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21
Anthropomorphism and The Social Robot
, 2003
"... This paper discusses the issues pertinent to the development of a meaningful social interaction between robots and people through employing degrees of anthropomorphism in a robot's physical design and behaviour. As robots enter our social space, we will inherently project/impose our interpretation ..."
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Cited by 49 (15 self)
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This paper discusses the issues pertinent to the development of a meaningful social interaction between robots and people through employing degrees of anthropomorphism in a robot's physical design and behaviour. As robots enter our social space, we will inherently project/impose our interpretation on their actions similar to the techniques we employ in rationalising for example, a pet's behaviour. This propensity to anthropomorphise is not seen as a hindrance to social robot development, but rather a useful mechanism that requires judicious examination and employment in social robot research.
A neuroidal architecture for cognitive computation
- Journal of the ACM
, 2000
"... Abstract. An architecture is described for designing systems that acquire and manipulate large amounts of unsystematized, or so-called commonsense, knowledge. Its aim is to exploit to the full those aspects of computational learning that are known to offer powerful solutions in the acquisition and m ..."
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Cited by 32 (4 self)
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Abstract. An architecture is described for designing systems that acquire and manipulate large amounts of unsystematized, or so-called commonsense, knowledge. Its aim is to exploit to the full those aspects of computational learning that are known to offer powerful solutions in the acquisition and maintenance of robust knowledge bases. The architecture makes explicit the requirements on the basic computational tasks that are to be performed and is designed to make these computationally tractable even for very large databases. The main claims are that (i) the basic learning and deduction tasks are provably tractable and (ii) tractable learning offers viable approaches to a range of issues that have been previously identified as problematic for artificial intelligence systems that are programmed. Among the issues that learning offers to resolve are robustness to inconsistencies, robustness to incomplete information and resolving among alternatives. Attribute-efficient learning algorithms, which allow learning from few examples in large dimensional systems, are fundamental to the approach. Underpinning the overall architecture is a new principled approach to manipulating relations in learning systems. This approach, of independently quantified arguments, allows propositional learning algorithms to be applied systematically to learning relational concepts in polynomial time and in a modular fashion.
Robust Logics
"... Suppose that we wish to learn from examples and counter-examples a criterion for recognizing whether an assembly of wooden blocks constitutes an arch. Suppose also that we have preprogrammed recognizers for various relationships e.g. on-top-of(x; y), above(x; y), etc. and believe that some possibl ..."
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Cited by 27 (6 self)
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Suppose that we wish to learn from examples and counter-examples a criterion for recognizing whether an assembly of wooden blocks constitutes an arch. Suppose also that we have preprogrammed recognizers for various relationships e.g. on-top-of(x; y), above(x; y), etc. and believe that some possibly complex expression in terms of these base relationships should suffice to approximate the desired notion of an arch. How can we formulate such a relational learning problem so as to exploit the benefits that are demonstrably available in propositional learning, such as attribute-efficient learning by linear separators, and error-resilient learning? We believe that learning in a general setting that allows for multiple objects and relations in this way is a fundamental key to resolving the following dilemma that arises in the design of intelligent systems: Mathematical logic is an attractive language of description because it has clear semantics and sound proof procedures. However, as a basis for large programmed systems it leads to brittleness because, in practice, consistent usage of the various predicate names throughout a system cannot be guaranteed, except in application areas such as mathematics where the viability of the axiomatic method has been demonstrated independently. In this paper we develop the following approach to circumventing this dilemma. We suggest that brittleness can be overcome by using a new kind of logic in which each statement is learnable. By allowing the system to learn rules empirically from the environment, relative to any particular programs it may have for recognizing some base predicates, we enable the system to acquire a set of statements approximately consistent with each other and with the world, without the need for a globally knowledgeable and consistent programmer. We illustrate
Computability and recursion
- BULL. SYMBOLIC LOGIC
, 1996
"... We consider the informal concept of “computability” or “effective calculability” and two of the formalisms commonly used to define it, “(Turing) computability” and “(general) recursiveness.” We consider their origin, exact technical definition, concepts, history, general English meanings, how they b ..."
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Cited by 25 (0 self)
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We consider the informal concept of “computability” or “effective calculability” and two of the formalisms commonly used to define it, “(Turing) computability” and “(general) recursiveness.” We consider their origin, exact technical definition, concepts, history, general English meanings, how they became fixed in their present roles, how they were first and are now used, their impact on nonspecialists, how their use will affect the future content of the subject of computability theory, and its connection to other related areas. After a careful historical and conceptual analysis of computability and recursion we make several recommendations in section §7 about preserving the intensional differences between the concepts of “computability” and “recursion.” Specifically we recommend that: the term “recursive ” should no longer carry the additional meaning of “computable” or “decidable;” functions defined using Turing machines, register machines, or their variants should be called “computable” rather than “recursive;” we should distinguish the intensional difference between Church’s Thesis and Turing’s Thesis, and use the latter particularly in dealing with mechanistic questions; the name of the subject should be “Computability Theory” or simply Computability rather than
A Formal Definition of Intelligence Based on an Intensional Variant of Algorithmic Complexity
- In Proceedings of the International Symposium of Engineering of Intelligent Systems (EIS'98
, 1998
"... Machine Due to the current technology of the computers we can use, we have chosen an extremely abridged emulation of the machine that will effectively run the programs, instead of more proper languages, like l-calculus (or LISP). We have adapted the "toy RISC" machine of [Hernndez & Hernndez 1993] ..."
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Cited by 20 (10 self)
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Machine Due to the current technology of the computers we can use, we have chosen an extremely abridged emulation of the machine that will effectively run the programs, instead of more proper languages, like l-calculus (or LISP). We have adapted the "toy RISC" machine of [Hernndez & Hernndez 1993] with two remarkable features inherited from its object-oriented coding in C++: it is easily tunable for our needs, and it is efficient. We have made it even more reduced, removing any operand in the instruction set, even for the loop operations. We have only three registers which are AX (the accumulator), BX and CX. The operations Q b we have used for our experiment are in Table 1: LOOPTOP Decrements CX. If it is not equal to the first element jump to the program top.
Telling Humans and Computers Apart (Automatically) or How Lazy Cryptographers Do AI
- COMMUNICATIONS OF THE ACM
, 2003
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How to Stretch Random Functions: The Security of Protected Counter Sums
- Journal of Cryptology
, 1999
"... . Let f be an unpredictable random function taking (b + c)-bit inputs to b-bit outputs. This paper presents an unpredictable random function f 0 taking variable-length inputs to b-bit outputs. This construction has several advantages over chaining, which was proven unpredictable by Bellare, Ki ..."
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Cited by 18 (7 self)
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. Let f be an unpredictable random function taking (b + c)-bit inputs to b-bit outputs. This paper presents an unpredictable random function f 0 taking variable-length inputs to b-bit outputs. This construction has several advantages over chaining, which was proven unpredictable by Bellare, Kilian, and Rogaway, and cascading, which was proven unpredictable by Bellare, Canetti, and Krawczyk. The highlight here is a very simple proof of security. 1.
On developmental mental architectures
, 2007
"... This paper presents a computational theory of developmental mental architectures for artificial and natural systems, motivated by neuroscience. The work is an attempt to approximately model biological mental architectures using mathematical tools. Six types of architecture are presented, beginning w ..."
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Cited by 6 (3 self)
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This paper presents a computational theory of developmental mental architectures for artificial and natural systems, motivated by neuroscience. The work is an attempt to approximately model biological mental architectures using mathematical tools. Six types of architecture are presented, beginning with the observation-driven Markov decision process as Type-1. From Type-1 to Type-6, the architecture progressively becomes more complete toward the necessary functions of autonomous mental development. Properties of each type are presented. Experiments are discussed with emphasis on their architectures. r 2007 Published by Elsevier B.V.
The Emergent Computational Potential of Evolving Artificial Living Systems
, 2002
"... The computational potential of artificial living systems can be studied without knowing the algorithms that govern their behavior. Modeling single organisms by means of socalled cognitive transducers, we will estimate the computational power of AL systems by viewing them as conglomerates of such org ..."
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Cited by 5 (0 self)
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The computational potential of artificial living systems can be studied without knowing the algorithms that govern their behavior. Modeling single organisms by means of socalled cognitive transducers, we will estimate the computational power of AL systems by viewing them as conglomerates of such organisms. We describe a scenario in which an artificial living (AL) system is involved in a potentially infinite, unpredictable interaction with an active or passive environment, to which it can react by learning and adjusting its behaviour. By making use of sequences of cognitive transducers one can also model the evolution of AL systems caused by `architectural' changes. Among the examples are `communities of agents', i.e. by communities of mobile, interactive cognitive transducers.
2000: How neurons mean: A neurocomputational theory of representational content
- Washington University, St. Louis
"... This dissertation is the product of a series of significant evolutions of my initial ideas. There are many people who deserve credit for ensuring that these changes were in the right direction. They include Charles H. Anderson, ..."
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Cited by 3 (0 self)
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This dissertation is the product of a series of significant evolutions of my initial ideas. There are many people who deserve credit for ensuring that these changes were in the right direction. They include Charles H. Anderson,

