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119
A DecisionTheoretic Generalization of onLine Learning and an Application to Boosting
, 1996
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Optimal Prefetching via Data Compression
, 1995
"... Caching and prefetching are important mechanisms for speeding up access time to data on secondary storage. Recent work in competitive online algorithms has uncovered several promising new algorithms for caching. In this paper we apply a form of the competitive philosophy for the first time to the pr ..."
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Cited by 235 (10 self)
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Caching and prefetching are important mechanisms for speeding up access time to data on secondary storage. Recent work in competitive online algorithms has uncovered several promising new algorithms for caching. In this paper we apply a form of the competitive philosophy for the first time to the problem of prefetching to develop an optimal universal prefetcher in terms of fault ratio, with particular applications to largescale databases and hypertext systems. Our prediction algorithms for prefetching are novel in that they are based on data compression techniques that are both theoretically optimal and good in practice. Intuitively, in order to compress data effectively, you have to be able to predict future data well, and thus good data compressors should be able to predict well for purposes of prefetching. We show for powerful models such as Markov sources and nth order Markov sources that the page fault rates incurred by our prefetching algorithms are optimal in the limit for almost all sequences of page requests.
Online Convex Programming and Generalized Infinitesimal Gradient Ascent
, 2003
"... Convex programming involves a convex set F R and a convex function c : F ! R. The goal of convex programming is to nd a point in F which minimizes c. In this paper, we introduce online convex programming. In online convex programming, the convex set is known in advance, but in each step of some ..."
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Cited by 182 (4 self)
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Convex programming involves a convex set F R and a convex function c : F ! R. The goal of convex programming is to nd a point in F which minimizes c. In this paper, we introduce online convex programming. In online convex programming, the convex set is known in advance, but in each step of some repeated optimization problem, one must select a point in F before seeing the cost function for that step. This can be used to model factory production, farm production, and many other industrial optimization problems where one is unaware of the value of the items produced until they have already been constructed. We introduce an algorithm for this domain, apply it to repeated games, and show that it is really a generalization of in nitesimal gradient ascent, and the results here imply that generalized in nitesimal gradient ascent (GIGA) is universally consistent.
Universal prediction of individual sequences
 IEEE Transactions on Information Theory
, 1992
"... AbstructThe problem of predicting the next outcome of an individual binary sequence using finite memory, is considered. The finitestate predictability of an infinite sequence is defined as the minimum fraction of prediction errors that can be made by any finitestate (FS) predictor. It is proved t ..."
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Cited by 155 (13 self)
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AbstructThe problem of predicting the next outcome of an individual binary sequence using finite memory, is considered. The finitestate predictability of an infinite sequence is defined as the minimum fraction of prediction errors that can be made by any finitestate (FS) predictor. It is proved that this FS predictability can be attained by universal sequential prediction schemes. Specifically, an efficient prediction procedure based on the incremental parsing procedure of the LempelZiv data compression algorithm is shown to achieve asymptotically the FS predictability. Finally, some relations between compressibility and predictability are pointed out, and the predictability is proposed as an additional measure of the complexity of a sequence. Index TermsPredictability, compressibility, complexity, finitestate machines, Lempel Ziv algorithm.
Universal Portfolios
, 1996
"... We exhibit an algorithm for portfolio selection that asymptotically outperforms the best stock in the market. Let x i = (x i1 ; x i2 ; : : : ; x im ) t denote the performance of the stock market on day i ; where x ij is the factor by which the jth stock increases on day i : Let b i = (b i1 ; b i2 ..."
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Cited by 150 (4 self)
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We exhibit an algorithm for portfolio selection that asymptotically outperforms the best stock in the market. Let x i = (x i1 ; x i2 ; : : : ; x im ) t denote the performance of the stock market on day i ; where x ij is the factor by which the jth stock increases on day i : Let b i = (b i1 ; b i2 ; : : : ; b im ) t ; b ij 0; P j b ij = 1 ; denote the proportion b ij of wealth invested in the jth stock on day i : Then S n = Q n i=1 b t i x i is the factor by which wealth is increased in n trading days. Consider as a goal the wealth S n = max b Q n i=1 b t x i that can be achieved by the best constant rebalanced portfolio chosen after the stock outcomes are revealed. It can be shown that S n exceeds the best stock, the Dow Jones average, and the value line index at time n: In fact, S n usually exceeds these quantities by an exponential factor. Let x 1 ; x 2 ; : : : ; be an arbitrary sequence of market vectors. It will be shown that the nonanticipating sequence ...
Universal prediction
 IEEE TRANSACTIONS ON INFORMATION THEORY
, 1998
"... This paper consists of an overview on universal prediction from an informationtheoretic perspective. Special attention is given to the notion of probability assignment under the selfinformation loss function, which is directly related to the theory of universal data compression. Both the probabili ..."
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Cited by 135 (11 self)
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This paper consists of an overview on universal prediction from an informationtheoretic perspective. Special attention is given to the notion of probability assignment under the selfinformation loss function, which is directly related to the theory of universal data compression. Both the probabilistic setting and the deterministic setting of the universal prediction problem are described with emphasis on the analogy and the differences between results in the two settings.
Game Theory, Online Prediction and Boosting
 PROCEEDINGS OF THE NINTH ANNUAL CONFERENCE ON COMPUTATIONAL LEARNING THEORY
, 1996
"... We study the close connections between game theory, online prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the online prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple pr ..."
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Cited by 132 (12 self)
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We study the close connections between game theory, online prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the online prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple proof of von Neumann’s famous minmax theorem, as well as a provable method of approximately solving a game. We then show that the online prediction model is obtained by applying this gameplaying algorithm to an appropriate choice of game and that boosting is obtained by applying the same algorithm to the “dual” of this game.
Adaptive game playing using multiplicative weights
 GAMES AND ECONOMIC BEHAVIOR
, 1999
"... We present a simple algorithm for playing a repeated game. We show that a player using this algorithm suffers average loss that is guaranteed to come close to the minimum loss achievable by any fixed strategy. Our bounds are nonasymptotic and hold for any opponent. The algorithm, which uses the mult ..."
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Cited by 130 (14 self)
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We present a simple algorithm for playing a repeated game. We show that a player using this algorithm suffers average loss that is guaranteed to come close to the minimum loss achievable by any fixed strategy. Our bounds are nonasymptotic and hold for any opponent. The algorithm, which uses the multiplicativeweight methods of Littlestone and Warmuth, is analyzed using the Kullback–Liebler divergence. This analysis yields a new, simple proof of the min–max theorem, as well as a provable method of approximately solving a game. A variant of our gameplaying algorithm is proved to be optimal in a very strong sense.
Relative Loss Bounds for Online Density Estimation with the Exponential Family of Distributions
 MACHINE LEARNING
, 2000
"... We consider online density estimation with a parameterized density from the exponential family. The online algorithm receives one example at a time and maintains a parameter that is essentially an average of the past examples. After receiving an example the algorithm incurs a loss, which is the n ..."
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Cited by 115 (10 self)
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We consider online density estimation with a parameterized density from the exponential family. The online algorithm receives one example at a time and maintains a parameter that is essentially an average of the past examples. After receiving an example the algorithm incurs a loss, which is the negative loglikelihood of the example with respect to the past parameter of the algorithm. An oline algorithm can choose the best parameter based on all the examples. We prove bounds on the additional total loss of the online algorithm over the total loss of the best oline parameter. These relative loss bounds hold for an arbitrary sequence of examples. The goal is to design algorithms with the best possible relative loss bounds. We use a Bregman divergence to derive and analyze each algorithm. These divergences are relative entropies between two exponential distributions. We also use our methods to prove relative loss bounds for linear regression.
Regret in the Online Decision Problem
, 1999
"... At each point in time a decision maker must choose a decision. The payoff in a period from the decision chosen depends on the decision as well as the state of the world that obtains at that time. The difficulty is that the decision must be made in advance of any knowledge, even probabilistic, about ..."
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Cited by 112 (2 self)
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At each point in time a decision maker must choose a decision. The payoff in a period from the decision chosen depends on the decision as well as the state of the world that obtains at that time. The difficulty is that the decision must be made in advance of any knowledge, even probabilistic, about which state of the world will obtain. A range of problems from a variety of disciplines can be framed in this way. In this