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513
OBBTree: A hierarchical structure for rapid interference detection
 PROC. ACM SIGGRAPH, 171–180
, 1996
"... We present a data structure and an algorithm for efficient and exact interference detection amongst complex models undergoing rigid motion. The algorithm is applicable to all general polygonal and curved models. It precomputes a hierarchical representation of models using tightfitting oriented bo ..."
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Cited by 845 (53 self)
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We present a data structure and an algorithm for efficient and exact interference detection amongst complex models undergoing rigid motion. The algorithm is applicable to all general polygonal and curved models. It precomputes a hierarchical representation of models using tightfitting oriented bounding box trees. At runtime, the algorithm traverses the tree and tests for overlaps between oriented bounding boxes based on a new separating axis theorem, which takes less than 200 operations in practice. It has been implemented and we compare its performance with other hierarchical data structures. In particular, it can accurately detect all the contacts between large complex geometries composed of hundreds of thousands of polygons at interactive rates, almost one order of magnitude faster than earlier methods.
Multidimensional Access Methods
, 1998
"... Search operations in databases require special support at the physical level. This is true for conventional databases as well as spatial databases, where typical search operations include the point query (find all objects that contain a given search point) and the region query (find all objects that ..."
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Cited by 686 (3 self)
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Search operations in databases require special support at the physical level. This is true for conventional databases as well as spatial databases, where typical search operations include the point query (find all objects that contain a given search point) and the region query (find all objects that overlap a given search region).
Mtree: An Efficient Access Method for Similarity Search in Metric Spaces
, 1997
"... A new access meth d, called Mtree, is proposed to organize and search large data sets from a generic "metric space", i.e. whE4 object proximity is only defined by a distance function satisfyingth positivity, symmetry, and triangle inequality postulates. We detail algorith[ for insertion o ..."
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Cited by 663 (38 self)
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A new access meth d, called Mtree, is proposed to organize and search large data sets from a generic "metric space", i.e. whE4 object proximity is only defined by a distance function satisfyingth positivity, symmetry, and triangle inequality postulates. We detail algorith[ for insertion of objects and split management, whF h keep th Mtree always balanced  severalheralvFV split alternatives are considered and experimentally evaluated. Algorithd for similarity (range and knearest neigh bors) queries are also described. Results from extensive experimentationwith a prototype system are reported, considering as th performance criteria th number of page I/O's and th number of distance computations. Th results demonstratethm th Mtree indeed extendsth domain of applicability beyond th traditional vector spaces, performs reasonably well inhE[94Kv#E44V[vh data spaces, and scales well in case of growing files. 1
Mining Quantitative Association Rules in Large Relational Tables
, 1996
"... We introduce the problem of mining association rules in large relational tables containing both quantitative and categorical attributes. An example of such an association might be "10% of married people between age 50 and 60 have at least 2 cars". We deal with quantitative attributes by fi ..."
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Cited by 444 (3 self)
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We introduce the problem of mining association rules in large relational tables containing both quantitative and categorical attributes. An example of such an association might be "10% of married people between age 50 and 60 have at least 2 cars". We deal with quantitative attributes by finepartitioning the values of the attribute and then combining adjacent partitions as necessary. We introduce measures of partial completeness which quantify the information lost due to partitioning. A direct application of this technique can generate too many similar rules. We tackle this problem by using a "greaterthanexpectedvalue" interest measure to identify the interesting rules in the output. We give an algorithm for mining such quantitative association rules. Finally, we describe the results of using this approach on a reallife dataset. 1 Introduction Data mining, also known as knowledge discovery in databases, has been recognized as a new area for database research. The problem of discove...
Distance Browsing in Spatial Databases
, 1999
"... Two different techniques of browsing through a collection of spatial objects stored in an Rtree spatial data structure on the basis of their distances from an arbitrary spatial query object are compared. The conventional approach is one that makes use of a knearest neighbor algorithm where k is kn ..."
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Cited by 390 (21 self)
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Two different techniques of browsing through a collection of spatial objects stored in an Rtree spatial data structure on the basis of their distances from an arbitrary spatial query object are compared. The conventional approach is one that makes use of a knearest neighbor algorithm where k is known prior to the invocation of the algorithm. Thus if m#kneighbors are needed, the knearest neighbor algorithm needs to be reinvoked for m neighbors, thereby possibly performing some redundant computations. The second approach is incremental in the sense that having obtained the k nearest neighbors, the k +1 st neighbor can be obtained without having to calculate the k +1nearest neighbors from scratch. The incremental approach finds use when processing complex queries where one of the conditions involves spatial proximity (e.g., the nearest city to Chicago with population greater than a million), in which case a query engine can make use of a pipelined strategy. A general incremental nearest neighbor algorithm is presented that is applicable to a large class of hierarchical spatial data structures. This algorithm is adapted to the Rtree and its performance is compared to an existing knearest neighbor algorithm for Rtrees [45]. Experiments show that the incremental nearest neighbor algorithm significantly outperforms the knearest neighbor algorithm for distance browsing queries in a spatial database that uses the Rtree as a spatial index. Moreover, the incremental nearest neighbor algorithm also usually outperforms the knearest neighbor algorithm when applied to the knearest neighbor problem for the Rtree, although the improvement is not nearly as large as for distance browsing queries. In fact, we prove informally that, at any step in its execution, the incremental...
Indexing the Positions of Continuously Moving Objects
, 2000
"... The coming years will witness dramatic advances in wireless communications as well as positioning technologies. As a result, tracking the changing positions of objects capable of continuous movement is becoming increasingly feasible and necessary. The present paper proposes a novel, R # tree base ..."
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Cited by 389 (20 self)
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The coming years will witness dramatic advances in wireless communications as well as positioning technologies. As a result, tracking the changing positions of objects capable of continuous movement is becoming increasingly feasible and necessary. The present paper proposes a novel, R # tree based indexing technique that supports the efficient querying of the current and projected future positions of such moving objects. The technique is capable of indexing objects moving in one, two, and threedimensional space. Update algorithms enable the index to accommodate a dynamic data set, where objects may appear and disappear, and where changes occur in the anticipated positions of existing objects. A comprehensive performance study is reported.
Spatial Data Structures
, 1995
"... An overview is presented of the use of spatial data structures in spatial databases. The focus is on hierarchical data structures, including a number of variants of quadtrees, which sort the data with respect to the space occupied by it. Suchtechniques are known as spatial indexing methods. Hierarch ..."
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Cited by 333 (13 self)
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An overview is presented of the use of spatial data structures in spatial databases. The focus is on hierarchical data structures, including a number of variants of quadtrees, which sort the data with respect to the space occupied by it. Suchtechniques are known as spatial indexing methods. Hierarchical data structures are based on the principle of recursive decomposition. They are attractive because they are compact and depending on the nature of the data they save space as well as time and also facilitate operations such as search. Examples are given of the use of these data structures in the representation of different data types such as regions, points, rectangles, lines, and volumes.
Efficient Algorithms for Mining Outliers from Large Data Sets
, 2000
"... In this paper, we propose a novel formulation for distancebased outliers that is based on the distance of a point from its k th nearest neighbor. We rank each point on the basis of its distance to its k th nearest neighbor and declare the top n points in this ranking to be outliers. In addition ..."
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Cited by 322 (0 self)
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In this paper, we propose a novel formulation for distancebased outliers that is based on the distance of a point from its k th nearest neighbor. We rank each point on the basis of its distance to its k th nearest neighbor and declare the top n points in this ranking to be outliers. In addition to developing relatively straightforward solutions to finding such outliers based on the classical nestedloop join and index join algorithms, we develop a highly efficient partitionbased algorithm for mining outliers. This algorithm first partitions the input data set into disjoint subsets, and then prunes entire partitions as soon as it is determined that they cannot contain outliers. This results in substantial savings in computation. We present the results of an extensive experimental study on reallife and synthetic data sets. The results from a reallife NBA database highlight and reveal several expected and unexpected aspects of the database. The results from a study on synthetic data sets demonstrate that the partitionbased algorithm scales well with respect to both data set size and data set dimensionality.
Efficient collision detection using bounding volume hierarchies of kdops
 IEEE Transactions on Visualization and Computer Graphics
, 1998
"... Abstract—Collision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment ..."
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Cited by 290 (4 self)
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Abstract—Collision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment. In addition to determining accurately the contacts that occur between pairs of objects, one needs also to do so at realtime rates. Applications such as haptic forcefeedback can require over 1,000 collision queries per second. In this paper, we develop and analyze a method, based on boundingvolume hierarchies, for efficient collision detection for objects moving within highly complex environments. Our choice of bounding volume is to use a “discrete orientation polytope” (“kdop”), a convex polytope whose facets are determined by halfspaces whose outward normals come from a small fixed set of k orientations. We compare a variety of methods for constructing hierarchies (“BVtrees”) of bounding kdops. Further, we propose algorithms for maintaining an effective BVtree of kdops for moving objects, as they rotate, and for performing fast collision detection using BVtrees of the moving objects and of the environment. Our algorithms have been implemented and tested. We provide experimental evidence showing that our approach yields substantially faster collision detection than previous methods. Index Terms—Collision detection, intersection searching, bounding volume hierarchies, discrete orientation polytopes, bounding boxes, virtual reality, virtual environments. 1
Fast Similarity Search in the Presence of Noise, Scaling, and Translation in TimeSeries Databases
 In VLDB
, 1995
"... We introduce a new model of similarity of time sequences that captures the intuitive notion that two sequences should be considered similar if they have enough nonoverlapping timeordered pairs of subsequences thar are similar. The model allows the amplitude of one of the two sequences to be scaled ..."
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Cited by 236 (6 self)
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We introduce a new model of similarity of time sequences that captures the intuitive notion that two sequences should be considered similar if they have enough nonoverlapping timeordered pairs of subsequences thar are similar. The model allows the amplitude of one of the two sequences to be scaled by any suitable amount and its offset adjusted appropriately. Two subsequences are considered similar if one can be enclosed within an envelope of a specified width drawn around the other. The model also allows nonmatching gaps in the matching subsequences. The matching subsequences need not be aligned along the time axis. Given this model of similarity,we present fast search techniques for discovering all similar sequences in a set of sequences. These techniques can also be used to find all (sub)sequences similar to a given sequence. We applied this matching system to the U.S. mutual funds data and discovered interesting matches.