Results 1 - 10
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45
Arrangements and Their Applications
- Handbook of Computational Geometry
, 1998
"... The arrangement of a finite collection of geometric objects is the decomposition of the space into connected cells induced by them. We survey combinatorial and algorithmic properties of arrangements of arcs in the plane and of surface patches in higher dimensions. We present many applications of arr ..."
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Cited by 72 (17 self)
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The arrangement of a finite collection of geometric objects is the decomposition of the space into connected cells induced by them. We survey combinatorial and algorithmic properties of arrangements of arcs in the plane and of surface patches in higher dimensions. We present many applications of arrangements to problems in motion planning, visualization, range searching, molecular modeling, and geometric optimization. Some results involving planar arrangements of arcs have been presented in a companion chapter in this book, and are extended in this chapter to higher dimensions. Work by P.A. was supported by Army Research Office MURI grant DAAH04-96-1-0013, by a Sloan fellowship, by an NYI award, and by a grant from the U.S.-Israeli Binational Science Foundation. Work by M.S. was supported by NSF Grants CCR-91-22103 and CCR-93-11127, by a Max-Planck Research Award, and by grants from the U.S.-Israeli Binational Science Foundation, the Israel Science Fund administered by the Israeli Ac...
Range Searching
, 1996
"... Range searching is one of the central problems in computational geometry, because it arises in many applications and a wide variety of geometric problems can be formulated as a range-searching problem. A typical range-searching problem has the following form. Let S be a set of n points in R d , an ..."
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Cited by 66 (2 self)
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Range searching is one of the central problems in computational geometry, because it arises in many applications and a wide variety of geometric problems can be formulated as a range-searching problem. A typical range-searching problem has the following form. Let S be a set of n points in R d , and let R be a family of subsets; elements of R are called ranges . We wish to preprocess S into a data structure so that for a query range R, the points in S " R can be reported or counted efficiently. Typical examples of ranges include rectangles, halfspaces, simplices, and balls. If we are only interested in answering a single query, it can be done in linear time, using linear space, by simply checking for each point p 2 S whether p lies in the query range.
Evaluation of Collision Detection Methods for Virtual Reality Fly-Throughs
- In Canadian Conference on Computational Geometry
, 1995
"... We consider the problem of preprocessing a scene of polyhedral models in order to perform collision detection very efficiently for an object that moves amongst obstacles. This problem is of central importance in virtual reality applications, where it is necessary to check for collisions at real-time ..."
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Cited by 61 (7 self)
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We consider the problem of preprocessing a scene of polyhedral models in order to perform collision detection very efficiently for an object that moves amongst obstacles. This problem is of central importance in virtual reality applications, where it is necessary to check for collisions at real-time rates. We give an algorithm for collision detection that is based on the use of a mesh (tetrahedralization) of the free space that has (hopefully) low stabbing number. The algorithm has been implemented and tested, and we give experimental results comparing its performance against three other algorithms that we implemented, based on standard data structures. A preliminary version of this paper appeared in the proceedings of the 7 th Canad. Conf. Computat. Geometry, Qu'ebec, Aug 10--13, 1995. y held@ams.sunysb.edu; Supported by NSF Grant DMS-9312098. On sabbatical leave from Universitat Salzburg, Salzburg, Austria. z jklosow@ams.sunysb.edu; Supported by NSF grants ECSE-8857642 and C...
Output-Sensitive Results on Convex Hulls, Extreme Points, and Related Problems
, 1996
"... . We use known data structures for ray-shooting and linear-programming queries to derive new output-sensitive results on convex hulls, extreme points, and related problems. We show that the f -face convex hull of an n-point set P in a fixed dimension d # 2 can be constructed in O(n log f + (nf) ..."
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Cited by 60 (12 self)
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. We use known data structures for ray-shooting and linear-programming queries to derive new output-sensitive results on convex hulls, extreme points, and related problems. We show that the f -face convex hull of an n-point set P in a fixed dimension d # 2 can be constructed in O(n log f + (nf) 1-1/(#d/2#+1) log O(1) n) time; this is optimal if f = O(n 1/#d/2# / log K n) for some sufficiently large constant K . We also show that the h extreme points of P can be computed in O(n log O(1) h + (nh) 1-1/(#d/2#+1) log O(1) n) time. These results are then applied to produce an algorithm that computes the vertices of all the convex layers of P in O(n 2-# ) time for any constant #<2/(#d/2# 2 + 1). Finally, we obtain improved time bounds for other problems including levels in arrangements and linear programming with few violated constraints. In all of our algorithms the input is assumed to be in general position. 1. Introduction Let P be a set of n points in d-dimen...
Approximate Nearest Neighbor Queries Revisited
, 1998
"... This paper proposes new methods to answer approximate nearest neighbor queries on a set of n points in d-dimensional Euclidean space. For any fixed constant d, a data structure with O(" (1\Gammad)=2 n log n) preprocessing time and O(" (1\Gammad)=2 log n) query time achieves approximation factor ..."
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Cited by 51 (3 self)
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This paper proposes new methods to answer approximate nearest neighbor queries on a set of n points in d-dimensional Euclidean space. For any fixed constant d, a data structure with O(" (1\Gammad)=2 n log n) preprocessing time and O(" (1\Gammad)=2 log n) query time achieves approximation factor 1 + " for any given 0 ! " ! 1; a variant reduces the "-dependence by a factor of " \Gamma1=2 . For any arbitrary d, a data structure with O(d 2 n log n) preprocessing time and O(d 2 log n) query time achieves approximation factor O(d 3=2 ). Applications to various proximity problems are discussed. 1 Introduction Let P be a set of n point sites in d-dimensional space IR d . In the well-known post office problem, we want to preprocess P into a data structure so that a site closest to a given query point q (called the nearest neighbor of q) can be found efficiently. Distances are measured under the Euclidean metric. The post office problem has many applications within computational...
Query-Sensitive Ray Shooting
- IN PROC. 10TH ANNU. ACM SYMPOS. COMPUT. GEOM
, 1994
"... Ray (segment) shooting is the problem of determining the first intersection between a ray (directed line segment) and a collection of polygonal or polyhedral obstacles. In order to process queries efficiently, the set of obstacle polyhedra is usually preprocessed into a data structure. In this pa ..."
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Cited by 48 (10 self)
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Ray (segment) shooting is the problem of determining the first intersection between a ray (directed line segment) and a collection of polygonal or polyhedral obstacles. In order to process queries efficiently, the set of obstacle polyhedra is usually preprocessed into a data structure. In this paper, we propose a query-sensitive data structure for ray shooting, which means that the performance of our data structure depends on the "local" geometry of obstacles near the query segment. We measure the complexity of the local geometry near the segment by a parameter called the simple cover complexity , denoted by scc(s) for a segment s. Our data structure consists of a subdivision that partitions the space into a collection of polyhedral cells of O(1) complexity. We answer a segment shooting query by walking along the segment through the subdivision. Our first result is that, for any fixed dimension d, there exists a simple hierarchical subdivision in which no query segment s int...
Geometric Range Searching
, 1994
"... In geometric range searching, algorithmic problems of the following type are considered: Given an n-point set P in the plane, build a data structure so that, given a query triangle R, the number of points of P lying in R can be determined quickly. Problems of this type are of crucial importance in c ..."
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Cited by 46 (2 self)
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In geometric range searching, algorithmic problems of the following type are considered: Given an n-point set P in the plane, build a data structure so that, given a query triangle R, the number of points of P lying in R can be determined quickly. Problems of this type are of crucial importance in computational geometry, as they can be used as subroutines in many seemingly unrelated algorithms. We present a survey of results and main techniques in this area.
Vertical Decomposition of Shallow Levels in 3-Dimensional Arrangements and Its Applications
- SIAM J. Comput
, 1996
"... Let F be a collection of n bivariate algebraic functions of constant maximum degree. We show that the combinatorial complexity of the vertical decomposition of the k-level of the arrangement A(F) is O(k 3+" /(n=k)), for any " ? 0, where /(r) is the maximum complexity of the lower envelope of a ..."
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Cited by 45 (10 self)
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Let F be a collection of n bivariate algebraic functions of constant maximum degree. We show that the combinatorial complexity of the vertical decomposition of the k-level of the arrangement A(F) is O(k 3+" /(n=k)), for any " ? 0, where /(r) is the maximum complexity of the lower envelope of a subset of at most r functions of F . This bound is nearly optimal in the worst case, and implies the existence of shallow cuttings, in the sense of [51], of small size in arrangements of bivariate algebraic functions. We also present numerous applications of these results, including: (i) data structures for several generalized three-dimensional range searching problems; (ii) dynamic data structures for planar nearest and farthest neighbor searching under various fairly general distance functions; (iii) an improved (near-quadratic) algorithm for minimum-weight bipartite Euclidean matching in the plane; and (iv) efficient algorithms for certain geometric optimization problems in static...
New Lower Bounds for Hopcroft's Problem
, 1996
"... We establish new lower bounds on the complexity of the following basic geometric problem, attributed to John Hopcroft: Given a set of n points and m hyperplanes in R d , is any point contained in any hyperplane? We define a general class of partitioning algorithms, and show that in the worst cas ..."
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Cited by 32 (6 self)
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We establish new lower bounds on the complexity of the following basic geometric problem, attributed to John Hopcroft: Given a set of n points and m hyperplanes in R d , is any point contained in any hyperplane? We define a general class of partitioning algorithms, and show that in the worst case, for all m and n, any such algorithm requires time #(n log m+n 2/3 m 2/3 +m log n) in two dimensions, or #(n log m+n 5/6 m 1/2 +n 1/2 m 5/6 + m log n) in three or more dimensions. We obtain slightly higher bounds for the counting version of Hopcroft's problem in four or more dimensions. Our planar lower bound is within a factor of 2 O(log # (n+m)) of the best known upper bound, due to Matousek. Previously, the best known lower bound, in any dimension, was #(n log m + m log n). We develop our lower bounds in two stages. First we define a combinatorial representation of the relative order type of a set of points and hyperplanes, called a monochromatic cover, and derive low...
Primal Dividing and Dual Pruning: Output-Sensitive Construction of 4-d Polytopes and 3-d Voronoi Diagrams
, 1997
"... In this paper, we give an algorithm for output-sensitive construction of an f-face convex hull of a set of n points in general position in E 4 . Our algorithm runs in O((n + f)log 2 f) time and uses O(n + f) space. This is the first algorithm within a polylogarithmic factor of optimal O(n log f ..."
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Cited by 27 (2 self)
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In this paper, we give an algorithm for output-sensitive construction of an f-face convex hull of a set of n points in general position in E 4 . Our algorithm runs in O((n + f)log 2 f) time and uses O(n + f) space. This is the first algorithm within a polylogarithmic factor of optimal O(n log f + f) time over the whole range of f . By a standard lifting map, we obtain outputsensitive algorithms for the Voronoi diagram or Delaunay triangulation in E 3 and for the portion of a Voronoi diagram that is clipped to a convex polytope. Our approach simplifies the "ultimate convex hull algorithm" of Kirkpatrick and Seidel in E 2 and also leads to improved output-sensitive results on constructing convex hulls in E d for any even constant d ? 4. 1 Introduction Geometric structures induced by n points in Euclidean d-dimensional space, such as the convex hull, Voronoi diagram, or Delaunay triangulation, can be of larger size than the point set that defines them. In many practical situat...

