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148
A survey of generalpurpose computation on graphics hardware
, 2007
"... The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the l ..."
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Cited by 319 (16 self)
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The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the latest research in mapping generalpurpose computation to graphics hardware. We begin with the technical motivations that underlie generalpurpose computation on graphics processors (GPGPU) and describe the hardware and software developments that have led to the recent interest in this field. We then aim the main body of this report at two separate audiences. First, we describe the techniques used in mapping generalpurpose computation to graphics hardware. We believe these techniques will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques. Second, we survey and categorize the latest developments in generalpurpose application development on graphics hardware.
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
 ACM Trans. Graph
, 2003
"... Permission to make digital/hard copy of part of all of this work for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial advantage, the copyright notice, the title of the publication, and its date appear, and notice is given ..."
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Cited by 216 (3 self)
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Permission to make digital/hard copy of part of all of this work for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial advantage, the copyright notice, the title of the publication, and its date appear, and notice is given that copying is by permission
The Power Crust
, 2001
"... The power crust is a construction which takes a sample of points from the surface of a threedimensional object and produces a surface mesh and an approximate medial axis. The approach is to first approximate the medial axis transform (MAT) of the object. We then use an inverse transform to produce ..."
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Cited by 201 (6 self)
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The power crust is a construction which takes a sample of points from the surface of a threedimensional object and produces a surface mesh and an approximate medial axis. The approach is to first approximate the medial axis transform (MAT) of the object. We then use an inverse transform to produce the surface representation from the MAT.
Feature Sensitive Surface Extraction from Volume Data
"... The representation of geometric objects based on volumetric data structures has advantages in many geometry processing applications that require, e.g., fast surface interrogation or boolean operations such as intersection and union. However, surface based algorithms like shape optimization (fairing) ..."
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Cited by 120 (8 self)
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The representation of geometric objects based on volumetric data structures has advantages in many geometry processing applications that require, e.g., fast surface interrogation or boolean operations such as intersection and union. However, surface based algorithms like shape optimization (fairing) or freeform modeling often need a topological manifold representation where neighborhood information within the surface is explicitly available. Consequently, it is necessary to find effective conversion algorithms to generate explicit surface descriptions for the geometry which is implicitly defined by a volumetric data set. Since volume data is usually sampled on a regular grid with a given step width, we often observe severe alias artifacts at sharp features on the extracted surfaces. In this paper we present a new technique for surface extraction that performs feature sensitive sampling and thus reduces these alias effects while keeping the simple algorithmic structure of the standard Marching Cubes algorithm. We demonstrate the effectiveness of the new technique with a number of application examples ranging from CSG modeling and simulation to surface reconstruction and remeshing of polygonal models. 1
Fast matrix multiplies using graphics hardware
, 2001
"... We present a technique for large matrixmatrix multiplies using low cost graphics hardware. The result is computed by literally visualizing the computations of a simple parallel processing algorithm. Current graphics hardware technology has limited precision and thus limits immediate applicability o ..."
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Cited by 99 (0 self)
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We present a technique for large matrixmatrix multiplies using low cost graphics hardware. The result is computed by literally visualizing the computations of a simple parallel processing algorithm. Current graphics hardware technology has limited precision and thus limits immediate applicability of our algorithm. We include results demonstrating proof of concept, correctness, speedup, and a simple application. This is therefore forward looking research: a technique ready for technology on the horizon.
PhysicallyBased Visual Simulation on Graphics Hardware
, 2002
"... In this paper, we present a method for realtime visual simulation of diverse dynamic phenomena using programmable graphics hardware. The simulations we implement use an extension of cellular automata known as the coupled map lattice (CML). CML represents the state of a dynamic system as continuous ..."
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Cited by 86 (5 self)
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In this paper, we present a method for realtime visual simulation of diverse dynamic phenomena using programmable graphics hardware. The simulations we implement use an extension of cellular automata known as the coupled map lattice (CML). CML represents the state of a dynamic system as continuous values on a discrete lattice. In our implementation we store the lattice values in a texture, and use pixellevel programming to implement simple nextstate computations on lattice nodes and their neighbors. We apply these computations successively to produce interactive visual simulations of convection, reactiondiffusion, and boiling. We have built an interactive framework for building and experimenting with CML simulations running on graphics hardware, and have integrated them into interactive 3D graphics applications.
Fast computation of database operations using graphics processors
 Proc. of ACM SIGMOD
, 2004
"... We present new algorithms for performing fast computation of several common database operations on commodity graphics processors. Specifically, we consider operations such as conjunctive selections, aggregations, and semilinear queries, which are essential computational components of typical databa ..."
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Cited by 81 (15 self)
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We present new algorithms for performing fast computation of several common database operations on commodity graphics processors. Specifically, we consider operations such as conjunctive selections, aggregations, and semilinear queries, which are essential computational components of typical database, data warehousing, and data mining applications. While graphics processing units (GPUs) have been designed for fast display of geometric primitives, we utilize the inherent pipelining and parallelism, single instruction and multiple data (SIMD) capabilities, and vector processing functionality of GPUs, for evaluating boolean predicate combinations and semilinear queries on attributes and executing database operations efficiently. Our algorithms take into account some of the limitations of the programming model of current GPUs and perform no data rearrangements. Our algorithms have been implemented on a programmable GPU (e.g. NVIDIA’s GeForce FX 5900) and applied to databases consisting of up to a million records. We have compared their performance with an optimized implementation of CPUbased algorithms. Our experiments indicate that the graphics processor available on commodity computer systems is an effective coprocessor for performing database operations.
Simulating Decorative Mosaic
 Proc. ACM SIGGRAPH ’01
, 2001
"... a b c d e f Figure 1: By overwriting voronoi regions, tile centroids are displaced away from an edge. Recentering tiles at their new centroids eventually moves them clear of the edge. This paper presents a method for simulating decorative tile mosaics. Such mosaics are challenging because the square ..."
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Cited by 79 (0 self)
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a b c d e f Figure 1: By overwriting voronoi regions, tile centroids are displaced away from an edge. Recentering tiles at their new centroids eventually moves them clear of the edge. This paper presents a method for simulating decorative tile mosaics. Such mosaics are challenging because the square tiles that comprise them must be packed tightly and yet must follow orientations chosen by the artist. Based on an existing image and userselected edge features, the method can both reproduce the image’s colours and emphasize the selected edges by placing tiles that follow the edges. The method uses centroidal voronoi diagrams which normally arrange points in regular hexagonal grids. By measuring distances with an manhattan metric whose main axis is adjusted locally to follow the chosen direction field, the centroidal diagram can be adapted to place tiles in curving square grids instead. Computing the centroidal voronoi diagram is made possible by leveraging the zbuffer algorithm available in many graphics cards. 1
Collision Detection for Deformable Objects
, 2004
"... Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling techniques. While collision detection for rigid bodies is wellinvestigated, c ..."
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Cited by 77 (14 self)
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Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling techniques. While collision detection for rigid bodies is wellinvestigated, collision detection for deformable objects introduces additional challenging problems. This paper focusses on these aspects and summarizes recent research in the area of deformable collision detection. Various approaches based on bounding volume hierarchies, distance fields, and spatial partitioning are discussed. Further, imagespace techniques and stochastic methods are considered. Applications in cloth modeling and surgical simulation are presented.
Fast hierarchical importance sampling with blue noise properties
 ACM TRANSACTIONS ON GRAPHICS
, 2004
"... This paper presents a novel method for efficiently generating a good sampling pattern given an importance density over a 2D domain. A Penrose tiling is hierarchically subdivided creating a sufficiently large number of sample points. These points are numbered using the Fibonacci number system, and th ..."
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Cited by 75 (8 self)
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This paper presents a novel method for efficiently generating a good sampling pattern given an importance density over a 2D domain. A Penrose tiling is hierarchically subdivided creating a sufficiently large number of sample points. These points are numbered using the Fibonacci number system, and these numbers are used to threshold the samples against the local value of the importance density. Precomputed correction vectors, obtained using relaxation, are used to improve the spectral characteristics of the sampling pattern. The technique is deterministic and very fast; the sampling time grows linearly with the required number of samples. We illustrate our technique with importancebased environment mapping, but the technique is versatile enough to be used in a large variety of computer graphics applications, such as light transport calculations, digital halftoning, geometry processing, and various rendering techniques.