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Interactive music systems for everyone: exploring visual feedback as a way for creating more intuitive, efficient and learnable instruments (2003)

by S Jordà
Venue:In Proceedings of the Stockholm Music Acoustics Conference (SMAC03
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Dynamic Patches for Live Musical Performance

by Martin Kaltenbrunner, Guenter Geiger, Sergi Jorda , 2004
"... This article reflects the current state of the reacTable* project, an electronic music instrument with a tangible table-based interface, which is currently under development at the Audiovisual Institute at the Universitat Pompeu Fabra. In this paper we are focussing on the issue of Dynamic Patching, ..."
Abstract - Cited by 19 (9 self) - Add to MetaCart
This article reflects the current state of the reacTable* project, an electronic music instrument with a tangible table-based interface, which is currently under development at the Audiovisual Institute at the Universitat Pompeu Fabra. In this paper we are focussing on the issue of Dynamic Patching, which is a particular and unique aspect of the sound synthesis and control paradigms of the reacTable*. Unlike common visual programming languages for sound synthesis, which conceptually separate the patch building process from the actual musical performance, the reacTable* combines the construction and playing of the instrument in a unique way.

Piivert: Percussion-based Interaction for Immersive Virtual EnviRonmenTs

by Florent Berthaut, Université De Bordeaux Labri, Martin Hachet, Inria Labri, Myriam Desainte-catherine, Université De Bordeaux Labri
"... 3D graphical interaction offers a large amount of possibilities for musical applications. However it also carries several limitations that prevent it from being used as an efficient musical instrument. For example, input devices for 3D interaction or new gaming devices are usually based on 3 or 6 de ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
3D graphical interaction offers a large amount of possibilities for musical applications. However it also carries several limitations that prevent it from being used as an efficient musical instrument. For example, input devices for 3D interaction or new gaming devices are usually based on 3 or 6 degrees-of-freedom tracking combined with push-buttons or joysticks. While buttons and joysticks do not provide good resolution for musical gestures, graphical interaction using tracking may bring enough expressivity but is weakened by accuracy and haptic feedback problems. Moreover, interaction based solely on tracking limit the possibilities brought by graphical interfaces in terms of musical gestures. We propose a new approach that separates the input modalities according to traditional musical gestures. This allows to combine the possibilities of graphical interaction as selection and modulation gestures with the accuracy and the expressivity of musical interaction as excitation gestures. We implement this approach with a new input device, Piivert, which combines 6DOF tracking and pressure detection. We describe associated interaction techniques and show how this new device can be valuable for immersive musical applications. 1
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