Results 1 - 10
of
116
Unstructured lumigraph rendering
- In Computer Graphics, SIGGRAPH 2001 Proceedings
, 2001
"... We describe an image based rendering approach that generalizes many image based rendering algorithms currently in use including light field rendering and view-dependent texture mapping. In particular it allows for lumigraph style rendering from a set of input cameras that are not restricted to a pla ..."
Abstract
-
Cited by 184 (10 self)
- Add to MetaCart
We describe an image based rendering approach that generalizes many image based rendering algorithms currently in use including light field rendering and view-dependent texture mapping. In particular it allows for lumigraph style rendering from a set of input cameras that are not restricted to a plane or to any specific manifold. In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. In the case of fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. Our algorithm achieves this flexibility because it is designed to meet a set of desirable goals that we describe. We demonstrate this flexibility with a variety of examples. Keyword Image-Based Rendering 1
A survey of image-based rendering techniques
- In Videometrics, SPIE
, 1999
"... In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techniques render novel views directly from input images. Previous image-based rendering techniques can be classified into thre ..."
Abstract
-
Cited by 113 (8 self)
- Add to MetaCart
In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techniques render novel views directly from input images. Previous image-based rendering techniques can be classified into three categories according to how much geometric information is used: rendering without geometry, rendering with implicit geometry (i.e., correspondence), and rendering with explicit geometry (either with approximate or accurate geometry). We discuss the characteristics of these categories and their representative methods. The continuum between images and geometry used in image-based rendering techniques suggests that image-based rendering with traditional 3D graphics can be united in a joint image and geometry space. Keywords: Image-based rendering, survey. 1
Dynamically Reparameterized Light Fields
, 1999
"... An exciting new area in computer graphics is the synthesis of novel images with photographic effect from an initial database of reference images. This is the primary theme of imagebased rendering algorithms. This research extends the light field and lumigraph image-based rendering methods and greatl ..."
Abstract
-
Cited by 112 (7 self)
- Add to MetaCart
An exciting new area in computer graphics is the synthesis of novel images with photographic effect from an initial database of reference images. This is the primary theme of imagebased rendering algorithms. This research extends the light field and lumigraph image-based rendering methods and greatly extends their utility, especially in scenes with much depth variation. First, we have added the ability to vary the apparent focus within a light field using intuitive camera-like controls such as a variable aperture and focus ring. As with lumigraphs, we allow for more general and flexible focal surfaces than a typical focal plane. However, this parameterization works independently of scene geometry; we do not need to recover actual or approximate geometry of the scene for focusing. In addition, we present a method for using multiple focal surfaces in a single image rendering process.
The Space of All Stereo Images
, 2001
"... A theory of stereo image formation is presented that enables a complete classification of all possible stereo views, including non-perspective varieties. Towards this end, the notion of epipolar geometry is generalized to apply to multiperspective images. It is shown that any stereo pair must consis ..."
Abstract
-
Cited by 64 (3 self)
- Add to MetaCart
A theory of stereo image formation is presented that enables a complete classification of all possible stereo views, including non-perspective varieties. Towards this end, the notion of epipolar geometry is generalized to apply to multiperspective images. It is shown that any stereo pair must consist of rays lying on one of three varieties of quadric surfaces. A unified representation is developed to model all classes of stereo views, based on the concept of a quadric view. The benefits include a unified treatment of projection and triangulation operations for all stereo views. The framework is applied to derive new types of stereo image representations with unusual and useful properties.
Mosaicing New Views: The Crossed-Slits Projection
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2003
"... Abstract—We introduce a new kind of mosaicing, where the position of the sampling strip varies as a function of the input camera location. The new images that are generated this way correspond to a new projection model defined by two slits, termed here the Crossed-Slits (X-Slits) projection. In this ..."
Abstract
-
Cited by 52 (6 self)
- Add to MetaCart
Abstract—We introduce a new kind of mosaicing, where the position of the sampling strip varies as a function of the input camera location. The new images that are generated this way correspond to a new projection model defined by two slits, termed here the Crossed-Slits (X-Slits) projection. In this projection model, every 3D point is projected by a ray defined as the line that passes through that point and intersects the two slits. The intersection of the projection rays with the imaging surface defines the image. X-Slits mosaicing provides two benefits. First, the generated mosaics are closer to perspective images than traditional pushbroom mosaics. Second, by simple manipulations of the strip sampling function, we can change the location of one of the virtual slits, providing a virtual walkthrough of a X-slits camera; all this can be done without recovering any 3D geometry and without calibration. A number of examples where we translate the virtual camera and change its orientation are given; the examples demonstrate realistic changes in parallax, reflections, and occlusions. Index Terms—Nonstationary mosaicing, crossed-slits projection, pushbroom camera, virtual walkthrough, image-based rendering. 1
Synthesizing Bidirectional Texture Functions for Real-World Surfaces
, 2001
"... In this paper, we present a novel approach to synthetically generating bidirectional texture functions (BTFs) of real-world surfaces. Unlike a conventional two-dimensional texture, a BTF is a sixdimensional function that describes the appearance of texture as a function of illumination and viewing d ..."
Abstract
-
Cited by 52 (6 self)
- Add to MetaCart
In this paper, we present a novel approach to synthetically generating bidirectional texture functions (BTFs) of real-world surfaces. Unlike a conventional two-dimensional texture, a BTF is a sixdimensional function that describes the appearance of texture as a function of illumination and viewing directions. The BTF captures the appearance change caused by visible small-scale geometric details on surfaces. From a sparse set of images under different viewing /lighting settings, our approach generates BTFs in three steps. First, it recovers approximate 3D geometry of surface details using a shape-from-shading method. Then, it generates a novel version of the geometric details that has the same statistical properties as the sample surface with a non-parametric sampling method. Finally, it employs an appearance preserving procedure to synthesize novel images for the recovered or generated geometric details under various viewing/lighting settings, which then define a BTF. Our experimental results demonstrate the effectiveness of our approach. CR Categories: I.2.10 [Artificial Intelligence]: Vision and Scene Understanding---modeling and recovery of physical attributes I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism---color, shading, shadowing, and texture I.4.8 [Image Processing]: Scene Analysis---color, photometry, shading Keywords: Bidirectional Texture Functions, Reflectance and Shading Models, Texture Synthesis, Shape-from-Shading, Photometric Stereo, Image-Based Rendering.
Image alignment and stitching: A tutorial
- MSR-TR-2004-92, Microsoft Research, 2004
, 2005
"... This tutorial reviews image alignment and image stitching algorithms. Image alignment algorithms can discover the correspondence relationships among images with varying degrees of overlap. They are ideally suited for applications such as video stabilization, summarization, and the creation of panora ..."
Abstract
-
Cited by 35 (1 self)
- Add to MetaCart
This tutorial reviews image alignment and image stitching algorithms. Image alignment algorithms can discover the correspondence relationships among images with varying degrees of overlap. They are ideally suited for applications such as video stabilization, summarization, and the creation of panoramic mosaics. Image stitching algorithms take the alignment estimates produced by such registration algorithms and blend the images in a seamless manner, taking care to deal with potential problems such as blurring or ghosting caused by parallax and scene movement as well as varying image exposures. This tutorial reviews the basic motion models underlying alignment and stitching algorithms, describes effective direct (pixel-based) and feature-based alignment algorithms, and describes blending algorithms used to produce seamless mosaics. It ends with a discussion of open research problems in the area. 1
Image repairing: Robust image synthesis by adaptive nd tensor voting
, 2003
"... We present a robust image synthesis method to automatically infer missing information from a damaged 2D image by tensor voting. Our method translates image color and texture information into an adaptive ND tensor, followed by a voting process that infers non-iteratively the optimal color values in t ..."
Abstract
-
Cited by 31 (3 self)
- Add to MetaCart
We present a robust image synthesis method to automatically infer missing information from a damaged 2D image by tensor voting. Our method translates image color and texture information into an adaptive ND tensor, followed by a voting process that infers non-iteratively the optimal color values in the ND texture space for each defective pixel. ND tensor voting can be applied to images consisting of roughly homogeneous and periodic textures (e.g. a brick wall), as well as difficult images of natural scenes which contain complex color and texture information. To effectively tackle the latter type of difficult images, a two-step method is proposed. First, we perform texture-based segmentation in the input image, and extrapolate partitioning curves to generate a complete segmentation for the image. Then, missing colors are synthesized using ND tensor voting. Automatic tensor scale analysis is used to adapt to different feature scales inherent in the input. We demonstrate the effectiveness of our approach using a difficult set of real images. 1
Finding paths through the world’s photos
- In SIGGRAPH
, 2008
"... When a scene is photographed many times by different people, the viewpointsoftenclusteralongcertainpaths. Thesepathsarelargely specifictothescenebeingphotographed,andfollowinterestingregions and viewpoints. We seek to discover a range of such paths and turn them into controls for image-based renderi ..."
Abstract
-
Cited by 29 (5 self)
- Add to MetaCart
When a scene is photographed many times by different people, the viewpointsoftenclusteralongcertainpaths. Thesepathsarelargely specifictothescenebeingphotographed,andfollowinterestingregions and viewpoints. We seek to discover a range of such paths and turn them into controls for image-based rendering. Our approach takes as input a large set of community or personal photos, reconstructscameraviewpoints,andautomaticallycomputesorbits, panoramas,canonicalviews,andoptimalpathsbetweenviews. The scene can then be interactively browsed in 3D using these controls or with six degree-of-freedom free-viewpoint control. As the userbrowsesthescene,nearbyviewsarecontinuouslyselectedand transformed,usingcontrol-adaptive reprojection techniques. 1
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
- In ICCV01
, 2001
"... A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D model and decomposed into two images with regards to the reflectance components based on the intensity variation of object ..."
Abstract
-
Cited by 27 (2 self)
- Add to MetaCart
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D model and decomposed into two images with regards to the reflectance components based on the intensity variation of object surface points. The view-independent surface reflection (diffuse reflection) is stored as one texture map. The view-dependent reflection (specular reflection) images are used to recover the initial approximation of the illumination distribution, and then a two step numerical minimization algorithm utilizing a simplified Torrance-Sparrow reflection model is used to estimate the reflectance parameters and refine the illumination distribution. This provides a very compact representation of the data necessary to render synthetic images from arbitrary viewpoints. We have conducted experiments with real objects to synthesize photorealistic view-dependent images within the proposed framework. 1.

