Results 1  10
of
251
A DecisionTheoretic Generalization of onLine Learning and an Application to Boosting
, 1996
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Selection of relevant features and examples in machine learning
 ARTIFICIAL INTELLIGENCE
, 1997
"... In this survey, we review work in machine learning on methods for handling data sets containing large amounts of irrelevant information. We focus on two key issues: the problem of selecting relevant features, and the problem of selecting relevant examples. We describe the advances that have been mad ..."
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Cited by 437 (1 self)
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In this survey, we review work in machine learning on methods for handling data sets containing large amounts of irrelevant information. We focus on two key issues: the problem of selecting relevant features, and the problem of selecting relevant examples. We describe the advances that have been made on these topics in both empirical and theoretical work in machine learning, and we present a general framework that we use to compare different methods. We close with some challenges for future work in this area.
The nonstochastic multiarmed bandit problem
 SIAM Journal on Computing
, 2002
"... In the multiarmed bandit problem, a gambler must decide which arm of £ nonidentical slot machines to play in a sequence of trials so as to maximize his reward. This classical problem has received much attention because of the simple model it provides of the tradeoff between exploration (trying ou ..."
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Cited by 319 (28 self)
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In the multiarmed bandit problem, a gambler must decide which arm of £ nonidentical slot machines to play in a sequence of trials so as to maximize his reward. This classical problem has received much attention because of the simple model it provides of the tradeoff between exploration (trying out each arm to find the best one) and exploitation (playing the arm believed to give the best payoff). Past solutions for the bandit problem have almost always relied on assumptions about the statistics of the slot machines. In this work, we make no statistical assumptions whatsoever about the nature of the process generating the payoffs of the slot machines. We give a solution to the bandit problem in which an adversary, rather than a wellbehaved stochastic process, has complete control over the payoffs. In a sequence of ¤ plays, we prove that the perround payoff of our algorithm approaches that of the best arm at the rate ¥§¦¨¤�©������� �. We show by a matching lower bound that this is best possible. We also prove that our algorithm approaches the perround payoff of any set of strategies at a similar rate: if the best strategy is chosen from a pool of � strategies then our algorithm approaches the perround payoff of the strategy at the rate ¥ ¦��¨���� � �§ � ���� � ¤ ©����� � �. Finally, we apply our results to the problem of playing an unknown repeated matrix game. We show that our algorithm approaches the minimax payoff of the unknown game at the rate ¥ ¦ ¤ ©����� � �.
How to Use Expert Advice
 JOURNAL OF THE ASSOCIATION FOR COMPUTING MACHINERY
, 1997
"... We analyze algorithms that predict a binary value by combining the predictions of several prediction strategies, called experts. Our analysis is for worstcase situations, i.e., we make no assumptions about the way the sequence of bits to be predicted is generated. We measure the performance of the ..."
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Cited by 317 (65 self)
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We analyze algorithms that predict a binary value by combining the predictions of several prediction strategies, called experts. Our analysis is for worstcase situations, i.e., we make no assumptions about the way the sequence of bits to be predicted is generated. We measure the performance of the algorithm by the difference between the expected number of mistakes it makes on the bit sequence and the expected number of mistakes made by the best expert on this sequence, where the expectation is taken with respect to the randomization in the predictions. We show that the minimum achievable difference is on the order of the square root of the number of mistakes of the best expert, and we give efficient algorithms that achieve this. Our upper and lower bounds have matching leading constants in most cases. We then show howthis leads to certain kinds of pattern recognition/learning algorithms with performance bounds that improve on the best results currently known in this context. We also compare our analysis to the case in which log loss is used instead of the expected number of mistakes.
ContextSensitive Learning Methods for Text Categorization
 ACM Transactions on Information Systems
, 1996
"... this article, we will investigate the performance of two recently implemented machinelearning algorithms on a number of large text categorization problems. The two algorithms considered are setvalued RIPPER, a recent rulelearning algorithm [Cohen A earlier version of this article appeared in Proc ..."
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Cited by 252 (13 self)
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this article, we will investigate the performance of two recently implemented machinelearning algorithms on a number of large text categorization problems. The two algorithms considered are setvalued RIPPER, a recent rulelearning algorithm [Cohen A earlier version of this article appeared in Proceedings of the 19th Annual International ACM Conference on Research and Development in Information Retrieval (SIGIR) pp. 307315
Exponentiated Gradient Versus Gradient Descent for Linear Predictors
 Information and Computation
, 1995
"... this paper, we concentrate on linear predictors . To any vector u 2 R ..."
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Cited by 247 (12 self)
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this paper, we concentrate on linear predictors . To any vector u 2 R
Tracking the best expert
 In Proceedings of the 12th International Conference on Machine Learning
, 1995
"... Abstract. We generalize the recent relative loss bounds for online algorithms where the additional loss of the algorithm on the whole sequence of examples over the loss of the best expert is bounded. The generalization allows the sequence to be partitioned into segments, and the goal is to bound th ..."
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Cited by 197 (18 self)
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Abstract. We generalize the recent relative loss bounds for online algorithms where the additional loss of the algorithm on the whole sequence of examples over the loss of the best expert is bounded. The generalization allows the sequence to be partitioned into segments, and the goal is to bound the additional loss of the algorithm over the sum of the losses of the best experts for each segment. This is to model situations in which the examples change and different experts are best for certain segments of the sequence of examples. In the single segment case, the additional loss is proportional to log n, where n is the number of experts and the constant of proportionality depends on the loss function. Our algorithms do not produce the best partition; however the loss bound shows that our predictions are close to those of the best partition. When the number of segments is k +1and the sequence is of length ℓ, we can bound the additional loss of our algorithm over the best partition by O(k log n + k log(ℓ/k)). For the case when the loss per trial is bounded by one, we obtain an algorithm whose additional loss over the loss of the best partition is independent of the length of the sequence. The additional loss becomes O(k log n + k log(L/k)), where L is the loss of the best partition with k +1segments. Our algorithms for tracking the predictions of the best expert are simple adaptations of Vovk’s original algorithm for the single best expert case. As in the original algorithms, we keep one weight per expert, and spend O(1) time per weight in each trial.
A Dynamic Disk SpinDown Technique for Mobile Computing
, 1996
"... We address the problem of deciding when to spin down the disk of a mobile computer in order to extend battery life. Since one of the most critical resources in mobile computing environments is battery life, good energy conservation methods can dramatically increase the utility of mobile systems. We ..."
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Cited by 157 (7 self)
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We address the problem of deciding when to spin down the disk of a mobile computer in order to extend battery life. Since one of the most critical resources in mobile computing environments is battery life, good energy conservation methods can dramatically increase the utility of mobile systems. We use a simple and efficient algorithm based on machine learning techniques that has excellent performance in practice. Our experimental results are based on traces collected from HP C2474s disks. Using this data, the algorithm outperforms several algorithms that are theoretically optimal in under various worstcase assumptions, as well as the best fixed timeout strategy. In particular, the algorithm reduces the power consumption of the disk to about half (depending on the disk's properties) of the energy consumed by a one minute fixed timeout. Since the algorithm adapts to usage patterns, it uses as little as 88% of the energy consumed by the best fixed timeout computed in retrospect. 1 In...
Universal prediction
 IEEE TRANSACTIONS ON INFORMATION THEORY
, 1998
"... This paper consists of an overview on universal prediction from an informationtheoretic perspective. Special attention is given to the notion of probability assignment under the selfinformation loss function, which is directly related to the theory of universal data compression. Both the probabili ..."
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Cited by 136 (11 self)
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This paper consists of an overview on universal prediction from an informationtheoretic perspective. Special attention is given to the notion of probability assignment under the selfinformation loss function, which is directly related to the theory of universal data compression. Both the probabilistic setting and the deterministic setting of the universal prediction problem are described with emphasis on the analogy and the differences between results in the two settings.
Efficient Algorithms for Online Decision Problems
 J. Comput. Syst. Sci
, 2003
"... In an online decision problem, one makes a sequence of decisions without knowledge of the future. Tools from learning such as Weighted Majority and its many variants [13, 18, 4] demonstrate that online algorithms can perform nearly as well as the best single decision chosen in hindsight, even when t ..."
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Cited by 135 (3 self)
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In an online decision problem, one makes a sequence of decisions without knowledge of the future. Tools from learning such as Weighted Majority and its many variants [13, 18, 4] demonstrate that online algorithms can perform nearly as well as the best single decision chosen in hindsight, even when there are exponentially many possible decisions. However, the naive application of these algorithms is inefficient for such large problems. For some problems with nice structure, specialized efficient solutions have been developed [10, 16, 17, 6, 3].