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Npsnet: A network software architecture for large scale virtual environments
- Presence
, 1994
"... This paper explores the issues involved in designing and developing network software architectures for large scale virtual environments. We present our ideas in the context of NPSNET-IV, the first 3D virtual environment that incorporates both the IEEE 1278 Distributed Interactive Simulation (DIS) ap ..."
Abstract
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Cited by 202 (7 self)
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This paper explores the issues involved in designing and developing network software architectures for large scale virtual environments. We present our ideas in the context of NPSNET-IV, the first 3D virtual environment that incorporates both the IEEE 1278 Distributed Interactive Simulation (DIS) application protocol and the IP Multicast network protocol for multi-player simulation over the Internet.
A Taxonomy for Networked Virtual Environments
, 1997
"... The development of multi-user networked virtual worlds has become a major area of interest in the computer and communications fields. However, there has been little effort to provide a coherent framework for understanding distributed virtual environments (VEs). In this paper we discuss VEs in the co ..."
Abstract
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Cited by 86 (2 self)
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The development of multi-user networked virtual worlds has become a major area of interest in the computer and communications fields. However, there has been little effort to provide a coherent framework for understanding distributed virtual environments (VEs). In this paper we discuss VEs in the context of how communications, views, data, and processes are distributed while emphasizing those aspects critical to scaling environments. We find most of the systems described in this paper scale to accommodate a handful of users. We also discuss why systems which demand strong data consistency, causality, and reliable communications at the same time while supporting real-time interaction are not likely to scale very well. Furthermore, if the systems are to be geographically dispersed, then highspeed, multicast communication is required. . KEYWORDS: Virtual Reality, Distributed Interactive Simulation, Internet Protocol Multicast, Distributed Interactive Entertainment, Large-scale Virtual E...
Dissertation
"... (Maximum 200 words) 14. SUBJECT TERMS 17. SECURITY CLASSIFICATION OF REPORT 18. SECURITY CLASSIFICATION OF THIS PAGE 19. SECURITY CLASSIFICATION OF ABSTRACT 15. NUMBER OF PAGES 16. PRICE CODE 20. LIMITATION OF ABSTRACT 5. FUNDING NUMBERS i Macedonia, Michael R June 1995 Dissertation U ..."
Abstract
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(Maximum 200 words) 14. SUBJECT TERMS 17. SECURITY CLASSIFICATION OF REPORT 18. SECURITY CLASSIFICATION OF THIS PAGE 19. SECURITY CLASSIFICATION OF ABSTRACT 15. NUMBER OF PAGES 16. PRICE CODE 20. LIMITATION OF ABSTRACT 5. FUNDING NUMBERS i Macedonia, Michael R June 1995 Dissertation Unclassified Unclassified Unlimited Unclassified ANETWORKSOFTWAREARCHITECTUREFORLARGE-SCALE VIRTUAL ENVIRONMENTS (U) Naval Postgraduate School Monterey, CA 93943-5000 The views expressed in this thesis are those of the author and do not reflect the official policy or position of the Department of Defense or the United States Government. Approved for public release; distribution is unlimited. We present a network software architecture for solving the problem of scaling large distributed simulations. The motivation for our effort is to expand the capability of virtual environments to serve large numbers (more than 1,000) of simultaneous users. The fundamental idea of our approach is t...

