Results 1 - 10
of
24
Making Sense of Sensing Systems: Five Questions for Designers and Researchers
, 2002
"... This paper borrows ideas from social science to inform the design of novel "sensing" user-interfaces for computing technology. Specifically, we present five design challenges inspired by analysis of human-human communication that are mundanely addressed by traditional graphical user interface design ..."
Abstract
-
Cited by 83 (0 self)
- Add to MetaCart
This paper borrows ideas from social science to inform the design of novel "sensing" user-interfaces for computing technology. Specifically, we present five design challenges inspired by analysis of human-human communication that are mundanely addressed by traditional graphical user interface designs (GUIs). Although classic GUI conventions allow us to finesse these questions, recent research into innovative interaction techniques such as `Ubiquitous Computing' and `Tangible Interfaces' has begun to expose the interaction challenges and problems they pose. By making them explicit we open a discourse on how an approach similar to that used by social scientists in studying human-human interaction might inform the design of novel interaction mechanisms that can be used to handle human-computer communication accomplishments.
An Inertial Measurement Unit for User Interfaces
, 2000
"... Inertial measurement components, which sense either acceleration or angular rate, are being embedded into common user interface devices more frequently as their cost continues to drop dramatically. These devices hold a number of advantages over other sensing technologies: they measure relevant param ..."
Abstract
-
Cited by 11 (3 self)
- Add to MetaCart
Inertial measurement components, which sense either acceleration or angular rate, are being embedded into common user interface devices more frequently as their cost continues to drop dramatically. These devices hold a number of advantages over other sensing technologies: they measure relevant parameters for human interfaces and can easily be embedded into wireless, mobile platforms. The work in this dissertation demonstrates that inertial measurement can be used to acquire rich data about human gestures, that we can derive efficient algorithms for using this data in gesture recognition, and that the concept of a parameterized atomic gesture recognition has merit. Further we show that a framework combining these three levels of description can be easily used by designers to create robust applications.
3D Motion Capture Data: Motion Analysis and Mapping to Music
- In Quentin Stout and Michael Wolfe, editors, The Sixth Distributed Memory Computing Conference
, 2002
"... We report research performed on gesture analysis and mapping to music. Various movements were recorded using 3D optical motion capture. Using this system, we produced animations from movements/dance, and generate in parallel the soundtrack from the dancer's movements. Prior to the actual sound mappi ..."
Abstract
-
Cited by 10 (1 self)
- Add to MetaCart
We report research performed on gesture analysis and mapping to music. Various movements were recorded using 3D optical motion capture. Using this system, we produced animations from movements/dance, and generate in parallel the soundtrack from the dancer's movements. Prior to the actual sound mapping process, we performed various motion analyses. We present here two methods, both independent of specific orientation or location of the subject. The first deals with gestural segmentation, while the second uses pattern recognition.
Towards Autonomous Agents for Live Computer Music: Realtime Machine Listening and Interactive Music Systems
, 2006
"... ..."
Tracking Contact and Free Gesture Across Large Interactive Surfaces
- COMMUNICATIONS OF THE ACM
, 2003
"... ..."
An Immersive, Multi-User, Musical Stage Environment
, 2001
"... A multi-user, polyphonic sensor stage environment that maps position and gestures of up to four performers to the pitch and articulation of distinct notes is presented. The design seeks to provide multiple players on a stage with the feeling of a traditional acoustic instrument by giving them comple ..."
Abstract
-
Cited by 7 (1 self)
- Add to MetaCart
A multi-user, polyphonic sensor stage environment that maps position and gestures of up to four performers to the pitch and articulation of distinct notes is presented. The design seeks to provide multiple players on a stage with the feeling of a traditional acoustic instrument by giving them complete control over the instrument's expressive parameters and a clear causal connection between their actions and the resulting sound. The positions of the performers are determined by a custom ultrasonic tracking system, while hand motions are measured by custom-made gloves containing accelerometer units. Furthermore, juggling clubs are illuminated dynamically to make complex juggling patterns more apparent. The system is currently on tour with the Flying Karamazov Brothers juggling troupe. # Present address: ThingMagic LLC, Cambridge, MA 02142 # Present address: Trimble Navigation Ltd, Sunnyvale, CA 94088 CR Categories: B.4.2 [Input/output and data communications]: input/output devices---Channels and controllers; J.5 [Arts and Humanities ]: Performing Arts Keywords: Applications, HCI (Human-Computer Interface), Object Tracking, Spatialized Sound, User Interface Design 1
When Children Reflect on Their Playing Style: Experiments With The Continuator and Children
- ACM COMPUTERS IN ENTERTAINMENT
, 2004
"... This article describes experiments conducted with the system and 3- to 5-year-old children. We highlight several dimensions of the study pertaining to music education, including attention span, spontaneous development of playing modes, and capacity to listen analytically. We describe very encouragin ..."
Abstract
-
Cited by 6 (3 self)
- Add to MetaCart
This article describes experiments conducted with the system and 3- to 5-year-old children. We highlight several dimensions of the study pertaining to music education, including attention span, spontaneous development of playing modes, and capacity to listen analytically. We describe very encouraging preliminary results and stress the importance of using reflective interactive systems for triggering musical interest in children and creating stimulating, nonsupervised music learning environments. We conclude by setting up our research in the context of the theory of flow as an optimal experience.
Multi-Projectors and Implicit Interaction in Persuasive Public Displays
- In Working Conference on Advanced Visual Interfaces (AVI ’04
, 2004
"... Recent advances in computer video projection open up new possibilities for real-time interactive, persuasive displays. Now a display can continuously adapt to a viewer so as to maximize its effectiveness. However, by the very nature of persuasion, these displays must be both immersive and subtle. ..."
Abstract
-
Cited by 6 (0 self)
- Add to MetaCart
Recent advances in computer video projection open up new possibilities for real-time interactive, persuasive displays. Now a display can continuously adapt to a viewer so as to maximize its effectiveness. However, by the very nature of persuasion, these displays must be both immersive and subtle. We have been working on technologies that support this application including multiprojector and implicit interaction techniques. These technologies have been used to create a series of interactive persuasive displays that are described.
A Comparison of Sensor Strategies for Capturing Percussive Gestures
- In New Interfaces for Musical Expression
, 2005
"... Drum controllers designed by researchers and commercial companies use a variety of techniques for capturing percussive gestures. It is challenging to obtain both quick response times and low-level data (such as position) that contain expressive information. This research is a comprehensive study of ..."
Abstract
-
Cited by 4 (1 self)
- Add to MetaCart
Drum controllers designed by researchers and commercial companies use a variety of techniques for capturing percussive gestures. It is challenging to obtain both quick response times and low-level data (such as position) that contain expressive information. This research is a comprehensive study of current methods to evaluate the available strategies and technologies. This study aims to demonstrate the benefits and detriments of the current state of percussion controllers as well as yield tools for those who would wish to conduct this type of study in the future.
Virtual dance and music environment using motion capture
- In Proceeding of IEEE Multimedia Technology And Applications Conference
, 2001
"... We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the important features of a particular gesture. Based on the parameter ..."
Abstract
-
Cited by 3 (1 self)
- Add to MetaCart
We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the important features of a particular gesture. Based on the parameters chosen from this analysis, various mappings between gesture and music are applied. In particular, the motion capture data is used to trigger and modify the timbre of sounds. This paper describes the method and the interactive environment that are under development.

