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184
Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments
, 1999
"... This paper describes our design and implementation of a computer augmented environment that allows users to smoothly interchange digital information among their portable computers, table and wall displays, and other physical objects. Supported by a camera-based object recognition system, users can e ..."
Abstract
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Cited by 221 (4 self)
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This paper describes our design and implementation of a computer augmented environment that allows users to smoothly interchange digital information among their portable computers, table and wall displays, and other physical objects. Supported by a camera-based object recognition system, users can easily integrate their portable computers with the pre-installed ones in the environment. Users can use displays projected on tables and walls as a spatially continuous extension of their portable computers. Using an interaction technique called hyperdragging, users can transfer information from one computer to another, by only knowing the physical relationship between them. We also provide a mechanism for attaching digital data to physical objects, such as a videotape or a document folder, to link physical and digital spaces.
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
, 2001
"... This paper introduces the Everywhere Displays projector, a device that uses a rotating mirror to steer the light from an LCD/DLP projector onto different surfaces of an environment. Issues of brightness, oblique projection distortion, focus, obstruction, and display resolution are examined. Solut ..."
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Cited by 112 (16 self)
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This paper introduces the Everywhere Displays projector, a device that uses a rotating mirror to steer the light from an LCD/DLP projector onto different surfaces of an environment. Issues of brightness, oblique projection distortion, focus, obstruction, and display resolution are examined. Solutions to some of these problems are deschbed, together with a plan to use a video camera to allow device-free interaction with the projected images. The EDprojector is a practical way to create ubiquitous graphical interfaces to access computational power and networked data. In particular, it is envisioned as an alternative to the carrying of laptops and to the installation of displays in furniture, objects, and walls. In addition, the use of ED-projectors to augment reality without the use of goggles is examined and illustrated with examples.
Multi-Projector Displays Using Camera-Based Registration
, 1999
"... Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering simplicity and speed, it also means painstaking construction and ongoing maintenance. In previously published work, we int ..."
Abstract
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Cited by 107 (25 self)
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Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering simplicity and speed, it also means painstaking construction and ongoing maintenance. In previously published work, we introduced a vision of projector-based displays constructed from a collection of casually-arranged projectors and display surfaces. In this paper, we present flexible yet practical methods for realizing this vision, enabling low-cost mega-pixel display systems with large physical dimensions, higher resolution, or both. The techniques a#ord new opportunities to build personal 3D visualization systems in o#ces, conference rooms, theaters, or even your living room. As a demonstration of the simplicity and e#ectiveness of the methods that we continue to perfect, we show in the included video that a 10-year old child can construct and calibrate a two-camera, two-projector, head-tracked display syst...
Spacetime faces: High resolution capture for modeling and animation
- IN ACM TRANSACTIONS ON GRAPHICS (PROC. OF ACM SIGGRAPH)
, 2004
"... We present an end-to-end system that goes from video sequences to high resolution, editable, dynamically controllable face models. The capture system employs synchronized video cameras and structured light projectors to record videos of a moving face from multiple viewpoints. A novel spacetime stere ..."
Abstract
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Cited by 95 (7 self)
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We present an end-to-end system that goes from video sequences to high resolution, editable, dynamically controllable face models. The capture system employs synchronized video cameras and structured light projectors to record videos of a moving face from multiple viewpoints. A novel spacetime stereo algorithm is introduced to compute depth maps accurately and overcome over-fitting deficiencies in prior work. A new template fitting and tracking procedure fills in missing data and yields point correspondence across the entire sequence without using markers. We demonstrate a datadriven, interactive method for inverse kinematics that draws on the large set of fitted templates and allows for posing new expressions by dragging surface points directly. Finally, we describe new tools that model the dynamics in the input sequence to enable new animations, created via key-framing or texture-synthesis techniques.
A Distributed Graphics System for Large Tiled Displays
, 1999
"... Recent interest in large displays has led to renewed development of tiled displays, which are comprised of several individual displays arranged in an array and used as one large logical display. Stanford 's "Interactive Mural" is an example of such a display, using an overlapping four by two array o ..."
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Cited by 90 (3 self)
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Recent interest in large displays has led to renewed development of tiled displays, which are comprised of several individual displays arranged in an array and used as one large logical display. Stanford 's "Interactive Mural" is an example of such a display, using an overlapping four by two array of projectors that back-project onto a diffuse screen to form a 6' by 2' display area with a resolution of over 60 dpi. Writing software to make effective use of the large display space is a challenge because normal window system interaction metaphors break down. One promising approach is to switch to immersive applications; another approach, the one we are investigating, is to emulate office, conference room or studio environments which use the space to display a collection of visual material to support group activities. In this paper we describe a virtual graphics system that is designed to support multiple simultaneous rendering streams from both local and remote sites. The system abstrac...
Support For Multitasking and Background Awareness Using Interactive Peripheral Displays
, 2001
"... In this paper, we describe Kimura, an augmented office environment to support conorion multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected peripheral displays to support the perusal, ..."
Abstract
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Cited by 84 (9 self)
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In this paper, we describe Kimura, an augmented office environment to support conorion multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected peripheral displays to support the perusal, manipulation and awareness of background activities. Furthermore, each activity is represented by a montage comprised of images from current and past interaction on the desktop. These montages help remind the user of past actions, and serve as a springboard for ambient context-aware reminders and notifications.
ilamps: Geometrically aware and self-configuring projectors
- ACM Trans. Graph
, 2003
"... Projectors are currently undergoing a transformation as they evolve from static output devices to portable, environment-aware, communicating systems. An enhanced projector can determine and respond to the geometry of the display surface, and can be used in an ad-hoc cluster to create a self-configur ..."
Abstract
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Cited by 77 (10 self)
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Projectors are currently undergoing a transformation as they evolve from static output devices to portable, environment-aware, communicating systems. An enhanced projector can determine and respond to the geometry of the display surface, and can be used in an ad-hoc cluster to create a self-configuring display. Information display is such a prevailing part of everyday life that new and more flexible ways to present data are likely to have significant impact. This paper examines geometrical issues for enhanced projectors, relating to customized projection for different shapes of display surface, object augmentation, and co-operation between multiple units. We introduce a new technique for adaptive projection on nonplanar surfaces using conformal texture mapping. We describe object augmentation with a hand-held projector, including interaction techniques. We describe the concept of a display created by an ad-hoc cluster of heterogeneous enhanced projectors, with a new global alignment scheme, and new parametric image transfer methods for quadric surfaces, to make a seamless projection. The work is illustrated by several prototypes and applications.
blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence
- ACM Transactions on Graphics
, 2003
"... We present blue-c, a new immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVE^TM-like environment, creating the impression of total immersio ..."
Abstract
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Cited by 71 (13 self)
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We present blue-c, a new immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVE^TM-like environment, creating the impression of total immersion. The blue-c portal currently consists of three rectangular projection screens that are built from glass panels containing liquid crystal layers. These screens can be switched from a whitish opaque state (for projection) to a transparent state (for acquisition), which allows the video cameras to "look through" the walls. Our projection technology is based on active stereo using two LCD projectors per screen. The projectors are synchronously shuttered along with the screens, the stereo glasses, active illumination devices, and the acquisition hardware. From multiple video streams, we compute a 3D video representation of the user in real time. The resulting video inlays are integrated into a networked virtual environment. Our design is highly scalable, enabling blue-c to connect to portals with less sophisticated hardware.
Load Balancing for Multi-Projector Rendering Systems
- in SIGGRAPH/Eurographics Workshop on Graphics Hardware
, 1999
"... Multi-projector systems are increasingly being used to provide large-scale and high-resolution displays for next-generation interactive 3D graphics applications, including large-scale data visualization, immersive virtual environments, and collaborative design. These systems must include a very high ..."
Abstract
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Cited by 66 (6 self)
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Multi-projector systems are increasingly being used to provide large-scale and high-resolution displays for next-generation interactive 3D graphics applications, including large-scale data visualization, immersive virtual environments, and collaborative design. These systems must include a very high-performance and scalable 3D rendering subsystem in order to generate high-resolution images at real time frame rates. This paper describes a sort-first based parallel rendering system for a scalable display wall system built with a network of PCs, graphics accelerators, and portable projectors. The main challenge is to develop scalable algorithms to partition and assign rendering tasks effectively under the performance and functionality constrains of system area networks, PCs, and commodity 3-D graphics accelerators. We have developed three coarse-grained partitioning algorithms and incorporated them into a working prototype system. This paper describes these algorithms and reports our init...
PixelFlex: A Reconfigurable Multi-Projector Display System
, 2001
"... This paper presents PixelFlex -- a spatially reconfigurable multi-projector display system. The PixelFlex system is composed of ceiling-mounted projectors, each with computer-controlled pan, tilt, zoom and focus; and a camera for closed-loop calibration. Working collectively, these controllable proj ..."
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Cited by 64 (7 self)
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This paper presents PixelFlex -- a spatially reconfigurable multi-projector display system. The PixelFlex system is composed of ceiling-mounted projectors, each with computer-controlled pan, tilt, zoom and focus; and a camera for closed-loop calibration. Working collectively, these controllable projectors function as a single logical display capable of being easily modified into a variety of spatial formats of differing pixel density, size and shape. New layouts are automatically calibrated within minutes to generate the accurate warping and blending functions needed to produce seamless imagery across planar display surfaces, thus giving the user the flexibility to quickly create, save and restore multiple screen configurations. Overall,

