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70
Dynamics of Random Early Detection
, 1997
"... In this paper we evaluate the effectiveness of Random Early Detection (RED) over traffic types categorized as nonadaptive, fragile and robust, according to their responses to congestion. We point out that RED allows unfair bandwidth sharing when a mixture of the three traffic types shares a link. Th ..."
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Cited by 368 (1 self)
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In this paper we evaluate the effectiveness of Random Early Detection (RED) over traffic types categorized as nonadaptive, fragile and robust, according to their responses to congestion. We point out that RED allows unfair bandwidth sharing when a mixture of the three traffic types shares a link. This unfairness is caused by the fact that at any given time RED imposes the same loss rate on all flows, regardless of their bandwidths. We propose Flow Random Early Drop (FRED), a modified version of RED. FRED uses per-active-flow accounting to impose on each flow a loss rate that depends on the flow's buffer use. We show that FRED provides better protection than RED for adaptive (fragile and robust) flows. In addition, FRED is able to isolate non-adaptive greedy traffic more effectively. Finally, we present a "two-packet-buffer" gateway mechanism to support a large number of flows without incurring additional queueing delays inside the network. These improvements are demonstrated by simulation of TCP and UDP traffic. FRED
RAP: An end-to-end rate-based congestion control mechanism for realtime streams in the internet
- in Proceedings of IEEE INFOCOM ’99
, 1999
"... Abstract-End-to-end congestion control mechanisms have been critical to the robustness and stability of the Internet. Most of today’s Internet trafftc is TCP, and we expect this to remain so in the future. Thus, having “TCP-friendly ” behavior is crucial for new applications. However, the emergence ..."
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Cited by 345 (20 self)
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Abstract-End-to-end congestion control mechanisms have been critical to the robustness and stability of the Internet. Most of today’s Internet trafftc is TCP, and we expect this to remain so in the future. Thus, having “TCP-friendly ” behavior is crucial for new applications. However, the emergence of non-congestion-controlled realtime applications threatens unfairness to competing TCP traffic and possible congestion collapse. We present an end-to-end TCP-friendly Rate Adaptation Protocol (RAP), which employs an additive-increase, multiplicativedecrease (AIMD) algorithm. It is well suited for unicast playback of realtime streams and other semi-reliable rate-based applications. Its primary goal is to be fair and TCP-friendly while separating network congestion control from application-level reliability. We evaluate RAP through extensive simulation, and conclude that bandwidth is usually evenly shared between TCP and RAP traffic. Unfairness to TCP traffic is directly determined by how TCP diverges from the AIMD algorithm. Basic RAP behaves in a TCPfriendly fashion in a wide range of likely conditions, but we also devised a fine-grain rate adaptation mechanism to extend this range further. Finally, we show that deploying RED queue management can result in an ideal fairness between TCP and RAP traffic. I.
Sizing Router Buffers
- IN PROCEEDINGS OF ACM SIGCOMM
, 2004
"... All Internet routers contain buffers to hold packets during times of congestion. Today, the size of the buffers is determined by the dynamics of TCP's congestion control algorithm. In particular, the goal is to make sure that when a link is congested, it is busy 100% of the time; which is equivalent ..."
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Cited by 194 (14 self)
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All Internet routers contain buffers to hold packets during times of congestion. Today, the size of the buffers is determined by the dynamics of TCP's congestion control algorithm. In particular, the goal is to make sure that when a link is congested, it is busy 100% of the time; which is equivalent to making sure its buffer never goes empty. A widely used rule-of-thumb states that each link needs a buffer of size B = RTT C, where RTT is the average round-trip time of a flow passing across the link, and C is the data rate of the link. For example, a 10Gb/s router linecard needs approximately 250ms 10Gb/s = 2.5Gbits of buffers; and the amount of buffering grows linearly with the line-rate. Such large buffers are challenging for router manufacturers, who must use large, slow, off-chip DRAMs. And queueing delays can be long, have high variance, and may destabilize the congestion control algorithms. In this paper we argue that the rule-of-thumb (B = RTT is now outdated and incorrect for backbone routers. This is because of the large number of flows (TCP connections) multiplexed together on a single backbone link. Using theory, simulation and experiments on a network of real routers, we show that a link with n flows requires no more than B = (RTT # n, for long-lived or short-lived TCP flows. The consequences on router design are enormous: A 2.5Gb/s link carrying 10,000 flows could reduce its buffers by 99% with negligible difference in throughput; and a 10Gb/s link carrying 50,000 flows requires only 10Mbits of buffering, which can easily be implemented using fast, on-chip SRAM.
BLUE: A New Class of Active Queue Management Algorithms
, 1999
"... In order to stem the increasing packet loss rates caused by an exponential increase in network traffic, the IETF is considering the deployment of active queue management techniques such as RED [13]. While active queue management can potentially reduce packet loss rates in the Internet, this paper sh ..."
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Cited by 137 (13 self)
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In order to stem the increasing packet loss rates caused by an exponential increase in network traffic, the IETF is considering the deployment of active queue management techniques such as RED [13]. While active queue management can potentially reduce packet loss rates in the Internet, this paper shows that current techniques are ineffective in preventing high loss rates. The inherent problem with these queue management algorithms is that they all use queue lengths as the indicator of the severity of congestion.
Enhancing TCP's Loss Recovery Using Limited Transmit
, 2000
"... This document proposes a new TCP mechanism that can be used to more effectively recover lost segments when a connection's congestion window is small, or when a large number of segments are lost in a single transmission window. The "Limited Transmit" algorithm calls for sending a new data segment ..."
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Cited by 98 (16 self)
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This document proposes a new TCP mechanism that can be used to more effectively recover lost segments when a connection's congestion window is small, or when a large number of segments are lost in a single transmission window. The "Limited Transmit" algorithm calls for sending a new data segment in response to each of the first two duplicate acknowledgments that arrive at the sender. Transmitting these segments increases the probability that TCP can recover from a single lost segment using the fast retransmit algorithm, rather than using a costly retransmission timeout. Limited Transmit can be used both in conjunction with, and in the absence of, the TCP selective acknowledgment (SACK) mechanism [RFC2018]. 1 Introduction A number of researchers have observed that TCP's loss recovery strategies do not work well when the congestion window at a TCP sender is small. This can happen, for instance, because there is only a limited amount of data to send, or because of the limit...
Stochastic Fair Blue: A Queue Management Algorithm for Enforcing Fairness
"... Blue(SFB), a novel technique for enforcing fairness among a large number of flows. SFB scalably detects and rate-limits non-responsive flows through the use of a marking probability derived from the BLUE queue management algorithm and a Bloom filter. Using analysis and simulation, SFB is shown to ef ..."
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Cited by 85 (6 self)
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Blue(SFB), a novel technique for enforcing fairness among a large number of flows. SFB scalably detects and rate-limits non-responsive flows through the use of a marking probability derived from the BLUE queue management algorithm and a Bloom filter. Using analysis and simulation, SFB is shown to effectively handle non-responsive flows using an extremely small amount of state information.
TCP Performance in Wireless Multi-hop Networks
, 1999
"... In this study we investigate the interaction between TCP and MAC layer in a wireless multi-hop network. Using simulation, we provide new insight into two critical problems of TCP over wireless multi-hop. The first is the conflict between TCP data packets and TCP ACKs, which causes performance to deg ..."
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Cited by 81 (6 self)
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In this study we investigate the interaction between TCP and MAC layer in a wireless multi-hop network. Using simulation, we provide new insight into two critical problems of TCP over wireless multi-hop. The first is the conflict between TCP data packets and TCP ACKs, which causes performance to degrade for window sizes greater than 1 packet. The second is the interaction between TCP and MAC layer backoff timers which causes severe unfairness and capture conditions. We show that these effects are particularly pronounced in two families of MAC protocols that have been extensively used in ad-hoc network simulation and implementations, namely CSMA and FAMA (a descendent of MACA). We then demonstrate that these problems are in part overcome by using MACAW, a MAC layer protocol which extends MACA by adding link level ACKs and a less aggressive backoff policy. We argue that link level protection, backoff policy and selective queue scheduling are critical elements for efficient and fair opera...
TCP Nice: A Mechanism for Background Transfers
, 2002
"... background transfers transfers of data that humans are not waiting for to improve availability, reliability, latency or consistency. However, given the rapid fluctuations of available network bandwidth and changing resource costs due to technology trends, hand tuning the aggressiveness of background ..."
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Cited by 77 (12 self)
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background transfers transfers of data that humans are not waiting for to improve availability, reliability, latency or consistency. However, given the rapid fluctuations of available network bandwidth and changing resource costs due to technology trends, hand tuning the aggressiveness of background transfers risks (1) complicating applications, (2) being too aggressive and interfering with other applications, and (3) being too timid and not gaining the benefits of background transfers. Our goal is for the operating system to manage network resources in order to provide a simple abstraction of near zero-cost background transfers. Our system, TCP Nice, can provably bound the interference inflicted by background flows on foreground flows in a restricted network model. And our microbenchmarks and case study applications suggest that in practice it interferes little with foreground flows, reaps a large fraction of spare network bandwidth, and simplifies application construction and deployment. For example, in our prefetching case study application, aggressive prefetching improves demand performance by a factor of three when Nice manages resources; but the same prefetching hurts demand performance by a factor of six under standard network congestion control.
The BLUE Active Queue Management Algorithms
, 2002
"... In order to stem the increasing packet loss rates caused by an exponential increase in network traffic, the IETF has been considering the deployment of active queue management techniques such as RED [14]. While active queue management can potentially reduce packet loss rates in the Internet, we show ..."
Abstract
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Cited by 40 (1 self)
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In order to stem the increasing packet loss rates caused by an exponential increase in network traffic, the IETF has been considering the deployment of active queue management techniques such as RED [14]. While active queue management can potentially reduce packet loss rates in the Internet, we show that current techniques are ineffective in preventing high loss rates. The inherent problem with these queue management algorithms is that they use queue lengths as the indicator of the severity of congestion. In light of this observation, a fundamentally different active queue management algorithm, called BLUE, is proposed, implemented and evaluated. BLUE uses packet loss and link idle events to manage congestion. Using both simulation and controlled experiments, BLUE is shown to perform significantly better than RED both in terms of packet loss rates and buffer size requirements in the network. As an extension to BLUE, a novel technique based on Bloom filters [2] is described for enforcing fairness among a large number of flows. In particular, we propose and evaluate Stochastic Fair BLUE (SFB), a queue management algorithm which can identify and rate-limit non-responsive flows using a very small amount of state information. I.
TCP over wireless multihop protocols: Simulation and experiments
, 1999
"... In this study we investigate the interaction between TCP and MAC layer in a wireless multi-hop network. This type of network has traditionally found applications in the military (automated battlefield), law enforcement (search and rescue) and disaster recovery (flood, earthquake), where there is no ..."
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Cited by 36 (8 self)
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In this study we investigate the interaction between TCP and MAC layer in a wireless multi-hop network. This type of network has traditionally found applications in the military (automated battlefield), law enforcement (search and rescue) and disaster recovery (flood, earthquake), where there is no fixed wired infrastructure. More recently, wireless "ad-hoc" multi-hop networks have been proposed for nomadic computing applications. Key requirements in all the above applications are reliable data transfer and congestion control, features that are generally supported by TCP. Unfortunately, TCP performs on wireless in a much less predictable way than on wired protocols. Using simulation, we provide new insight into two critical problems of TCP over wireless multi-hop. The first is the conflict between data packets and ACKs, which causes TCP performance to degrade for window sizes greater than 1 packet. The second is the interaction between MAC and TCP layer backoff timers which causes severe unfairness and capture conditions. In the paper, we identify these problems in several representative simulation runs on various topologies and traffic patterns and indicate possible remedies to improve TCP efficiency over a wireless multi-hop network. 1.

