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Testing dialogue systems by means of automatic generation of conversations. Interacting with Computers (2002)

by R Lopez-Cozar, A De la Torre, J Segura, A Rubio, V Sánchez
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Evolutionary Reinforcement Learning of Spoken Dialogue Strategies

by Dave Toney , 2007
"... From a system developer’s perspective, designing a spoken dialogue system can be a time-consuming and difficult process. A developer may spend a lot of time anticipating how a potential user might interact with the system and then deciding on the most appropriate system response. These decisions are ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
From a system developer’s perspective, designing a spoken dialogue system can be a time-consuming and difficult process. A developer may spend a lot of time anticipating how a potential user might interact with the system and then deciding on the most appropriate system response. These decisions are encoded in a dialogue strategy, essentially a mapping between anticipated user inputs and appropriate system outputs. To reduce the time and effort associated with developing a dialogue strategy, recent work has concentrated on modelling the development of a dialogue strategy as a sequential decision problem. Using this model, reinforcement learning algorithms have been employed to generate dialogue strategies automatically. These algorithms learn strategies by interacting with simulated users. Some progress has been made with this method but a number of important challenges remain. For instance, relatively little success has been achieved with the large state representations that are typical of real-life systems. Another crucial issue is the time and effort associated with the creation of simulated users.

Evolving optimal inspectable strategies for spoken dialogue systems

by Dave Toney, Buccleuch Place
"... We report on a novel approach to generating strategies for spoken dialogue systems. We present a series of experiments that illustrate how an evolutionary reinforcement learning algorithm can produce strategies that are both optimal and easily inspectable by human developers. Our experimental strate ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
We report on a novel approach to generating strategies for spoken dialogue systems. We present a series of experiments that illustrate how an evolutionary reinforcement learning algorithm can produce strategies that are both optimal and easily inspectable by human developers. Our experimental strategies achieve a mean performance of 98.9 % with respect to a predefined evaluation metric. Our approach also produces a dramatic reduction in strategy size when compared with conventional reinforcement learning techniques (87 % in one experiment). We conclude that this algorithm can be used to evolve optimal inspectable dialogue strategies. 1
The National Science Foundation
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