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APPERLEY M.: A review and taxonomy of distortion-oriented presentation techniques (1994)

by Y LEUNG
Venue:ACM Trans. CHI
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A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies

by John Lamping, Ramana Rao, Peter Pirolli - SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI '95) , 1995
"... We present a new focus+context (fisheye) technique for visualizing and manipulating large hierarchies. Our technique assigns more display space to a portion of the hierarchy while still embedding it in the context of the entire hierarchy. The essence of this scheme is to lay out the hierarchy in a ..."
Abstract - Cited by 299 (1 self) - Add to MetaCart
We present a new focus+context (fisheye) technique for visualizing and manipulating large hierarchies. Our technique assigns more display space to a portion of the hierarchy while still embedding it in the context of the entire hierarchy. The essence of this scheme is to lay out the hierarchy in a uniform way on a hyperbolic plane and map this plane onto a circular display region. This supports a smooth blending between focus and context, as well as continuous redirection of the focus. We have developed effective procedures for manipulating the focus using pointer clicks as well as interactive dragging, and for smoothly animating transitions across such manipulation. A laboratory experiment comparing the hyperbolic browser with a conventional hierarchy browser was conducted.

Graph Visualization and Navigation in Information Visualization: a Survey

by Ivan Herman, Ieee Cs Society, Guy Melançon, M. Scott Marshall - IEEE Transactions on Visualization and Computer Graphics , 2000
"... This is a survey on graph visualization and navigation techniques, as used in information visualization. Graphs appear in numerous applications such as web browsing, state--transition diagrams, and data structures. The ability to visualize and to navigate in these potentially large, abstract graphs ..."
Abstract - Cited by 250 (3 self) - Add to MetaCart
This is a survey on graph visualization and navigation techniques, as used in information visualization. Graphs appear in numerous applications such as web browsing, state--transition diagrams, and data structures. The ability to visualize and to navigate in these potentially large, abstract graphs is often a crucial part of an application. Information visualization has specific requirements, which means that this survey approaches the results of traditional graph drawing from a different perspective. Index Terms---Information visualization, graph visualization, graph drawing, navigation, focus+context, fish--eye, clustering. 1

Prefuse: a Toolkit for Interactive Information Visualization

by Jeffrey Heer - In CHI ’05: Proceedings of the SIGCHI conference on Human factors in computing systems , 2005
"... Although information visualization (infovis) technologies have proven indispensable tools for making sense of complex data, wide-spread deployment has yet to take hold, as successful infovis applications are often difficult to author and require domain-specific customization. To address these issues ..."
Abstract - Cited by 161 (4 self) - Add to MetaCart
Although information visualization (infovis) technologies have proven indispensable tools for making sense of complex data, wide-spread deployment has yet to take hold, as successful infovis applications are often difficult to author and require domain-specific customization. To address these issues, we have created prefuse, a software framework for creating dynamic visualizations of both structured and unstructured data. prefuse provides theoretically-motivated abstractions for the design of a wide range of visualization applications, enabling programmers to string together desired components quickly to create and customize working visualizations. To evaluate prefuse we have built both existing and novel visualizations testing the toolkit's flexibility and performance, and have run usability studies and usage surveys finding that programmers find the toolkit usable and effective.

Information visualization and visual data mining

by Daniel A. Keim - IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS , 2002
"... Never before in history has data been generated at such high volumes as it is today. Exploring and analyzing the vast volumes of data is becoming increasingly difficult. Information visualization and visual data mining can help to deal with the flood of information. The advantage of visual data expl ..."
Abstract - Cited by 132 (6 self) - Add to MetaCart
Never before in history has data been generated at such high volumes as it is today. Exploring and analyzing the vast volumes of data is becoming increasingly difficult. Information visualization and visual data mining can help to deal with the flood of information. The advantage of visual data exploration is that the user is directly involved in the data mining process. There are a large number of information visualization techniques which have been developed over the last decade to support the exploration of large data sets. In this paper, we propose a classification of information visualization and visual data mining techniques which is based on the data type to be visualized, the visualization technique, and the interaction and distortion technique. We exemplify the classification using a few examples, most of them referring to techniques and systems presented in this special section.

Cognitive Design Elements to Support the Construction of a Mental Model during Software Visualization

by M.-A. D. Storey, F. D. Fracchia, H. A. Müller , 1997
"... The scope of software visualization tools which exist for the navigation, analysis and presentation of software information varies widely. One class of tools, which we refer to as software exploration tools, provide graphical representations of software structures linked to textual views of the prog ..."
Abstract - Cited by 112 (9 self) - Add to MetaCart
The scope of software visualization tools which exist for the navigation, analysis and presentation of software information varies widely. One class of tools, which we refer to as software exploration tools, provide graphical representations of software structures linked to textual views of the program source code and documentation. This paper describes a hierarchy of cognitive issues which should be considered during the design of a software exploration tool. The hierarchy of cognitive design elements is derived through the examination of program comprehension cognitive models. Examples of how existing tools address each of these issues are provided.

Designing pixel-oriented visualization techniques: Theory and applications

by Daniel A. Keim - IEEE Transactions on Visualization and Computer Graphics , 2000
"... AbstractÐVisualization techniques are ofincreasing importance in exploring and analyzing large amounts ofmultidimensional information. One important class of visualization techniques which is particularly interesting for visualizing very large multidimensional data sets is the class ofthe pixel-orie ..."
Abstract - Cited by 68 (6 self) - Add to MetaCart
AbstractÐVisualization techniques are ofincreasing importance in exploring and analyzing large amounts ofmultidimensional information. One important class of visualization techniques which is particularly interesting for visualizing very large multidimensional data sets is the class ofthe pixel-oriented techniques. The basic idea ofpixel-oriented visualization techniques is to represent as many data objects as possible on the screen at the same time by mapping each data value to a pixel ofthe screen and arranging the pixels adequately. A number of different pixel-oriented visualization techniques have been proposed in recent years and it has been shown that the techniques are useful for visual data exploration in a number of different application contexts. In this paper, we discuss a number ofissues which are ofhigh importance in developing pixel-oriented visualization techniques. The major goal ofthis article is to provide a formal basis of pixel-oriented visualization techniques and show that the design decisions in developing them can be seen as solutions ofwell-defined optimization problems. This is true for the mapping ofthe data values to colors, the arrangement ofpixels inside the subwindows, the shape ofthe subwindows, and the ordering ofthe dimension subwindows. The paper also discusses the design issues of special variants of pixel-oriented techniques for visualizing large spatial data sets. The optimization functions for the mentioned design decisions are important for the effectiveness of the resulting visualizations. We show this by evaluating the optimization functions and comparing it the results to the visualization obtained in a number of different application. Index TermsÐInformation visualization, visualizing large data sets, visualizing multidimensional and multivariate data, visual data exploration, visual data mining. 1

Extending Distortion Viewing from 2D to 3D

by M. Sheelagh T. Carpendale , 1997
"... This article addresses visual exploration of 3D information layouts. Several visual exploration techniques have been proposed for 2D information layouts. Many of these try to take advantage of humans' natural visual pattern-recognition abilities to understand global relationships while simultaneousl ..."
Abstract - Cited by 62 (4 self) - Add to MetaCart
This article addresses visual exploration of 3D information layouts. Several visual exploration techniques have been proposed for 2D information layouts. Many of these try to take advantage of humans' natural visual pattern-recognition abilities to understand global relationships while simultaneously integrating this knowledge with local details. This desire for detail-incontext views (also called fisheye, multiscale, and distortion views) has fueled considerable research in the development of distortion viewing tools. Generally, these tools provide

A Framework for Unifying Presentation Space

by M. S. T. Carpendale, Catherine Montagnese - In UIST 2001, ACM , 2001
"... Making effective use of the available display space has long been a fundamental issue in user interface design. We live in a time of rapid advances in available CPU power and memory. However, the common sizes of our computational display spaces have only minimally increased or in some cases, such as ..."
Abstract - Cited by 61 (5 self) - Add to MetaCart
Making effective use of the available display space has long been a fundamental issue in user interface design. We live in a time of rapid advances in available CPU power and memory. However, the common sizes of our computational display spaces have only minimally increased or in some cases, such as hand held devices, actually decreased. In addition, the size and scope of the information spaces we wish to explore are also expanding. Representing vast amounts of information on our relatively small screens has become increasingly problematic and has been associated with problems in navigation, interpretation and recognition. User interface research has proposed several differing presentation approaches to address these problems. These methods create displays that vary considerably, visually and algorithmically. We present a unified framework that provides a way of relating seemingly distinct methods, facilitating the inclusion of more than one presentation method in a single interface. Furthermore, it supports extrapolation between the presentation methods it describes. Of particular interest are the presentation possibilities that exist in the ranges between various distortion presentations, magnified insets and detail-in-context presentations, and between detail-incontext presentations and a full-zooming environment. This unified framework offers a geometric presentation library in which presentation variations are available independently of the mode of graphic representation. The intention is to promote the ease of exploration and experimentation into the use of varied presentation combinations.

Which Way Now? Analysing and Easing Inadequacies in WWW Navigation

by Andy Cockburn, Steve Jones - International Journal of Human-Computer Studies , 2000
"... This paper examines the usability of the hypertext navigation facilities provided by World Wide Web client applications. A notation is defined to represent the user's navigational acts and the resultant system states. The notation is used to report potential, or `theoretical,' problems in the mod ..."
Abstract - Cited by 57 (9 self) - Add to MetaCart
This paper examines the usability of the hypertext navigation facilities provided by World Wide Web client applications. A notation is defined to represent the user's navigational acts and the resultant system states. The notation is used to report potential, or `theoretical,' problems in the models of navigation supported by three web client applications. A usability study confirms that these problems emerge in actual use, and demonstrates that incorrect user models of the clients' facilities are common. A usability analysis identifies inadequacies in the clients' interfaces. Motivated by the analysis of usability problems, we propose extensions to the design of WWW client applications. These proposals are demonstrated by our system WebNetwhich uses dynamic graphical overview diagrams to extend the navigational facilities of conventional World Wide Web client applications. Related work on graphical overview diagrams for web navigation is reviewed. 1 Introduction The small...

Improving Focus Targeting in Interactive Fisheye Views

by Carl Gutwin , 2002
"... Fisheye views allow people to see both a focus region and the surrounding context in the same window. However, the magnification effects of the fisheye lens can cause several problems for users. One of these is focus-targeting, where a user moves the focus to a new location. Magnification makes focu ..."
Abstract - Cited by 56 (4 self) - Add to MetaCart
Fisheye views allow people to see both a focus region and the surrounding context in the same window. However, the magnification effects of the fisheye lens can cause several problems for users. One of these is focus-targeting, where a user moves the focus to a new location. Magnification makes focus-targeting difficult because objects appear to move as the focus point approaches them. This paper examines how the distortion of a fisheye view affects focus-targeting performance, and present a technique called speed-coupled flattening (SCF) as a way to improve focus targeting in distortion-oriented views. SCF dynamically reduces the distortion level of a fisheye based on pointer velocity and acceleration. In an experiment, the technique resulted in significant reductions in both targeting time and targeting errors. By adjusting distortion based on the user's activity, we can improve usability without requiring the user to manipulate any additional view controls.
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