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Algorithms for distributed and mobile sensing (2004)

by I V Isler
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Autonomous robot manipulator-based exploration and mapping system for bridgemaintenance,”Robotics and

by Gavin Paul, Stephen Webb, Dikai Liu, Gamini Dissanayake - Autonomous Systems , 2011
"... This paper presents a system for Autonomous eXploration to Build A Map (AXBAM) of an unknown, 3D complex steel bridge structure using a 6 degree-of-freedom anthropomorphic robot manipulator instrumented with a laser range scanner. The proposed algorithm considers the trade-off between the predicted ..."
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This paper presents a system for Autonomous eXploration to Build A Map (AXBAM) of an unknown, 3D complex steel bridge structure using a 6 degree-of-freedom anthropomorphic robot manipulator instrumented with a laser range scanner. The proposed algorithm considers the trade-off between the predicted environment information gain available from a sensing viewpoint and the ma-nipulator joint angle changes required to position a sensor at that viewpoint, and then obtains collision-free paths through safe, previously explored regions. Information gathered from multiple viewpoints is fused to achieve a detailed 3D map. Experimental results show that the AXBAM system explores and builds quality maps of complex unknown regions in a consistent and timely manner.
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...s laser range finders and stereo cameras is a heavily researched field [19, 23, 21, 6]. Often the focus of this work is a robot moving roughly on a 2D plane to build 2.5D or 3D maps of an environment =-=[8, 20, 12]-=- or the focus is on localization [24, 15] rather than on generating highaccuracy 3D maps of the geometry of surfaces. Exploring the 3D surfaces in an environment using a sensor mounted on a robot mani...

Model Checking Knowledge in Pursuit Evasion Games

by Xiaowei Huang, Patrick Maupin, Ron Van Der Meyden - PROCEEDINGS OF THE TWENTY-SECOND INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE , 2011
"... In a pursuit-evasion game, one or more pursuers aim to discover the existence of, and then capture, an evader. The paper studies pursuit-evasion games in which players may have incomplete information concerning the game state. A methodology is presented for the application of a model checker for the ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
In a pursuit-evasion game, one or more pursuers aim to discover the existence of, and then capture, an evader. The paper studies pursuit-evasion games in which players may have incomplete information concerning the game state. A methodology is presented for the application of a model checker for the logic of knowledge and time to verify epistemic properties in such games. Experimental results are provided from a number of case studies that validate the feasibility of the approach.
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