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38
A New Approach to AllPairs Shortest Paths on RealWeighted Graphs
 Theoretical Computer Science
, 2003
"... We present a new allpairs shortest path algorithm that works with realweighted graphs in the traditional comparisonaddition model. It runs in O(mn+n time, improving on the longstanding bound of O(mn + n log n) derived from an implementation of Dijkstra's algorithm with Fibonacci heaps ..."
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Cited by 44 (3 self)
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We present a new allpairs shortest path algorithm that works with realweighted graphs in the traditional comparisonaddition model. It runs in O(mn+n time, improving on the longstanding bound of O(mn + n log n) derived from an implementation of Dijkstra's algorithm with Fibonacci heaps. Here m and n are the number of edges and vertices, respectively.
Dynamic Ordered Sets with Exponential Search Trees
 Combination of results presented in FOCS 1996, STOC 2000 and SODA
, 2001
"... We introduce exponential search trees as a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. This leads to an optimal bound of O ( √ log n/log log n) for searching and updating a dynamic set of n integer keys i ..."
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Cited by 44 (2 self)
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We introduce exponential search trees as a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. This leads to an optimal bound of O ( √ log n/log log n) for searching and updating a dynamic set of n integer keys in linear space. Here searching an integer y means finding the maximum key in the set which is smaller than or equal to y. This problem is equivalent to the standard text book problem of maintaining an ordered set (see, e.g., Cormen, Leiserson, Rivest, and Stein: Introduction to Algorithms, 2nd ed., MIT Press, 2001). The best previous deterministic linear space bound was O(log n/log log n) due Fredman and Willard from STOC 1990. No better deterministic search bound was known using polynomial space.
Selfimproving algorithms
 in SODA ’06: Proceedings of the seventeenth annual ACMSIAM symposium on Discrete algorithm
"... We investigate ways in which an algorithm can improve its expected performance by finetuning itself automatically with respect to an arbitrary, unknown input distribution. We give such selfimproving algorithms for sorting and computing Delaunay triangulations. The highlights of this work: (i) an al ..."
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Cited by 34 (6 self)
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We investigate ways in which an algorithm can improve its expected performance by finetuning itself automatically with respect to an arbitrary, unknown input distribution. We give such selfimproving algorithms for sorting and computing Delaunay triangulations. The highlights of this work: (i) an algorithm to sort a list of numbers with optimal expected limiting complexity; and (ii) an algorithm to compute the Delaunay triangulation of a set of points with optimal expected limiting complexity. In both cases, the algorithm begins with a training phase during which it adjusts itself to the input distribution, followed by a stationary regime in which the algorithm settles to its optimized incarnation. 1
Integer Priority Queues with Decrease Key in . . .
 STOC'03
, 2003
"... We consider Fibonacci heap style integer priority queues supporting insert and decrease key operations in constant time. We present a deterministic linear space solution that with n integer keys support delete in O(log log n) time. If the integers are in the range [0,N), we can also support delete i ..."
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Cited by 33 (2 self)
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We consider Fibonacci heap style integer priority queues supporting insert and decrease key operations in constant time. We present a deterministic linear space solution that with n integer keys support delete in O(log log n) time. If the integers are in the range [0,N), we can also support delete in O(log log N) time. Even for the special case of monotone priority queues, where the minimum has to be nondecreasing, the best previous bounds on delete were O((log n) 1/(3−ε) ) and O((log N) 1/(4−ε)). These previous bounds used both randomization and amortization. Our new bounds a deterministic, worstcase, with no restriction to monotonicity, and exponentially faster. As a classical application, for a directed graph with n nodes and m edges with nonnegative integer weights, we get single source shortest paths in O(m + n log log n) time, or O(m + n log log C) ifC is the maximal edge weight. The later solves an open problem of Ahuja, Mehlhorn, Orlin, and
Integer sorting in O(n √ log log n) expected time and linear space
 In Proc. 33rd IEEE Symposium on Foundations of Computer Science (FOCS
, 2012
"... We present a randomized algorithm sorting n integers in O(n p log logn) expected time and linear space. This improves the previous O(n log logn) bound by Anderson et al. from STOC’95. As an immediate consequence, if the integers are bounded by U, we can sort them in O(n p log logU) expected time. Th ..."
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Cited by 33 (4 self)
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We present a randomized algorithm sorting n integers in O(n p log logn) expected time and linear space. This improves the previous O(n log logn) bound by Anderson et al. from STOC’95. As an immediate consequence, if the integers are bounded by U, we can sort them in O(n p log logU) expected time. This is the first improvement over the O(n log logU) bound obtained with van Emde Boas ’ data structure from FOCS’75. At the heart of our construction, is a technical deterministic lemma of independent interest; namely, that we split n integers into subsets of size at most pn in linear time and space. This also implies improved bounds for deterministic string sorting and integer sorting without multiplication. 1
Streaming and fully dynamic centralized algorithms for constructing and maintaining sparse spanners
 In International Colloquium on Automata, Languages and Programming
, 2007
"... Abstract. We present a streaming algorithm for constructing sparse spanners and show that our algorithm outperforms significantly the stateoftheart algorithm for this task [20]. Specifically, the processing timeperedge of our algorithm is drastically smaller than that of the algorithm of [20], ..."
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Cited by 20 (3 self)
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Abstract. We present a streaming algorithm for constructing sparse spanners and show that our algorithm outperforms significantly the stateoftheart algorithm for this task [20]. Specifically, the processing timeperedge of our algorithm is drastically smaller than that of the algorithm of [20], and all other efficiency parameters of our algorithm are no greater (and some of them are strictly smaller) than the respective parameters for the stateoftheart algorithm. We also devise a fully dynamic centralized algorithm maintaining sparse spanners. This algorithm has a very small incremental update time, and a nontrivial decremental update time. To our knowledge, this is the first fully dynamic centralized algorithm for maintaining sparse spanners that provides nontrivial bounds on both incremental and decremental update time for a wide range of stretch parameter t. 1
Counting Inversions, Offline Orthogonal Range Counting, and Related Problems
"... We give an O(n √ lg n)time algorithm for counting the number of inversions in a permutation on n elements. This improves a longstanding previous bound of O(n lg n / lg lg n) that followed from Dietz’s data structure [WADS’89], and answers a question of Andersson and Petersson [SODA’95]. As Dietz’s ..."
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Cited by 17 (4 self)
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We give an O(n √ lg n)time algorithm for counting the number of inversions in a permutation on n elements. This improves a longstanding previous bound of O(n lg n / lg lg n) that followed from Dietz’s data structure [WADS’89], and answers a question of Andersson and Petersson [SODA’95]. As Dietz’s result is known to be optimal for the related dynamic rank problem, our result demonstrates a significant improvement in the offline setting. Our new technique is quite simple: we perform a “vertical partitioning ” of a trie (akin to van Emde Boas trees), and use ideas from external memory. However, the technique finds numerous applications: for example, we obtain • in d dimensions, an algorithm to answer n offline orthogonal range counting queries in time O(n lg d−2+1/d n); • an improved construction time for online data structures for orthogonal range counting; • an improved update time for the partial sums problem; • faster Word RAM algorithms for finding the maximum depth in an arrangement of axisaligned rectangles, and for the slope selection problem. As a bonus, we also give a simple (1 + ε)approximation algorithm for counting inversions that runs in linear time, improving the previous O(n lg lg n) bound by Andersson and Petersson.
Delaunay Triangulations in O(sort(n)) Time and More
"... We present several results about Delaunay triangulations (DTs) and convex hulls in transdichotomous and hereditary settings: (i) the DT of a planar point set can be computed in expected time O(sort(n)) on a word RAM, where sort(n) is the time to sort n numbers. We assume that the word RAM supports ..."
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Cited by 15 (6 self)
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We present several results about Delaunay triangulations (DTs) and convex hulls in transdichotomous and hereditary settings: (i) the DT of a planar point set can be computed in expected time O(sort(n)) on a word RAM, where sort(n) is the time to sort n numbers. We assume that the word RAM supports the shuffleoperation in constant time; (ii) if we know the ordering of a planar point set in x and in ydirection, its DT can be found by a randomized algebraic computation tree of expected linear depth; (iii) given a universe U of points in the plane, we construct a data structure D for Delaunay queries: for any P ⊆ U, D can find the DT of P in time O(P  log log U); (iv) given a universe U of points in 3space in general convex position, there is a data structure D for convex hull queries: for any P ⊆ U, D can find the convex hull of P in time O(P (log log U) 2); (v) given a convex polytope in 3space with n vertices which are colored with χ> 2 colors, we can split it into the convex hulls of the individual color classes in time O(n(log log n) 2). The results (i)–(iii) generalize to higher dimensions. We need a wide range of techniques. Most prominently, we describe a reduction from DTs to nearestneighbor graphs that relies on a new variant of randomized incremental constructions using dependent sampling.
Data structures for range minimum queries in multidimensional arrays
 In Proceedings of the 20th Annual ACMSIAM Symposium on Discrete Algorithms
, 2010
"... Given a ddimensional array A with N entries, the Range Minimum Query (RMQ) asks for the minimum element within a contiguous subarray of A. The 1D RMQ problem has been studied intensively because of its relevance to the Nearest Common Ancestor problem and its important use in stringology. If constan ..."
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Given a ddimensional array A with N entries, the Range Minimum Query (RMQ) asks for the minimum element within a contiguous subarray of A. The 1D RMQ problem has been studied intensively because of its relevance to the Nearest Common Ancestor problem and its important use in stringology. If constanttime query answering is required, linear time and space preprocessing algorithms were known for the 1D case, but not for the higher dimensional cases. In this paper, we give the first lineartime preprocessing algorithm for arrays with fixed dimension, such that any range minimum query can be answered in constant time. 1
Persistent Predecessor Search and Orthogonal Point Location on the Word RAM
"... We answer a basic data structuring question (for example, raised by Dietz and Raman back in SODA 1991): can van Emde Boas trees be made persistent, without changing their asymptotic query/update time? We present a (partially) persistent data structure that supports predecessor search in a set of int ..."
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Cited by 13 (4 self)
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We answer a basic data structuring question (for example, raised by Dietz and Raman back in SODA 1991): can van Emde Boas trees be made persistent, without changing their asymptotic query/update time? We present a (partially) persistent data structure that supports predecessor search in a set of integers in {1,..., U} under an arbitrary sequence of n insertions and deletions, with O(log log U) expected query time and expected amortized update time, and O(n) space. The query bound is optimal in U for linearspace structures and improves previous nearO((log log U) 2) methods. The same method solves a fundamental problem from computational geometry: point location in orthogonal planar subdivisions (where edges are vertical or horizontal). We obtain the first static data structure achieving O(log log U) worstcase query time and linear space. This result is again optimal in U for linearspace structures and improves the previous O((log log U) 2) method by de Berg, Snoeyink, and van Kreveld (1992). The same result also holds for higherdimensional subdivisions that are orthogonal binary space partitions, and for certain nonorthogonal planar subdivisions such as triangulations without small angles. Many geometric applications follow, including improved query times for orthogonal range reporting for dimensions ≥ 3 on the RAM. Our key technique is an interesting new vanEmdeBoas–style recursion that alternates between two strategies, both quite simple.