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96
Botz-4-sale: Surviving organized ddos attacks that mimic flash crowds
- In 2nd Symposium on Networked Systems Design and Implementation (NSDI
, 2005
"... Abstract – Recent denial of service attacks are mounted by professionals using Botnets of tens of thousands of compromised machines. To circumvent detection, attackers are increasingly moving away from bandwidth floods to attacks that mimic the Web browsing behavior of a large number of clients, and ..."
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Cited by 92 (0 self)
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Abstract – Recent denial of service attacks are mounted by professionals using Botnets of tens of thousands of compromised machines. To circumvent detection, attackers are increasingly moving away from bandwidth floods to attacks that mimic the Web browsing behavior of a large number of clients, and target expensive higher-layer resources such as CPU, database and disk bandwidth. The resulting attacks are hard to defend against using standard techniques, as the malicious requests differ from the legitimate ones in intent but not in content. We present the design and implementation of Kill-Bots, a kernel extension to protect Web servers against DDoS attacks that masquerade as flash crowds. Kill-Bots provides authentication using graphical tests but is different from other systems that use graphical tests. First, Kill-Bots uses an intermediate stage to identify the IP addresses that ignore the test, and persistently bombard the server with requests despite repeated failures at solving the tests. These machines are bots because their intent is to congest the server. Once these machines are identified, Kill-Bots blocks their requests, turns the graphical tests off, and allows access to legitimate users who are unable or unwilling to solve graphical tests. Second, Kill-Bots sends a test and checks the client’s answer without allowing unauthenticated clients access to sockets, TCBs, and worker processes. Thus, it protects the authentication mechanism from being DDoSed. Third, Kill-Bots combines authentication with admission control. As a result, it improves performance, regardless of whether the server overload is caused by DDoS or a true Flash Crowd. 1
Shape classification using the inner-distance
- IEEE Trans. Pattern Anal. Mach. Intell
, 2007
"... Part structure and articulation are of fundamental importance in computer and human vision. We propose using the inner-distance to build shape descriptors that are robust to articulation and capture part structure. The inner-distance is defined as the length of the shortest path between landmark poi ..."
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Cited by 50 (5 self)
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Part structure and articulation are of fundamental importance in computer and human vision. We propose using the inner-distance to build shape descriptors that are robust to articulation and capture part structure. The inner-distance is defined as the length of the shortest path between landmark points within the shape silhouette. We show that it is articulation insensitive and more effective at capturing part structures than the Euclidean distance. This suggests that the inner-distance can be used as a replacement for the Euclidean distance to build more accurate descriptors for complex shapes, especially for those with articulated parts. In addition, texture information along the shortest path can be used to further improve shape classification. With this idea, we propose three approaches to using the inner-distance. The first method combines the inner-distance and multidimensional scaling (MDS) to build articulation invariant signatures for articulated shapes. The second method uses the inner-distance to build a new shape descriptor based on shape contexts. The third one extends the second one by considering the texture information along shortest paths. The proposed approaches have been tested on a variety of shape databases including an articulated shape dataset, MPEG7 CE-Shape-1, Kimia silhouettes, the ETH-80 data set, two leaf data sets, and a human motion silhouette dataset. In all the experiments, our methods demonstrate effective performance compared with other algorithms.
Using the Inner-Distance for Classification of Articulated Shapes
- In Proc. CVPR
, 2005
"... We propose using the inner-distance between landmark points to build shape descriptors. The inner-distance is defined as the length of the shortest path between landmark points within the shape silhouette. We show that the innerdistance is articulation insensitive and more effective at capturing com ..."
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Cited by 44 (7 self)
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We propose using the inner-distance between landmark points to build shape descriptors. The inner-distance is defined as the length of the shortest path between landmark points within the shape silhouette. We show that the innerdistance is articulation insensitive and more effective at capturing complex shapes with part structures than Euclidean distance. To demonstrate this idea, it is used to build a new shape descriptor based on shape contexts. After that, we design a dynamic programming based method for shape matching and comparison. We have tested our approach on a variety of shape databases including an articulated shape dataset, MPEG7 CE-Shape-1, Kimia silhouettes, a Swedish leaf database and a human motion silhouette dataset. In all the experiments, our method demonstrates effective performance compared with other algorithms. 1
Hyperfeatures - multilevel local coding for visual recognition
- In ECCV
, 2006
"... Abstract. Histograms of local appearance descriptors are a popular representation for visual recognition. They are highly discriminant and have good resistance to local occlusions and to geometric and photometric variations, but they are not able to exploit spatial co-occurrence statistics at scales ..."
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Cited by 42 (1 self)
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Abstract. Histograms of local appearance descriptors are a popular representation for visual recognition. They are highly discriminant and have good resistance to local occlusions and to geometric and photometric variations, but they are not able to exploit spatial co-occurrence statistics at scales larger than their local input patches. We present a new multilevel visual representation, ‘hyperfeatures’, that is designed to remedy this. The starting point is the familiar notion that to detect object parts, in practice it often suffices to detect co-occurrences of more local object fragments – a process that can be formalized as comparison (e.g. vector quantization) of image patches against a codebook of known fragments, followed by local aggregation of the resulting codebook membership vectors to detect cooccurrences. This process converts local collections of image descriptor vectors into somewhat less local histogram vectors – higher-level but spatially coarser descriptors. We observe that as the output is again a local descriptor vector, the process can be iterated, and that doing so captures and codes ever larger assemblies of object parts and increasingly abstract or ‘semantic ’ image properties. We formulate the hyperfeatures model and study its performance under several different image coding methods including clustering based Vector Quantization, Gaussian Mixtures, and combinations of these with Latent Dirichlet Allocation. We find that the resulting high-level features provide improved performance in several object image and texture image classification tasks. 1
Using Graphic Turing Tests to Counter Automated DDoS Attacks against Web Servers
- In: Proceedings of the 10th ACM International Conference on Computer and Communications Security (CCS
, 2003
"... We present WebSOS, a novel overlay-based architecture that provides guaranteed access to a web server that is targeted by a denial of service (DoS) attack. Our approach exploits two key characteristics of the web environment: its design around a human-centric interface, and the extensibility inheren ..."
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Cited by 40 (10 self)
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We present WebSOS, a novel overlay-based architecture that provides guaranteed access to a web server that is targeted by a denial of service (DoS) attack. Our approach exploits two key characteristics of the web environment: its design around a human-centric interface, and the extensibility inherent in many browsers through downloadable "applets." We guarantee access to a web server for a large number of previously unknown users, without requiring preexisting trust relationships between users and the system.
Exploiting open functionality in sms-capable cellular networks
- In Proceedings of the ACM Conference on Computer and Communication Security (CCS
, 2005
"... Cellular networks are a critical component of the economic and social infrastructures in which we live. In addition to voice services, these networks deliver alphanumeric text messages to the vast majority of wireless subscribers. To encourage the expansion of this new service, telecommunications co ..."
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Cited by 38 (5 self)
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Cellular networks are a critical component of the economic and social infrastructures in which we live. In addition to voice services, these networks deliver alphanumeric text messages to the vast majority of wireless subscribers. To encourage the expansion of this new service, telecommunications companies offer connections between their networks and the Internet. The ramifications of such connections, however, have not been fully recognized. In this paper, we evaluate the security impact of the SMS interface on the availability of the cellular phone network. Specifically, we demonstrate the ability to deny voice service to cities the size of Washington D.C. and Manhattan with little more than a cable modem. Moreover, attacks targeting the entire United States are feasible with resources available to medium-sized zombie networks. This analysis begins with an exploration of the structure of cellular networks. We then characterize network behavior and explore a number of reconnaissance techniques aimed at effectively targeting attacks on these systems. We conclude by discussing countermeasures that mitigate or eliminate the threats introduced by these attacks.
Asirra: a Captcha that exploits interest-aligned manual image categorization
- In Proceedings of ACM CCS 2007
, 2007
"... We present Asirra (Figure 1), a CAPTCHA that asks users to identify cats out of a set of 12 photographs of both cats and dogs. Asirra is easy for users; user studies indicate it can be solved by humans 99.6 % of the time in under 30 seconds. Barring a major advance in machine vision, we expect compu ..."
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Cited by 35 (1 self)
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We present Asirra (Figure 1), a CAPTCHA that asks users to identify cats out of a set of 12 photographs of both cats and dogs. Asirra is easy for users; user studies indicate it can be solved by humans 99.6 % of the time in under 30 seconds. Barring a major advance in machine vision, we expect computers will have no better than a 1/54,000 chance of solving it. Asirra’s image database is provided by a novel, mutually beneficial partnership with Petfinder.com. In exchange for the use of their three million images, we display an “adopt me ” link beneath each one, promoting Petfinder’s primary mission of finding homes for homeless animals. We describe the design of Asirra, discuss threats to its security, and report early deployment experiences. We also describe two novel algorithms for amplifying the skill gap between humans and computers that can be used on many existing CAPTCHAs. 1.
Efficient shape matching using shape contexts
- IEEE Trans. Pattern Analysis and Machine Intelligence
, 2005
"... Abstract—We demonstrate that shape contexts can be used to quickly prune a search for similar shapes. We present two algorithms for rapid shape retrieval: representative shape contexts, performing comparisons based on a small number of shape contexts, and shapemes, using vector quantization in the s ..."
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Cited by 33 (2 self)
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Abstract—We demonstrate that shape contexts can be used to quickly prune a search for similar shapes. We present two algorithms for rapid shape retrieval: representative shape contexts, performing comparisons based on a small number of shape contexts, and shapemes, using vector quantization in the space of shape contexts to obtain prototypical shape pieces. Index Terms—Shape, object recognition, optical character recognition. 1
Matching with shape contexts
- IEEE Workshop on Content-based access of Image and Video-Libraries
, 2000
"... Summary. We present a novel approach to measuring similarity between shapes and exploit it for object recognition. In our framework, the measurement of similarity is preceded by (1) solving for correspondences between points on the two shapes, (2) using the correspondences to estimate an aligning tr ..."
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Cited by 33 (2 self)
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Summary. We present a novel approach to measuring similarity between shapes and exploit it for object recognition. In our framework, the measurement of similarity is preceded by (1) solving for correspondences between points on the two shapes, (2) using the correspondences to estimate an aligning transform. In order to solve the correspondence problem, we attach a descriptor, the shape context, to each point. The shape context at a reference point captures the distribution of the remaining points relative to it, thus offering a globally discriminative characterization. Corresponding points on two similar shapes will have similar shape contexts, enabling us to solve for correspondences as an optimal assignment problem. Given the point correspondences, we estimate the transformation that best aligns the two shapes; regularized thin–plate splines provide a flexible class of transformation maps for this purpose. The dissimilarity between the two shapes is computed as a sum of matching errors between corresponding points, together with a term measuring the magnitude of the aligning transform. We treat recognition in a nearest-neighbor classification framework as the problem of finding the stored prototype shape that is maximally similar to that in the image. We also demonstrate that shape contexts can be used to quickly prune a search for similar shapes. We present two algorithms for rapid shape retrieval: representative shape contexts, performing comparisons based on a small number of shape contexts, and shapemes, using vector quantization in the space of shape contexts to obtain prototypical shape pieces. Results are presented for silhouettes, handwritten digits and visual CAPTCHAs. 1
Using machine learning to break visual human interaction proofs (HIPs
- Advances in Neural Information Processing Systems 17, Neural Information Processing Systems (NIPS’2004
, 2004
"... Machine learning is often used to automatically solve human tasks. In this paper, we look for tasks where machine learning algorithms are not as good as humans with the hope of gaining insight into their current limitations. We studied various Human Interactive Proofs (HIPs) on the market, because t ..."
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Cited by 30 (3 self)
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Machine learning is often used to automatically solve human tasks. In this paper, we look for tasks where machine learning algorithms are not as good as humans with the hope of gaining insight into their current limitations. We studied various Human Interactive Proofs (HIPs) on the market, because they are systems designed to tell computers and humans apart by posing challenges presumably too hard for computers. We found that most HIPs are pure recognition tasks which can easily be broken using machine learning. The harder HIPs use a combination of segmentation and recognition tasks. From this observation, we found that building segmentation tasks is the most effective way to confuse machine learning algorithms. This has enabled us to build effective HIPs (which we deployed in MSN Passport), as well as design challenging segmentation tasks for machine learning algorithms. 1

