphics applications.
A UNIFYING FIELD IN LOGICS: NEUTROSOPHIC LOGIC. NEUTROSOPHY, NEUTROSOPHIC SET, NEUTROSOPHIC PROBABILITY AND STATISTICS (fourth edition)
, 2005
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On the generation of hyper-powersets for the DSmT
- Proc. of Fusion 2003 Conf
, 2003
"... Abstract – The recent theory of plausible and paradoxical reasoning (DSmT) developed by the authors appears to be a nice promising theoretical tools to solve many information fusion problems where the Shafer’s model cannot be used due to the intrinsic paradoxical nature of the elements of the frame ..."
Abstract
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Cited by 9 (9 self)
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Abstract – The recent theory of plausible and paradoxical reasoning (DSmT) developed by the authors appears to be a nice promising theoretical tools to solve many information fusion problems where the Shafer’s model cannot be used due to the intrinsic paradoxical nature of the elements of the frame of discernment and where a strong internal conflict between sources arises. The main idea of DSmT is to work on the hyper-powerset of the frame of discernment of the problem under consideration. Although the definition of hyper-powerset is well established, the major difficulty in practice is to generate such hyper-powersets in order to implement DSmT fusion rule on computers. We present in this paper a simple algorithm for generating hyper-powersets and discuss the limitations of our actual computers to generate such hyper-powersets when the dimension of the problem increases. Keywords: Dezert-Smarandache theory (DSmT), hyper-powersets, monotone boolean functions, Dedekind problem, plausible and paradoxical reasoning, data fusion. 1
Dual prediction-based reporting for object tracking sensor networks
- Mobile and Ubiquitous Systems: Networking and Services MOBIQUITOUS 2004
, 2004
"... As one of the wireless sensor network killer applications, object tracking sensor networks (OTSNs) disclose many opportunities for energy-aware system design and implementations. In this paper, we investigate prediction-based approaches for performing energy efficient reporting in OTSNs. We propose ..."
Abstract
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Cited by 9 (1 self)
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As one of the wireless sensor network killer applications, object tracking sensor networks (OTSNs) disclose many opportunities for energy-aware system design and implementations. In this paper, we investigate prediction-based approaches for performing energy efficient reporting in OTSNs. We propose a dual prediction-based reporting mechanism (called DPR), in which both sensor nodes and the base station predict the future movements of the mobile objects. Transmissions of sensor readings are avoided as long as the predictions are consistent with the real object movements. DPR achieves energy efficiency by intelligently trading off multi-hop/long-range transmissions of sensor readings between sensor nodes and the base station with one-hop/short-range communications of object movement history among neighbor sensor nodes. We explore the impact of several system parameters and moving behavior of tracked objects on DPR performance, and also study two major components of DPR: prediction models and location models through simulations. Our experimental results show that DPR is able to achieve considerable energy savings under various conditions and outperforms existing reporting mechanisms. 1.
Interactive content-based retrieval using pre-computed object-object similarities
- In Conference on Image and Video Retrieval, CIVR’04
, 2004
"... Abstract. We propose using truncated object-object similarity matrix as an access structure for interactive video retrieval. The proposed approach offers a scalable solution to retrieval and allows combination of different feature spaces or sources of information. Experiments were performed on TREC ..."
Abstract
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Cited by 8 (2 self)
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Abstract. We propose using truncated object-object similarity matrix as an access structure for interactive video retrieval. The proposed approach offers a scalable solution to retrieval and allows combination of different feature spaces or sources of information. Experiments were performed on TREC Video collections of 2002 and 2003. 1
On some definite integrals involving the Hurwitz zeta function. Part 2
- The Ramanujan Journal
"... Abstract. We establish a series of integral formulae involving the Hurwitz zeta function. Applications are given to integrals of Bernoulli polynomials, log Γ(q) and log sin(q). 1. ..."
Abstract
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Cited by 8 (5 self)
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Abstract. We establish a series of integral formulae involving the Hurwitz zeta function. Applications are given to integrals of Bernoulli polynomials, log Γ(q) and log sin(q). 1.
Reflections on spheres and cylinders of revolution
- J. GEOMETRY GRAPHICS
, 1999
"... In computer graphics, it is often an advantage to calculate reflections directly, especially when the application is time-critical or when line graphics have to be displayed. We specify formulas and parametric equations for the reflection on spheres and cylinders of revolution. The manifold of all r ..."
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Cited by 7 (2 self)
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In computer graphics, it is often an advantage to calculate reflections directly, especially when the application is time-critical or when line graphics have to be displayed. We specify formulas and parametric equations for the reflection on spheres and cylinders of revolution. The manifold of all reflected rays is the normal congruence of an algebraic surface of order four. Their catacaustic surfaces are given explicitly. The calculation of the reflex of a space point leads to an algebraic equation of order four. The up to four practical solutions are calculated exactly and efficiently. The generation of reflexes of straight lines is optimized. Finally, reflexes of polygons are investigated, especially their possible overlappings. Such reflexes are the key for the reflection of polyhedra and curved surfaces. We describe in detail how to display their contours.

