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134
Simultaneous embedding of planar graphs with few bends
 In 12th Symposium on Graph Drawing (GD
, 2004
"... We consider several variations of the simultaneous embedding problem for planar graphs. We begin with a simple proof that not all pairs of planar graphs have simultaneous geometric embedding. However, using bends, pairs of planar graphs can be simultaneously embedded on the O(n 2) × O(n 2) grid, wit ..."
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Cited by 26 (6 self)
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We consider several variations of the simultaneous embedding problem for planar graphs. We begin with a simple proof that not all pairs of planar graphs have simultaneous geometric embedding. However, using bends, pairs of planar graphs can be simultaneously embedded on the O(n 2) × O(n 2) grid, with at most three bends per edge, where n is the number of vertices. The O(n) time algorithm guarantees that two corresponding vertices in the graphs are mapped to the same location in the final drawing and that both the drawings are crossingfree. The special case when both input graphs are trees has several applications, such as contour tree simplification and evolutionary biology. We show that if both the input graphs are are trees, only one bend per edge is required. The O(n) time algorithm guarantees that both drawings are crossingsfree, corresponding tree vertices are mapped to the same locations, and all vertices (and bends) are on the O(n 2) × O(n 2) grid (O(n 3) × O(n 3) grid). For the special case when one of the graphs is a tree and the other is a path we can find simultaneous embedding with fixededges. That is, we can guarantee that corresponding vertices are mapped to the same locations and that corresponding edges are drawn the same way. We describe an O(n) time algorithm for simultaneous embedding with fixededges for treepath pairs with at most one bend per treeedge and no bends along path edges, such that all vertices (and bends) are on the O(n) × O(n 2) grid, (O(n 2) × O(n 3) grid).
Algorithms for Drawing Clustered Graphs
, 1997
"... In the mid 1980s, graphics workstations became the main platforms for software and information engineers. Since then, visualization of relational information has become an essential element of software systems. Graphs are commonly used to model relational information. They are depicted on a graphics ..."
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Cited by 25 (2 self)
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In the mid 1980s, graphics workstations became the main platforms for software and information engineers. Since then, visualization of relational information has become an essential element of software systems. Graphs are commonly used to model relational information. They are depicted on a graphics workstation as graph drawings. The usefulness of the relational model depends on whether the graph drawings effectively convey the relational information to the users. This thesis is concerned with finding good drawings of graphs. As the amount of information that we want to visualize becomes larger and the relations become more complex, the classical graph model tends to be inadequate. Many extended models use a node hierarchy to help cope with the complexity. This thesis introduces a new graph model called the clustered graph. The central theme of the thesis is an investigation of efficient algorithms to produce good drawings for clustered graphs. Although the criteria for judging the qua...
Layout of Graphs with Bounded TreeWidth
 2002, submitted. Stacks, Queues and Tracks: Layouts of Graph Subdivisions 41
, 2004
"... A queue layout of a graph consists of a total order of the vertices, and a partition of the edges into queues, such that no two edges in the same queue are nested. The minimum number of queues in a queue layout of a graph is its queuenumber. A threedimensional (straight line grid) drawing of a gr ..."
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Cited by 25 (19 self)
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A queue layout of a graph consists of a total order of the vertices, and a partition of the edges into queues, such that no two edges in the same queue are nested. The minimum number of queues in a queue layout of a graph is its queuenumber. A threedimensional (straight line grid) drawing of a graph represents the vertices by points in Z and the edges by noncrossing linesegments. This paper contributes three main results: (1) It is proved that the minimum volume of a certain type of threedimensional drawing of a graph G is closely related to the queuenumber of G. In particular, if G is an nvertex member of a proper minorclosed family of graphs (such as a planar graph), then G has a O(1) O(1) O(n) drawing if and only if G has O(1) queuenumber.
Pathwidth and ThreeDimensional StraightLine Grid Drawings of Graphs
"... We prove that every nvertex graph G with pathwidth pw(G) has a threedimensional straightline grid drawing with O(pw(G) n) volume. Thus for ..."
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Cited by 23 (12 self)
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We prove that every nvertex graph G with pathwidth pw(G) has a threedimensional straightline grid drawing with O(pw(G) n) volume. Thus for
Planar Polyline Drawings with Good Angular Resolution
 Graph Drawing (Proc. GD '98), volume 1547 of LNCS
, 1998
"... . We present a linear time algorithm that constructs a planar polyline grid drawing of any plane graph with n vertices and maximum degree d on a (2n \Gamma 5) \Theta ( 3 2 n \Gamma 7 2 ) grid with at most 5n \Gamma 15 bends and minimum angle ? 2 d . In the constructed drawings, every edge h ..."
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Cited by 22 (1 self)
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. We present a linear time algorithm that constructs a planar polyline grid drawing of any plane graph with n vertices and maximum degree d on a (2n \Gamma 5) \Theta ( 3 2 n \Gamma 7 2 ) grid with at most 5n \Gamma 15 bends and minimum angle ? 2 d . In the constructed drawings, every edge has at most three bends and length O(n). To our best knowledge, this algorithm achieves the best simultaneous bounds concerning the grid size, angular resolution, and number of bends for planar grid drawings of highdegree planar graphs. Besides the nice theoretical features, the practical drawings are aesthetically very pleasing. An implementation of our algorithm is available with the AGDLibrary (Algorithms for Graph Drawing) [2, 1]. Our algorithm is based on ideas by Kant for polyline grid drawings for triconnected plane graphs [23]. In particular, our algorithm significantly improves upon his bounds on the angular resolution and the grid size for nontriconnected plane graphs....
Lineartime succinct encodings of planar graphs via canonical orderings
 SIAM Journal on Discrete Mathematics
, 1999
"... Abstract. Let G be an embedded planar undirected graph that has n vertices, m edges, and f faces but has no selfloop or multiple edge. If G is triangulated, we can encode it using 4 m − 1 bits, improving on the best previous bound of about 1.53m bits. In case exponential time 3 is acceptable, rough ..."
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Cited by 21 (6 self)
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Abstract. Let G be an embedded planar undirected graph that has n vertices, m edges, and f faces but has no selfloop or multiple edge. If G is triangulated, we can encode it using 4 m − 1 bits, improving on the best previous bound of about 1.53m bits. In case exponential time 3 is acceptable, roughly 1.08m bits have been known to suffice. If G is triconnected, we use at most (2.5 + 2 log 3) min{n, f} −7 bits, which is at most 2.835m bits and smaller than the best previous bound of 3m bits. Both of our schemes take O(n) time for encoding and decoding.
Radial Level Planarity Testing and Embedding in Linear Time
 Journal of Graph Algorithms and Applications
, 2005
"... A graph with a given partition of the vertices on k concentric circles is radial level planar if there is a vertex permutation such that the edges can be routed strictly outwards without crossings. Radial level planarity extends level planarity, where the vertices are placed on k horizontal lines an ..."
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Cited by 20 (9 self)
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A graph with a given partition of the vertices on k concentric circles is radial level planar if there is a vertex permutation such that the edges can be routed strictly outwards without crossings. Radial level planarity extends level planarity, where the vertices are placed on k horizontal lines and the edges are routed strictly downwards without crossings. The extension is characterised by rings, which are level nonplanar biconnected components. Our main results are linear time algorithms for radial level planarity testing and for computing an embedding. We introduce PQRtrees as a new data structure where Rnodes and associated templates for their manipulation are introduced to deal with rings. Our algorithms extend level planarity testing and embedding algorithms which use PQtrees.
Proximity Constraints and Representable Trees
, 1995
"... This paper examines an infinite family of proximity drawings of graphs called open and closed fidrawings, first defined by Kirkpatrick and Radke [15, 21] in the context of computational morphology. Such proximity drawings include as special cases the wellknown Gabriel, relative neighborhood and ..."
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Cited by 19 (10 self)
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This paper examines an infinite family of proximity drawings of graphs called open and closed fidrawings, first defined by Kirkpatrick and Radke [15, 21] in the context of computational morphology. Such proximity drawings include as special cases the wellknown Gabriel, relative neighborhood and strip drawings. Complete characterizations of those trees that admit open fidrawings for 0 fi ! fi ! 1 or closed fidrawings for 0 fi ! fi 1 are given, as well as partial characterizations for other values of fi. For the intervals of fi in which complete characterizations are given, it can be determined in linear time whether a tree admits an open or closed fidrawing, and, if so, such a drawing can be computed in linear time in the real RAM model. Finally, a complete characterization of all graphs which admit closed strip drawings is given.
Succinct greedy graph drawing in the hyperbolic plane
 In Proc. 16th Int. Symp. Graph Drawing
, 2008
"... Abstract. We describe an efficient method for drawing any nvertex simple graph G in the hyperbolic plane. Our algorithm produces greedy drawings, which support greedy geometric routing, so that a message M between any pair of vertices may be routed geometrically, simply by having each vertex that r ..."
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Cited by 16 (3 self)
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Abstract. We describe an efficient method for drawing any nvertex simple graph G in the hyperbolic plane. Our algorithm produces greedy drawings, which support greedy geometric routing, so that a message M between any pair of vertices may be routed geometrically, simply by having each vertex that receives M pass it along to any neighbor that is closer in the hyperbolic metric to the message’s eventual destination. More importantly, for networking applications, our algorithm produces succinct drawings, in that each of the vertex positions in one of our embeddings can be represented using O(log n) bits and the calculation of which neighbor to send a message to may be performed efficiently using these representations. These properties are useful, for example, for routing in sensor networks, where storage and bandwidth are limited. 1