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13
Haptic display of interaction between textured models
- Proceedings of IEEE Visualization Conference
, 2004
"... Surface texture is among the most salient haptic characteristics of objects; it can induce vibratory contact forces that lead to perception of roughness. In this paper, we present a new algorithm to display haptic texture information resulting from the interaction between two textured objects. We co ..."
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Cited by 18 (6 self)
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Surface texture is among the most salient haptic characteristics of objects; it can induce vibratory contact forces that lead to perception of roughness. In this paper, we present a new algorithm to display haptic texture information resulting from the interaction between two textured objects. We compute contact forces and torques using low-resolution geometric representations along with texture images that encode surface details. We also introduce a novel force model based on directional penetration depth and describe an efficient implementation on programmable graphics hardware that enables interactive haptic texture rendering of complex models. Our force model takes into account important factors identified by psychophysics studies and is able to haptically display interaction due to fine surface textures that previous algorithms do not capture.
Accelerated Haptic Rendering of Polygonal Models through Local Descent
, 2004
"... In a prior paper, we described a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. In that paper, global search for local minimum distances provided repulsive forces between models. This paper augments that system with a local tracking algorith ..."
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Cited by 15 (2 self)
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In a prior paper, we described a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. In that paper, global search for local minimum distances provided repulsive forces between models. This paper augments that system with a local tracking algorithm that quickly updates and maintains globally computed minima. The global search continuously adds and deletes local minimum distance pairs being updated by the local search. This new system supports higher haptic interaction rates on more complex scenes than the previous approach.
CLODs: Dual Hierarchies for Multiresolution Collision Detection
, 2003
"... We present "contact levels of detail" (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a "dual hierarchy", both a multiresolution representation of the original model and its bounding volume hierarchy for accelerating col ..."
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Cited by 13 (4 self)
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We present "contact levels of detail" (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a "dual hierarchy", both a multiresolution representation of the original model and its bounding volume hierarchy for accelerating collision queries. We have proposed various error metrics, including object-space errors, velocity dependent gap, screen-space errors and their combinations. At runtime,
A Constraint-Based Technique for Haptic Volume Exploration
, 2003
"... We present a haptic rendering technique that uses directional constraints to facilitate enhanced exploration modes for volumetric datasets. The algorithm restricts user motion in certain directions by incrementally moving a proxy point along the axes of a local reference frame. Reaction forces are g ..."
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Cited by 11 (2 self)
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We present a haptic rendering technique that uses directional constraints to facilitate enhanced exploration modes for volumetric datasets. The algorithm restricts user motion in certain directions by incrementally moving a proxy point along the axes of a local reference frame. Reaction forces are generated by a spring coupler between the proxy and the data probe, which can be tuned to the capabilities of the haptic interface. Secondary haptic effects including field forces, friction, and texture can be easily incorporated to convey information about additional characteristics of the data. We illustrate the technique with two examples: displaying fiber orientation in heart muscle layers and exploring diffusion tensor fiber tracts in brain white matter tissue. Initial evaluation of the approach indicates that haptic constraints provide an intuitive means for displaying directional information in volume data.
Haptic discrimination of force direction and the influence of visual information
- ACM Trans. Applied Perception
"... Despite a wealth of literature on discrimination thresholds for displacement, force magnitude, stiffness, and viscosity, there is currently a lack of data on our ability to discriminate force directions. Such data are needed in designing haptic rendering algorithms where force direction, as well as ..."
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Cited by 8 (3 self)
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Despite a wealth of literature on discrimination thresholds for displacement, force magnitude, stiffness, and viscosity, there is currently a lack of data on our ability to discriminate force directions. Such data are needed in designing haptic rendering algorithms where force direction, as well as force magnitude, are used to encode information such as surface topography. Given that haptic information is typically presented in addition to visual information in a data perceptualization system, it is also important to investigate the extent to which the congruency of visual information affects force-direction discrimination. In this article, the authors report an experiment on the discrimination threshold of force directions under the three display conditions of haptics alone (H), haptics plus congruent vision (HVcong), and haptics plus incongruent vision (HVincong). Average force-direction discrimination thresholds were found to be 18.4 ◦ , 25.6 ◦ , and 31.9 ◦ for the HVcong, H and HVincong conditions, respectively. The results show that the congruency of visual information significantly affected haptic discrimination of force directions, and that the force-direction discrimination thresholds did not seem to depend on the reference force direction. The implications of the results for designing haptic virtual environments, especially when the numbers of sensors and actuators in a haptic display do not match, are discussed. Categories and Subject Descriptors: H.1.2 [Models and Principles]: User/Machine Systems—Human information processing;
Six-dof haptic rendering of contact between geometrically complex reduced deformable models
- IEEE Transactions on Haptics
"... Abstract—Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal rates, there is often insufficient time to resolve contact between geometrically complex objects. We propose ..."
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Cited by 7 (0 self)
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Abstract—Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal rates, there is often insufficient time to resolve contact between geometrically complex objects. We propose a spatially and temporally adaptive approach to approximate distributed contact forces under hard real-time constraints. Our method is CPU-based and supports contact between rigid or reduced deformable models with complex geometry. We propose a contact model that uses a point-based representation for one object and a signed-distance field for the other. This model is related to the Voxmap-PointShell (VPS) method, but gives continuous contact forces and torques, enabling stable rendering of stiff penalty-based distributed contacts. We demonstrate that stable haptic interactions can be achieved by point-sampling offset surfaces to input “polygon soup ” geometry using particle repulsion. We introduce a multiresolution nested pointshell construction that permits level-of-detail contact forces and enables graceful degradation of contact in close-proximity scenarios. Parametrically deformed distance fields are proposed for contact between reduced deformable objects. We present several examples of 6-DoF haptic rendering of geometrically complex rigid and deformable objects in distributed contact at real-time kilohertz rates.
A Modular Haptic Rendering Algorithm for Stable and Transparent 6-DOF Manipulation
, 2006
"... This paper presents a modular algorithm for six-degree-of-freedom (6-DOF) haptic rendering. The algorithm is aimed to provide transparent manipulation of rigid models with a high polygon count. On the one hand, enabling a stable display is simplified by exploiting the concept of virtual coupling and ..."
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Cited by 6 (0 self)
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This paper presents a modular algorithm for six-degree-of-freedom (6-DOF) haptic rendering. The algorithm is aimed to provide transparent manipulation of rigid models with a high polygon count. On the one hand, enabling a stable display is simplified by exploiting the concept of virtual coupling and employing passive implicit integration methods for the simulation of the virtual tool. On the other hand, transparency is enhanced by maximizing the update rate of the simulation of the virtual tool, and thereby the coupling impedance, and allowing for stable simulation with small mass values. The combination of a linearized contact model that frees the simulation from the computational bottleneck of collision detection, with penalty-based collision response well suited for fixed time-stepping, guarantees that the motion of the virtual tool is simulated at the same high rate as the synthesis of feedback force and torque. Moreover, sensation-preserving multiresolution collision detection ensures a fast update of the linearized contact model in complex contact scenarios, and a novel contact clustering technique alleviates possible instability problems induced by penalty-based collision response.
Interactive Haptic Rendering of High-Resolution Deformable Objects
"... Abstract. We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered deformable representation to augment the physically based deformation simulation with efficient collision detectio ..."
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Cited by 1 (0 self)
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Abstract. We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered deformable representation to augment the physically based deformation simulation with efficient collision detection, contact handling and interactive haptic force feedback. Keywords: Haptic Display, Collision Detection, Deformable Models. 1

