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Asynchronous Games 2  The true concurrency of innocence
, 2004
"... In game semantics, the higherorder value passing mechanisms of the #calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequ ..."
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Cited by 29 (6 self)
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In game semantics, the higherorder value passing mechanisms of the #calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of #terms, expressed as innocent strategies, may be analyzed in this framework, in the perspective of true concurrency. The analysis reveals that innocent strategies are positional strategies regulated by forward and backward confluence properties. This captures, we believe, the essence of innocence. We conclude the article by defining a non uniform variant of the #calculus, in which the game semantics of a #term is formulated directly as a trace semantics, performing the syntactic exploration or parsing of that #term.
Asynchronous Games: Innocence without Alternation
 In Proceedings of CONCUR’05, volume 4703 of LNCS
, 2007
"... Abstract. The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λterms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the strategy plays according to its view. Extending the defin ..."
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Cited by 9 (3 self)
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Abstract. The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λterms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the strategy plays according to its view. Extending the definition to nonalternating strategies is problematic, because the traditional definition of views is based on the hypothesis that Opponent and Proponent alternate during the interaction. Here, we take advantage of the diagrammatic reformulation of alternating innocence in asynchronous games, in order to provide a tentative definition of innocence in nonalternating games. The task is interesting, and far from easy. It requires the combination of true concurrency and game semantics in a clean and organic way, clarifying the relationship between asynchronous games and concurrent games in the sense of Abramsky and Melliès. It also requires an interactive reformulation of the usual acyclicity criterion of linear logic, as well as a directed variant, as a scheduling criterion. 1
Resource modalities in tensor logic
"... The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of the misleading conception that linear logic is more primitive than game semantics. Here, we defend the opposite view, and thus advocate that game semantics is conceptually more ..."
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Cited by 6 (0 self)
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The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of the misleading conception that linear logic is more primitive than game semantics. Here, we defend the opposite view, and thus advocate that game semantics is conceptually more primitive than linear logic. This revised point of view leads us to introduce tensor logic, a primitive variant of linear logic where negation is not involutive. After formulating its categorical semantics, we interpret tensor logic in a model based on Conway games equipped with a notion of payoff, in order to reflect the various resource policies of the logic: linear, affine, relevant or exponential.
Finding Unity in Computational Logic
"... While logic was once developed to serve philosophers and mathematicians, it is increasingly serving the varied needs of computer scientists. In fact, recent decades have witnessed the creation of the new discipline of Computational Logic. While Computation Logic can claim involvement in many, divers ..."
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While logic was once developed to serve philosophers and mathematicians, it is increasingly serving the varied needs of computer scientists. In fact, recent decades have witnessed the creation of the new discipline of Computational Logic. While Computation Logic can claim involvement in many, diverse areas of computing, little has been done to systematize the foundations of this new discipline. Here, we envision a unity for Computational Logic organized around recent developments in the theory of sequent calculus proofs. We outline how new tools and methodologies can be developed around a boarder approach to computational logic. Computational logic, unity of logic, proof theory 1. SOFTWARE AND HARDWARE CORRECTNESS IS CRITICALLY IMPORTANT Computer systems are everywhere in our societies and their integration with all parts of our lives is constantly increasing. There are a host of computer systems—such as those in cars, airplanes, missiles, hospital equipment—where correctness of software is
Focusing in Asynchronous Games
"... Abstract. Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically interested here in relating two such semantics of ..."
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Abstract. Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically interested here in relating two such semantics of linear logic, of very different flavor, which both take in account concurrent features of the proofs: asynchronous games and concurrent games. Interestingly, we show that associating a concurrent strategy to an asynchronous strategy can be seen as a semantical counterpart of the focusing property of linear logic. A cutfree proof in sequent calculus, when read from bottom up, progressively introduces the connectives of the formula that it proves, in the order specified by the syntactic tree constituting the formula, following the conventions induced by the logical rules. In this sense, a formula can be considered as a playground that the proof will explore. The formula describes the rules that this exploration should obey, it can thus be abstractly considered as a game, whose moves are
From Hilbert’s Program to a Logic Tool Box
"... www.cs.technion.ac.il/∼janos Abstract. In this paper I discuss what, according to my long experience, every computer scientists should know from logic. We concentrate on issues of modeling, interpretability and levels of abstraction. We discuss what the minimal toolbox of logic tools should look lik ..."
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www.cs.technion.ac.il/∼janos Abstract. In this paper I discuss what, according to my long experience, every computer scientists should know from logic. We concentrate on issues of modeling, interpretability and levels of abstraction. We discuss what the minimal toolbox of logic tools should look like for a computer scientist who is involved in designing and analyzing reliable systems. We shall conclude that many classical topics dear to logicians are less important than usually presented, and that less known ideas from logic may be more useful for the working computer scientist. For Witek Marek, first mentor, then colleague and true friend, on the occasion of his 65th birthday.