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71
An integrated theory of the mind
- PSYCHOLOGICAL REVIEW
, 2004
"... There has been a proliferation of proposed mental modules in an attempt to account for different cognitive functions but so far there has been no successful account of their integration. ACT-R (Anderson & Lebiere, 1998) has evolved into a theory that consists of multiple modules but also explains ho ..."
Abstract
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Cited by 367 (39 self)
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There has been a proliferation of proposed mental modules in an attempt to account for different cognitive functions but so far there has been no successful account of their integration. ACT-R (Anderson & Lebiere, 1998) has evolved into a theory that consists of multiple modules but also explains how they are integrated to produce coherent cognition. The perceptual-motor modules, the goal module, and the declarative memory module are presented as examples of specialized systems in ACT-R. These modules are associated with distinct cortical regions. These modules place chunks in buffers where they can be detected by a production system that responds to patterns of information in the buffers. At any point in time a single production rule is selected to respond to the current pattern. Subsymbolic processes serve to guide the selection of rules to fire as well as the internal operations of some modules. Much of learning involves tuning of these subsymbolic processes. Empirical examples are presented that illustrate the predictions of ACT-R’s modules. In addition, two models of complex tasks are described to illustrate how these modules result in strong predictions when they are brought together. One of these models is concerned with complex patterns of behavioral data in a dynamic task and the other is concerned with fMRI data obtained in a study of symbol manipulation.
Predictive human performance modeling made easy
- In Proceedings of CHI 2004
, 2004
"... Although engineering models of user behavior have enjoyed a rich history in HCI, they have yet to have a widespread impact due to the complexities of the modeling process. In this paper we describe a development system in which designers generate predictive cognitive models of user behavior simply b ..."
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Cited by 49 (9 self)
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Although engineering models of user behavior have enjoyed a rich history in HCI, they have yet to have a widespread impact due to the complexities of the modeling process. In this paper we describe a development system in which designers generate predictive cognitive models of user behavior simply by demonstrating tasks on HTML mock-ups of new interfaces. Keystroke-Level Models are produced automatically using new rules for placing mental operators, then implemented in the ACT-R cognitive architecture. They interact with the mock-up through integrated perceptual and motor modules, generating behavior that is automatically quantified and easily examined. Using a query-entry user interface as an example [19], we demonstrate that this new system enables more rapid development of predictive models, with more accurate results, than previously published models of these tasks. Author Keywords
Modeling Driver Behavior in a Cognitive Architecture
- HUMAN FACTORS
, 2005
"... Computational models have emerged as a powerful tool for studying the complex task of driving, allowing researchers to simulate driver behavior and explore the parameters and constraints of this behavior. In this paper we investigate the advantages of developing rigorous computational models of driv ..."
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Cited by 38 (14 self)
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Computational models have emerged as a powerful tool for studying the complex task of driving, allowing researchers to simulate driver behavior and explore the parameters and constraints of this behavior. In this paper we investigate the advantages of developing rigorous computational models of driver behavior in cognitive architectures — computational frameworks with underlying psychological theories that incorporate basic properties and limitations of the human system. In particular, we describe an integrated driver model developed in the ACT-R cognitive architecture and demonstrate how this model accounts for the steering profiles, lateral-position profiles, and gaze distributions of human drivers during lane keeping, curve negotiation, and lane changing. The model has implications both for theoretical accounts of complex dynamic tasks in the context of cognitive architectures and for practical applications in predicting and recognizing driver behavior and distraction.
Simple Cognitive Modeling in a Complex Cognitive Architecture
- In Human Factors in Computing Systems: CHI 2003 Conference Proceedings
, 2003
"... Cognitive modeling has evolved into a powerful tool for understanding and predicting user behavior. Higher-level modeling frameworks such as GOMS and its variants facilitate fast and easy model development but are sometimes limited in their ability to model detailed user behavior. Lower-level cognit ..."
Abstract
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Cited by 37 (6 self)
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Cognitive modeling has evolved into a powerful tool for understanding and predicting user behavior. Higher-level modeling frameworks such as GOMS and its variants facilitate fast and easy model development but are sometimes limited in their ability to model detailed user behavior. Lower-level cognitive architectures such as EPIC, ACT-R, and Soar allow for greater precision and direct interaction with real-world systems but require significant modeling training and expertise. In this paper we present a modeling framework, ACT-Simple, that aims to combine the advantages of both approaches to cognitive modeling. ACT-Simple embodies a "compilation" approach in which a simple description language is compiled down to a core lower-level architecture (namely ACT-R). We present theoretical justification and empirical validation of the usefulness of the approach and framework.
Cognitive strategies and eye movements for searching hierarchical computer displays
- Proceedings of the Conference on Human Factors in Computing Systems, Ft. Lauderdale, FL
, 2003
"... This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models were built to simulate the visual-perceptual and oculomotor processing required to search hierarchical and nonhierarchic ..."
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Cited by 31 (9 self)
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This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models were built to simulate the visual-perceptual and oculomotor processing required to search hierarchical and nonhierarchical displays. Eye movement data were collected and compared on over a dozen measures with the a priori predictions of the models. Though it is well accepted that hierarchical layouts are easier to search than nonhierarchical layouts, the underlying cognitive basis for this design heuristic has not yet been established. This work combines cognitive modeling and eye tracking to explain this and numerous other visual design guidelines. This research also demonstrates the power of cognitive modeling for predicting, explaining, and interpreting eye movement data, and how to use eye tracking data to confirm and disconfirm modeling details. Categories and subject descriptors H.5.2 [Information Interfaces and Presentation]: User Interfaces-- Evaluation/methodology, eye tracking,
A Predictive Model of Menu Performance
, 2007
"... Menus are a primary control in current interfaces, but there has been relatively little theoretical work to model their performance. We propose a model of menu performance that goes beyond previous work by incorporating components for Fitts ’ Law pointing time, visual search time when novice, Hick-H ..."
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Cited by 31 (4 self)
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Menus are a primary control in current interfaces, but there has been relatively little theoretical work to model their performance. We propose a model of menu performance that goes beyond previous work by incorporating components for Fitts ’ Law pointing time, visual search time when novice, Hick-Hyman Law decision time when expert, and for the transition from novice to expert behaviour. The model is able to predict performance for many different menu designs, including adaptive split menus, items with different frequencies and sizes, and multi-level menus. We tested the model by comparing predictions for four menu designs (traditional menus, recency and frequency based split menus, and an adaptive ‘morphing ’ design) with empirical measures. The empirical data matched the predictions extremely well, suggesting that the model can be used to explore a wide range of menu possibilities before implementation.
Modeling parallelization and flexibility improvements in skill acquisition: From dual tasks to complex dynamic skills
- Cognitive Science
, 2005
"... Emerging parallel processing and increased flexibility during the acquisition of cognitive skills form a combination that is hard to reconcile with rule-based models that often produce brittle behavior. Rule-based models can exhibit these properties by adhering to 2 principles: that the model gradua ..."
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Cited by 25 (9 self)
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Emerging parallel processing and increased flexibility during the acquisition of cognitive skills form a combination that is hard to reconcile with rule-based models that often produce brittle behavior. Rule-based models can exhibit these properties by adhering to 2 principles: that the model gradually learns task-specific rules from instructions and experience, and that bottom-up processing is used whenever possible. In a model of learning perfect time-sharing in dual tasks (Schumacher et al., 2001), speedup learning and bottom-up activation of instructions can explain parallel behavior. In a model of a
Cognitive strategies for the visual search of hierarchical computer displays
, 2002
"... This article investigates the cognitive strategies that people use to search computer displays. Several different visual layouts are examined: unlabeled layouts that contain multiple groups of items but no group headings, labeled layouts in which items are grouped and each group has a useful heading ..."
Abstract
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Cited by 22 (8 self)
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This article investigates the cognitive strategies that people use to search computer displays. Several different visual layouts are examined: unlabeled layouts that contain multiple groups of items but no group headings, labeled layouts in which items are grouped and each group has a useful heading, and a target-only layout that contains just one item. A number of plausible strategies were proposed for each layout. Each strategy was programmed into the EPIC cognitive architecture, producing models that simulate the human visual-perceptual, oculomotor, and cognitive processing required for the task. The models generate search time predictions. For unlabeled layouts, the mean layout search times are predicted by a purely random search strategy, and the more detailed positional search times are predicted by a noisy systematic strategy. The labeled layout search times are predicted by a hierarchical strategy in which first the group labels are systematically searched, and then the contents of the target group. The target-only layout search times are predicted by a strategy in which the eyes move directly to the
Modeling the effect of task and graphical representation on response latency in a graph reading task
- Human Factors
, 2003
"... We report an investigation into the processes involved in a common graph reading task using two types of Cartesian graph. We describe an experiment and eye movement study, the results of which show that optimal scan paths assumed in the task analysis approximate the detailed sequences of saccades ma ..."
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Cited by 22 (3 self)
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We report an investigation into the processes involved in a common graph reading task using two types of Cartesian graph. We describe an experiment and eye movement study, the results of which show that optimal scan paths assumed in the task analysis approximate the detailed sequences of saccades made by individuals. The research demonstrates the computational inequivalence of two sets of informationally equivalent graphs and illustrates how the computational advantages of a representation outweigh factors such as user unfamiliarity. We describe two models using the ACT rational perceptual motor (ACT-R/PM) cognitive architecture, that replicate the pattern of observed response latencies and the complex scan paths revealed by the eye movement study. Finally, we outline three guidelines for designers of visual displays: Designers should (a) consider how different quantities are encoded within any chosen representational format (b) consider the full range of alternative varieties of a given task, and (c) balance the cost of familiarization with the computational advantages of less familiar representations. Actual or potential applications of this research include informing the design and selection of appropriate visual displays and illustrating the practice and utility of task analysis, eye tracking, and cognitive modeling for understanding interactive tasks with external representations.
Model-based Evaluation of Cell Phone Menu Interaction
- In Proceedings of the CHI‘04 Conference on Human Factors in Computer Systems
, 2004
"... Cell phone interfaces are now ubiquitous. In this paper, we describe concepts to support the analysis of cell phone menu hierarchies. We present an empirical study of user performance on five simple tasks of menu traversal on a cell phone. Two models we tested, based on GOMS and ACT-R, give very goo ..."
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Cited by 21 (8 self)
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Cell phone interfaces are now ubiquitous. In this paper, we describe concepts to support the analysis of cell phone menu hierarchies. We present an empirical study of user performance on five simple tasks of menu traversal on a cell phone. Two models we tested, based on GOMS and ACT-R, give very good predictions of behavior. We use the study results to motivate an effective evaluation process for menu hierarchies. Our work makes several contributions: a novel and timely study of a new, very common HCI task; new models for accurately predicting performance; novel development tools to support such modeling; and a search procedure to generate menu hierarchies that reduce traversal time, in simulation studies, by about a third.

