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76
GOLOG: A Logic Programming Language for Dynamic Domains
, 1994
"... This paper proposes a new logic programming language called GOLOG whose interpreter automatically maintains an explicit representation of the dynamic world being modeled, on the basis of user supplied axioms about the preconditions and effects of actions and the initial state of the world. This allo ..."
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Cited by 452 (58 self)
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This paper proposes a new logic programming language called GOLOG whose interpreter automatically maintains an explicit representation of the dynamic world being modeled, on the basis of user supplied axioms about the preconditions and effects of actions and the initial state of the world. This allows programs to reason about the state of the world and consider the effects of various possible courses of action before committing to a particular behavior. The net effect is that programs may be written at a much higher level of abstraction than is usually possible. The language appears well suited for applications in high level control of robots and industrial processes, intelligent software agents, discrete event simulation, etc. It is based on a formal theory of action specified in an extended version of the situation calculus. A prototype implementation in Prolog has been developed.
Goal-directed Requirements Acquisition
- SCIENCE OF COMPUTER PROGRAMMING
, 1993
"... Requirements analysis includes a preliminary acquisition step where a global model for the specification of the system and its environment is elaborated. This model, called requirements model, involves concepts that are currently not supported by existing formal specification languages, such as goal ..."
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Cited by 374 (17 self)
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Requirements analysis includes a preliminary acquisition step where a global model for the specification of the system and its environment is elaborated. This model, called requirements model, involves concepts that are currently not supported by existing formal specification languages, such as goals to be achieved, agents to be assigned, alternatives to be negotiated, etc. The paper presents an approach to requirements acquisition which is driven by such higher-level concepts. Requirements models are acquired as instances of a conceptual meta-model. The latter can be represented as a graph where each node captures an abstraction such as, e.g., goal, action, agent, entity, or event, and where the edges capture semantic links between such abstractions. Well-formedness properties on nodes and links constrain their instances - that is, elements of requirements models. Requirements acquisition processes then correspond to particular ways of traversing the meta-model graph to acquire approp...
Explanation-Based Learning: An Alternative View
- Machine Learning
, 1986
"... Key words: machine learning, concept acquisition, explanation-based learning Abstract. In the last issue of this journal Mitchell, Keller, and Kedar-Cabelli presented a unifying framework for the explanation-based approach to machine learning. While it works well for a number of systems, the framewo ..."
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Cited by 333 (19 self)
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Key words: machine learning, concept acquisition, explanation-based learning Abstract. In the last issue of this journal Mitchell, Keller, and Kedar-Cabelli presented a unifying framework for the explanation-based approach to machine learning. While it works well for a number of systems, the framework does not adequately capture certain aspects of the systems under development by the explanation-based learning group at Illinois. The primary inadequacies arise in the treatment of concept operationality, organization of knowledge into schemata, and learning from observation. This paper outlines six specific problems with the previously proposed framework and presents an alternative generalization method to perform explanation-based learning of new concepts.
State Constraints Revisited
, 1994
"... We pursue the perspective of Reiter that in the situation calculus one can formalize primitive, determinate actions with axioms which, among others, include two disjoint sets: a set of successor state axioms and a set of action precondition axioms. We posed ourselves the problem of automatically gen ..."
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Cited by 216 (30 self)
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We pursue the perspective of Reiter that in the situation calculus one can formalize primitive, determinate actions with axioms which, among others, include two disjoint sets: a set of successor state axioms and a set of action precondition axioms. We posed ourselves the problem of automatically generating successor state axioms, given only a set of effect axioms and a set of state constraints. This is a special version of what has been traditionally called the ramification problem. To our surprise, we found that there are state constraints whose role is not to yield indirect effects of actions. Rather, they are implicit axioms about action preconditions. As such, they are intimately related to the classical qualification problem. We also discovered that other kinds of state constraints arise; these are related to the formalization of strategic or control information. This paper is devoted to describing our results along these lines, focusing on ramification and qualification state con...
prodigy/analogy: Analogical Reasoning in General Problem Solving
, 1994
"... This paper describes the integration of analogical reasoning into general problem solving as a method of learning at the strategy level to solve problems more effectively. The method based on derivational analogy has been fully implemented in prodigy/analogy and proven empirically to be amenable t ..."
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Cited by 134 (17 self)
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This paper describes the integration of analogical reasoning into general problem solving as a method of learning at the strategy level to solve problems more effectively. The method based on derivational analogy has been fully implemented in prodigy/analogy and proven empirically to be amenable to scaling up both in terms of domain and problem complexity. prodigy/analogy addresses a set of challenging problems, namely: how to accumulate episodic problem solving experience, cases, how to define and decide when two problem solving situations are similar, how to organize a large library of planning cases so that it may be efficiently retrieved, and finally how to successfully transfer chains of problem solving decisions from past experience to new problem solving situations when only a partial match exists among corresponding problems. The paper discusses the generation and replay of the problem solving cases and we illustrate the algorithms with examples. We present briefly the librar...
Stochastic Dynamic Programming with Factored Representations
, 1997
"... Markov decision processes(MDPs) have proven to be popular models for decision-theoretic planning, but standard dynamic programming algorithms for solving MDPs rely on explicit, state-based specifications and computations. To alleviate the combinatorial problems associated with such methods, we propo ..."
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Cited by 120 (9 self)
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Markov decision processes(MDPs) have proven to be popular models for decision-theoretic planning, but standard dynamic programming algorithms for solving MDPs rely on explicit, state-based specifications and computations. To alleviate the combinatorial problems associated with such methods, we propose new representational and computational techniques for MDPs that exploit certain types of problem structure. We use dynamic Bayesian networks (with decision trees representing the local families of conditional probability distributions) to represent stochastic actions in an MDP, together with a decision-tree representation of rewards. Based on this representation, we develop versions of standard dynamic programming algorithms that directly manipulate decision-tree representations of policies and value functions. This generally obviates the need for state-by-state computation, aggregating states at the leaves of these trees and requiring computations only for each aggregate state. The key to these algorithms is a decision-theoretic generalization of classic regression analysis, in which we determine the features relevant to predicting expected value. We demonstrate the method empirically on several planning problems,
Derivational Analogy in prodigy: Automating Case Acquisition
- Storage, and Utilization. Machine Learning
, 1993
"... Abstract. Expertise consists of rapid selection and application of compiled experience. Robust reasoning, however, requires adaptation to new contingencies and intelligent modification of past experience. And novel or creative reasoning, by its real nature, necessitates general problem-solving abili ..."
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Cited by 99 (14 self)
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Abstract. Expertise consists of rapid selection and application of compiled experience. Robust reasoning, however, requires adaptation to new contingencies and intelligent modification of past experience. And novel or creative reasoning, by its real nature, necessitates general problem-solving abilities unconstrained by past behavior. This article presents a comprehensive computational model of analogical (case-based) reasoning that transitions smoothly between case replay, case adaptation, and general problem solving, exploiting and modifying past experience when available and resorting to general problem-solving methods when required. Learning occurs by accumulation of new cases, especially in situations that required extensive problem solving, and by tuning the indexing structure of the memory model to retrieve progressively more appropriate cases. The derivational replay mechanism is discussed in some detail, and extensive results of the first full implementation are presented. These results show up to a large performance improvement in a simple transportation domain for structurally similar problems, and smaller improvements when less strict similarity metrics are used for problems that share partial structure in a process-job planning domain and in an extended version of the STRIPS robot domain.
Discovery as Autonomous Learning from the Environment
- Machine Learning
, 1994
"... Discovery involves collaboration among many intelligent activities. However, little is known about how and in what form such collaboration occurs. In this paper, a framework is proposed for autonomous systems that learn and discover from their environment. Within this framework, many intelligent act ..."
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Cited by 85 (20 self)
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Discovery involves collaboration among many intelligent activities. However, little is known about how and in what form such collaboration occurs. In this paper, a framework is proposed for autonomous systems that learn and discover from their environment. Within this framework, many intelligent activities such as perception, action, exploration, experimentation, learning, problem solving, and new term construction can be integrated in a coherent way. The framework is presented in detail through an implemented system called LIVE, and is evaluated through the performance of LIVE on several discovery tasks. The conclusion is that autonomous learning from the environment is a feasible approach for integrating the activities involved in a discovery process. 1 Introduction Learning from the environment requires integration of a variety of activities. A learning system must be able to explore, to plan, to experiment, to adapt, and to discover. These activities should be studied together in ...
On the Complexity of Blocks-World Planning
- Artificial Intelligence
, 1992
"... In this paper, we show that in the best-known version of the blocks world (and several related versions), planning is difficult, in the sense that finding an optimal plan is NP-hard. However, the NP-hardness is not due to deleted-condition interactions, but instead due to a situation which we call a ..."
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Cited by 73 (14 self)
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In this paper, we show that in the best-known version of the blocks world (and several related versions), planning is difficult, in the sense that finding an optimal plan is NP-hard. However, the NP-hardness is not due to deleted-condition interactions, but instead due to a situation which we call a deadlock. For problems that do not contain deadlocks, there is a simple hill-climbing strategy that can easily find an optimal plan, regardless of whether or not the problem contains any deleted-condition interactions. The above result is rather surprising, since one of the primary roles of the blocks world in the planning literature has been to provide examples of deleted-condition interactions such as creative destruction and Sussman's anomaly. However, we can explain why deadlocks are hard to handle in terms of a domain-independent goal interaction which we call an enabling-condition interaction, in which an action invoked to achieve one goal has a side-effect of making it easier to achi...

