Results 1 - 10
of
126
Agile Application-Aware Adaptation for Mobility
, 1997
"... In this paper we show that application-aware adaptation, a collaborative partnership between the operating system and applications, offers the most general and effective approach to mobile information access. We describe the design of Odyssey, a prototype implementing this approach, and show how it ..."
Abstract
-
Cited by 423 (27 self)
- Add to MetaCart
In this paper we show that application-aware adaptation, a collaborative partnership between the operating system and applications, offers the most general and effective approach to mobile information access. We describe the design of Odyssey, a prototype implementing this approach, and show how it supports concurrent execution of diverse mobile ap-plications. We identify agility as a key attribute of adap-tive systems, and describe how to quantify and measure it. We present the results of our evaluation of Odyssey, indi-cating performance improvements up to a factor of 5 on a benchmark of three applications concurrently using remote services over a network with highly variable bandwidth. 1
Small Byzantine Quorum Systems
- DISTRIBUTED COMPUTING
, 2001
"... In this paper we present two protocols for asynchronous Byzantine Quorum Systems (BQS) built on top of reliable channels---one for self-verifying data and the other for any data. Our protocols tolerate Byzantine failures with fewer servers than existing solutions by eliminating nonessential work in ..."
Abstract
-
Cited by 366 (48 self)
- Add to MetaCart
In this paper we present two protocols for asynchronous Byzantine Quorum Systems (BQS) built on top of reliable channels---one for self-verifying data and the other for any data. Our protocols tolerate Byzantine failures with fewer servers than existing solutions by eliminating nonessential work in the write protocol and by using read and write quorums of different sizes. Since engineering a reliable network layer on an unreliable network is difficult, two other possibilities must be explored. The first is to strengthen the model by allowing synchronous networks that use time-outs to identify failed links or machines. We consider running synchronous and asynchronous Byzantine Quorum protocols over synchronous networks and conclude that, surprisingly, "self-timing" asynchronous Byzantine protocols may offer significant advantages for many synchronous networks when network time-outs are long. We show how to extend an existing Byzantine Quorum protocol to eliminate its dependency on reliable networking and to handle message loss and retransmission explicitly.
Flexible Update Propagation for Weakly Consistent Replication
"... Bayou’s anti-entropy protocol for update propagation between weakly consistent storage replicas is based on pair-wise communication, the propagation of write operations, and a set of ordering and closure constraints on the propagation of the writes. The simplicity of the design makes the protocol ve ..."
Abstract
-
Cited by 249 (9 self)
- Add to MetaCart
Bayou’s anti-entropy protocol for update propagation between weakly consistent storage replicas is based on pair-wise communication, the propagation of write operations, and a set of ordering and closure constraints on the propagation of the writes. The simplicity of the design makes the protocol very flexible, thereby providing support for diverse networking environments and usage scenarios. It accommodates a variety of policies for when and where to propagate updates. It operates over diverse network topologies, including low-bandwidth links. It is incremental. It enables replica convergence, and updates can be propagated using floppy disks and similar transportable media. Moreover, the protocol handles replica creation and retirement in a light-weight manner. Each of these features is enabled by only one or two of the protocol’s design choices, and can be independently incorporated in other systems. This paper presents the antientropy protocol in detail, describing the design decisions and resulting features.
Mobile computing with the Rover toolkit
- IEEE Transactions on Computers
, 1997
"... Rover is a software toolkit that supports the construction of both mobile-transparent and mobile-aware appli-cations. The objective of the mobile-transparent approach istodevelop proxies for system services that hide the mobile characteristics of the environment from applications. Since applications ..."
Abstract
-
Cited by 150 (2 self)
- Add to MetaCart
Rover is a software toolkit that supports the construction of both mobile-transparent and mobile-aware appli-cations. The objective of the mobile-transparent approach istodevelop proxies for system services that hide the mobile characteristics of the environment from applications. Since applications can be run without alteration, the mobile-transparent approach is appealing. However, to excel, applications operating in the harsh conditions of a mobile environment must often be aware of and take an active part in mitigating those conditions. The Rover toolkit supports a set of programming and communication abstractions that enable the construction of both mobile-transparent and mobile-aware applications. Using the Rover abstractions, applications obtain increased availability, concurrency, resource allocation e ciency, fault tolerance, consistency, and adaptation. Experimental evaluation of a suite of mobile applications built with the toolkit demonstrates that such application-level control can be obtained with relatively little programming overhead and allows correct operation, increases interactive performance, and dramatically reduces network utilization under intermittently connected conditions. I.
End-to-end WAN Service Availability
- In Proc. 3rd USITS
, 2001
"... This study seeks to understand how network failures affect the availability of service delivery across wide area networks and to evaluate classes of techniques for improving end-to-end service availability. Using several large-scale connectivity traces, we develop a model of network unavailability t ..."
Abstract
-
Cited by 96 (14 self)
- Add to MetaCart
This study seeks to understand how network failures affect the availability of service delivery across wide area networks and to evaluate classes of techniques for improving end-to-end service availability. Using several large-scale connectivity traces, we develop a model of network unavailability that includes key parameters such as failure location and failure duration. We then use trace-based simulation to evaluate several classes of techniques for coping with network unavailability. We find that caching alone is seldom effective at insulating services from failures but that the combination of mobile extension code and prefetching can improve average unavailability by as much as an order of magnitude for classes of service whose semantics support disconnected operation. We find that routing-based techniques may provide significant improvements, but that the improvements of many individual techniques are limited because they do not address all significant categories of network failures. By combining the techniques we examine, some systems may be able to reduce average unavailability by as much as one or two orders of magnitude.
Composable Ad-hoc Mobile Services for Universal Interaction
"... This paper introduces the notion of “universal interaction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Users wish to invoke services — such as controlling the lights, printing locally, or reconfiguring the location of DNS server ..."
Abstract
-
Cited by 85 (5 self)
- Add to MetaCart
This paper introduces the notion of “universal interaction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Users wish to invoke services — such as controlling the lights, printing locally, or reconfiguring the location of DNS servers — from their mobile devices. But aprioristandardization of interfaces and methods for service invocation is infeasible. Thus,the challenge is to develop a new service architecture that supports heterogeneity in client devices and controlled objects, and which makes minimal assumptions about standard interfaces and control protocols. There are five components to a comprehensive solution to this problem: 1) allowing device mobility, 2) augmenting controllable objects to make them network-accessible, 3) building an underlying discovery architecture, 4) mapping between exported object interfaces and client device controls, and 5) building complex behaviors from underlying composable objects. We motivate the need for these components by using an example scenario to derive the design requirements for our mobile services architecture. We then present a prototype implementation of elements of the architecture and some example services using it, including controls to audio/visual equipment, extensible mapping, server autoconfiguration, location tracking, and local printer access.
Puppeteer: Component-based Adaptation for Mobile Computing
- In Proceedings of the 3rd USENIX Symposium on Internet Technologies and Systems
, 2001
"... Puppeteer is a system for adapting component-based applications in mobile environments. Puppeteer takes advantage of the exported interfaces of these applications and the structured nature of the documents they manipulate to perform adaptation without modifying the applications. The system is struct ..."
Abstract
-
Cited by 82 (10 self)
- Add to MetaCart
Puppeteer is a system for adapting component-based applications in mobile environments. Puppeteer takes advantage of the exported interfaces of these applications and the structured nature of the documents they manipulate to perform adaptation without modifying the applications. The system is structured in a modular fashion, allowing easy addition of new applications and adaptation policies. Our initial prototype focuses on adaptation to limited bandwidth. It runs on Windows NT, and includes support for a variety of adaptation policies for Microsoft PowerPoint and Internet Explorer 5. We demonstrate that Puppeteer can support complex policies without any modification to the application and with little overhead. To the best of our knowledge, previous implementations of adaptations of this nature have relied on modifying the application. 1
Exploiting Space and Location as a Design Framework for Interactive Mobile Systems
, 2000
"... This paper considers the importance of context in mobile systems. It considers a range of context issues and focus on location as a key issue for mobile systems. A design framework is described consisting of taxonomies of location, mobility, population and device awareness. The design framework info ..."
Abstract
-
Cited by 74 (6 self)
- Add to MetaCart
This paper considers the importance of context in mobile systems. It considers a range of context issues and focus on location as a key issue for mobile systems. A design framework is described consisting of taxonomies of location, mobility, population and device awareness. The design framework informs the construction of a semantic model of space for mobile systems. The semantic model is reflected in a computational model built on a distributed platform that allows contextual information to be shared across a number of mobile devices. The framework supports the design of interactive mobile systems while the platform supports their rapid development.
System Support for Pervasive Applications
- ACM Transactions on Computer Systems
, 2002
"... and have found that it is complete and satisfactory in all respects, and that any and all revisions required by the final examining committee have been made. ..."
Abstract
-
Cited by 65 (2 self)
- Add to MetaCart
and have found that it is complete and satisfactory in all respects, and that any and all revisions required by the final examining committee have been made.
A Proxy Architecture for Reliable Multicast in Heterogeneous Environments
"... IP Multicast has proven to be an effective communication primitive for best effort, large-scale, multi-point audio/video conferencing applications. While the best-effort transport of real-time digital audio/video is a relatively straightforward and well understood problem, many other applications li ..."
Abstract
-
Cited by 47 (9 self)
- Add to MetaCart
IP Multicast has proven to be an effective communication primitive for best effort, large-scale, multi-point audio/video conferencing applications. While the best-effort transport of real-time digital audio/video is a relatively straightforward and well understood problem, many other applications like multicast-based shared whiteboards and shared text editors are more challenging to design because their underlying media require reliable transport, i.e., a "reliable multicast" protocol. The design of scalable end-to-end reliable multicast protocols has unfortunately proven to be an especially hard problem, exacerbated by the enormous degree of network and system heterogeneity present in the Internet. In this paper, we propose to tackle the heterogeneity problem with a hybrid model for reliable multicast that relies in part on end-to-end loss recovery mechanisms and in part on intelligent and application-aware adaptation carried out within the network. In our framework, application-aware agents -- or proxies -- use detailed knowledge of application semantics to hide the effects of heterogeneity from the rest of the system. We present a general architecture for proxy-based reliable multicast called the Reliable Multicast proXy (RMX) model and describe a prototype implementation of an RMX for a shared whiteboard application for hand-held PDAs.

