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The quadtree and related hierarchical data structures
 ACM Computing Surveys
, 1984
"... A tutorial survey is presented of the quadtree and related hierarchical data structures. They are based on the principle of recursive decomposition. The emphasis is on the representation of data used in applications in image processing, computer graphics, geographic information systems, and robotics ..."
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Cited by 536 (12 self)
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A tutorial survey is presented of the quadtree and related hierarchical data structures. They are based on the principle of recursive decomposition. The emphasis is on the representation of data used in applications in image processing, computer graphics, geographic information systems, and robotics. There is a greater emphasis on region data (i.e., twodimensional shapes) and to a lesser extent on point, curvilinear, and threedimensional data. A number of operations in which such data structures find use are examined in greater detail.
FastMap: A Fast Algorithm for Indexing, DataMining and Visualization of Traditional and Multimedia Datasets
, 1995
"... A very promising idea for fast searching in traditional and multimedia databases is to map objects into points in kd space, using k featureextraction functions, provided by a domain expert [25]. Thus, we can subsequently use highly finetuned spatial access methods (SAMs), to answer several types ..."
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Cited by 499 (23 self)
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A very promising idea for fast searching in traditional and multimedia databases is to map objects into points in kd space, using k featureextraction functions, provided by a domain expert [25]. Thus, we can subsequently use highly finetuned spatial access methods (SAMs), to answer several types of queries, including the `Query By Example' type (which translates to a range query); the `all pairs' query (which translates to a spatial join [8]); the nearestneighbor or bestmatch query, etc. However, designing feature extraction functions can be hard. It is relatively easier for a domain expert to assess the similarity/distance of two objects. Given only the distance information though, it is not obvious how to map objects into points. This is exactly the topic of this paper. We describe a fast algorithm to map objects into points in some kdimensional space (k is userdefined), such that the dissimilarities are preserved. There are two benefits from this mapping: (a) efficient ret...
Spatial Data Structures
, 1995
"... An overview is presented of the use of spatial data structures in spatial databases. The focus is on hierarchical data structures, including a number of variants of quadtrees, which sort the data with respect to the space occupied by it. Suchtechniques are known as spatial indexing methods. Hierarch ..."
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Cited by 334 (13 self)
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An overview is presented of the use of spatial data structures in spatial databases. The focus is on hierarchical data structures, including a number of variants of quadtrees, which sort the data with respect to the space occupied by it. Suchtechniques are known as spatial indexing methods. Hierarchical data structures are based on the principle of recursive decomposition. They are attractive because they are compact and depending on the nature of the data they save space as well as time and also facilitate operations such as search. Examples are given of the use of these data structures in the representation of different data types such as regions, points, rectangles, lines, and volumes.
Hilbert Rtree: An Improved Rtree Using Fractals
 Proceedings 20th VLDB Conference
, 1994
"... We propose a new Rtree structure that outperforms all the older ones. The heart of the idea is to facilitate the deferred splitting approach in Rtrees. This is done by proposing an ordering on the Rtree nodes. This ordering has to be 'good', in the sense that it should group 'simil ..."
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Cited by 222 (12 self)
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We propose a new Rtree structure that outperforms all the older ones. The heart of the idea is to facilitate the deferred splitting approach in Rtrees. This is done by proposing an ordering on the Rtree nodes. This ordering has to be 'good', in the sense that it should group 'similar ' data rectangles together, to minimize the area and perimeter of the resulting minimum bounding rectangles (MBRs). Following [19] we have chosen the socalled '2Dc ' method, which sorts rectangles according to the Hilbert value of the center of the rectangles. Given the ordering, every node has a wellde ned set of sibling nodes; thus, we can use deferred splitting. By adjusting the split policy, the Hilbert Rtree can achieve as high utilization as desired. To the contrary, the Rtree has no control over the space utilization, typically achieving up to 70%. We designed the manipulation algorithms in detail, and we did a full implementation of the Hilbert Rtree. Our experiments show that the '2to3 ' split policy provides a compromise between the insertion complexity and the search cost, giving up to 28 % savings over the R tree [3] on real data. 1
An Introduction to Spatial Database Systems
 THE VLDB JOURNAL
, 1994
"... We propose a definition of a spatial database system as a database system that offers spatial data types in its data model and query language, and supports ..."
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Cited by 216 (9 self)
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We propose a definition of a spatial database system as a database system that offers spatial data types in its data model and query language, and supports
Beyond uniformity and independence: Analysis of rtrees using the concept of fractal dimension
 In Proc. PODS
, 1994
"... We propose the concept of fractal dimension of a set of points, in order to quantify the deviation from the uniformity distribution. Using measurements on real data sets (road intersections of U.S. counties, star coordinates from NASA’s InfraredUltraviolet Explorer etc.) we provide evidence that re ..."
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Cited by 167 (20 self)
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We propose the concept of fractal dimension of a set of points, in order to quantify the deviation from the uniformity distribution. Using measurements on real data sets (road intersections of U.S. counties, star coordinates from NASA’s InfraredUltraviolet Explorer etc.) we provide evidence that real data indeed are skewed, and, moreover, we show that they behave as mathematical fractals, with a measurable, noninteger fract al dimension. Armed with this tool, we then show its practical use in predicting the performance of spatial access methods, and specifically of the Rtrees. We provide the jirst analysis of Rtrees for skewed distributions of points: We develop a formula that estimates the number of disk accesses for range queries, given only the fractal dimension of the point set, and its count. Experiments on real data sets show that the formula is very accurate: the relative error is usually below 5%, and it rarely exceeds 10%. We believe that the fractal dimension will help replace the uniformity and independence assumptions, allowing more accurate analysis for any spatial access method, as well as better estimates for query optimization on multiattribute queries. 1
A Simple Algorithm for Nearest Neighbor Search in High Dimensions
 IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1997
"... Abstract—The problem of finding the closest point in highdimensional spaces is common in pattern recognition. Unfortunately, the complexity of most existing search algorithms, such as kd tree and Rtree, grows exponentially with dimension, making them impractical for dimensionality above 15. In ne ..."
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Cited by 154 (1 self)
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Abstract—The problem of finding the closest point in highdimensional spaces is common in pattern recognition. Unfortunately, the complexity of most existing search algorithms, such as kd tree and Rtree, grows exponentially with dimension, making them impractical for dimensionality above 15. In nearly all applications, the closest point is of interest only if it lies within a userspecified distance e. We present a simple and practical algorithm to efficiently search for the nearest neighbor within Euclidean distance e. The use of projection search combined with a novel data structure dramatically improves performance in high dimensions. A complexity analysis is presented which helps to automatically determine e in structured problems. A comprehensive set of benchmarks clearly shows the superiority of the proposed algorithm for a variety of structured and unstructured search problems. Object recognition is demonstrated as an example application. The simplicity of the algorithm makes it possible to construct an inexpensive hardware search engine which can be 100 times faster than its software equivalent. A C++ implementation of our algorithm is available upon request to search@cs.columbia.edu/CAVE/.
STRIPES: An Efficient Index for Predicted Trajectories
 in SIGMOD
, 2004
"... Moving object databases are required to support queries on a large number of continuously moving objects. A key requirement for indexing methods in this domain is to efficiently support both update and query operations. Previous work on indexing such databases can be broadly divided into two categor ..."
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Cited by 86 (1 self)
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Moving object databases are required to support queries on a large number of continuously moving objects. A key requirement for indexing methods in this domain is to efficiently support both update and query operations. Previous work on indexing such databases can be broadly divided into two categories: indexing the past positions and indexing the future predicted positions. In this paper we focus on an efficient indexing method for indexing the future positions of moving objects. In this paper we propose an indexing method, called STRIPES, which indexes predicted trajectories in a dual transformed space. Trajectories for objects in ddimensional space become points in a higherdimensional 2dspace. This dual transformed space is then indexed using a regular hierarchical grid decomposition indexing structure. STRIPES can evaluate a range of queries including timeslice, window, and moving queries. We have carried out extensive experimental evaluation comparing the performance of STRIPES with the best known existing predicted trajectory index (the TPR*tree), and show that our approach is significantly faster than TPR*tree for both updates and search queries. 1.
High Resolution Forward and Inverse Earthquake Modeling on Terascale Computers
 In SC2003
, 2003
"... For earthquake simulations to play an important role in the reduction of seismic risk, they must be capable of high resolution and high fidelity. We have developed algorithms and tools for earthquake simulation based on multiresolution hexahedral meshes. We have used this capability to carry out 1 H ..."
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Cited by 80 (27 self)
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For earthquake simulations to play an important role in the reduction of seismic risk, they must be capable of high resolution and high fidelity. We have developed algorithms and tools for earthquake simulation based on multiresolution hexahedral meshes. We have used this capability to carry out 1 Hz simulations of the 1994 Northridge earthquake in the LA Basin using 100 million grid points. Our wave propagation solver sustains 1.21 teraflop/s for 4 hours on 3000 AlphaServer processors at 80% parallel efficiency. Because of uncertainties in characterizing earthquake source and basin material properties, a critical remaining challenge is to invert for source and material parameter fields for complex 3D basins from records of past earthquakes. Towards this end, we present results for material and source inversion of highresolution models of basins undergoing antiplane motion using parallel scalable inversion algorithms that overcome many of the difficulties particular to inverse heterogeneous wave propagation problems.
Scalable Network Distance Browsing in Spatial Databases
, 2008
"... An algorithm is presented for finding the k nearest neighbors in a spatial network in a bestfirst manner using network distance. The algorithm is based on precomputing the shortest paths between all possible vertices in the network and then making use of an encoding that takes advantage of the fact ..."
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Cited by 80 (8 self)
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An algorithm is presented for finding the k nearest neighbors in a spatial network in a bestfirst manner using network distance. The algorithm is based on precomputing the shortest paths between all possible vertices in the network and then making use of an encoding that takes advantage of the fact that the shortest paths from vertex u to all of the remaining vertices can be decomposed into subsets based on the first edges on the shortest paths to them from u. Thus, in the worst case, the amount of work depends on the number of objects that are examined and the number of links on the shortest paths to them from q, rather than depending on the number of vertices in the network. The amount of storage required to keep track of the subsets is reduced by taking advantage of their spatial coherence which is captured by the aid of a shortest path quadtree. In particular, experiments on a number of large road networks as