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The experienced “sense” of a virtual community: characteristics and processes
- The DATA BASE for Advances in Information Systems
, 2004
"... E-commerce strategists advise companies to create virtual communities for their customers. But what does this involve? Research on face-to-face communities identifies the concept of “sense of community: ” a characteristic of successful communities distinguished by members ’ helping behaviors and mem ..."
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Cited by 9 (2 self)
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E-commerce strategists advise companies to create virtual communities for their customers. But what does this involve? Research on face-to-face communities identifies the concept of “sense of community: ” a characteristic of successful communities distinguished by members ’ helping behaviors and members’ emotional attachment to the community and other members. Does a sense of virtual community exist in online settings, and what does it consist of? Answering these questions is key, if we are to provide guidance to businesses attempting to create virtual communities. The paper explores the concept of sense of virtual community in a newsgroup we call Multiple Sports Newsgroup (MSN). We first demonstrate that MSN does indeed have a sense of virtual community, but that the dimensions of the sense of community in MSN differ somewhat from those reported for physical communities. The nature of these differences is plausibly related to the differences between electronic and face-to-face communication. We next describe the behavioral processes that contribute to the sense of virtual community at MSN—exchanging support, creating identities and making identifications, and the production of trust. Again, these processes are similar to those found in non-virtual communities, but they are related to the challenges of electronic communication. Lastly, we consider the question of how sense of community may come about and discuss the implications for electronic business.
Sense of Virtual Community -- Maintaining the Experience of Belonging
- IN PROCEEDINGS OF THE 35 TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, IEEE
, 2002
"... E-commerce strategists advise companies to create virtual communities for their customers. But what is involved in establishing and maintaining virtual communities? This paper addresses two questions: Does a sense of community similar to that sometimes observed in physical communities also occur in ..."
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Cited by 9 (0 self)
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E-commerce strategists advise companies to create virtual communities for their customers. But what is involved in establishing and maintaining virtual communities? This paper addresses two questions: Does a sense of community similar to that sometimes observed in physical communities also occur in virtual settings? And how is a sense of virtual community maintained? These questions are examined in an intensive study of an established virtual community called MSN. MSN members experienced a sense of community, but the dimensions of sense of community differed somewhat from those reported for physical communities in ways plausibly related to the differences between electronic and face-toface communication. The experienced sense of community in MSN was actively maintained through the social processes of exchanging support, creating identities and making identifications, and the production of trust. Again, these processes are similar to those in non-virtual communities, but related to the challenges of electronic communication. The findings suggest a process model of sense of virtual community creation and maintenance that is simpler and more powerful than previous theories.
Virtual Communities and Social Capital 5 Chapter I Virtual Communities and Social Capital 1
"... Robert Putnam (1993) has developed a theory of social capital to explain the effect of decreasing community participation and civic engagement on declining institutional performance. Subsequently, there has been much speculation as to whether emerging virtual communities can counteract this trend. W ..."
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Robert Putnam (1993) has developed a theory of social capital to explain the effect of decreasing community participation and civic engagement on declining institutional performance. Subsequently, there has been much speculation as to whether emerging virtual communities can counteract this trend. We apply the findings of computer-mediated communication and virtual communities to the networks, norms, and trust of social capital and also examine the possible effects of virtual communities on the privatization of leisure time. We conclude that social capital and civic engagement will increase when virtual communities develop around physically based communities and when these virtual communities foster additional communities of interest. Through a preliminary analysis, we identified potential communities of interest including education, exchange of general community information, and opportunities for government and political participation. We conclude with a discussion of current trends and research needs. The lack of citizen participation in the community has recently come under scrutiny.
Testing a model of sense of virtual community
, 2008
"... A distinguishing feature of virtual communities is their sense of community, i.e., their participants’ feelings of membership, identity, influence, and attachment with each other. This study tests a model in which members ’ perceptions of the group’s norms mediate the relationships between supportin ..."
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A distinguishing feature of virtual communities is their sense of community, i.e., their participants’ feelings of membership, identity, influence, and attachment with each other. This study tests a model in which members ’ perceptions of the group’s norms mediate the relationships between supporting each other and identifying each other with the members ’ sense of virtual community. Two studies were conducted providing partial support for the model. The results show that the perception of norms mediate the relationship between SOVC and (a) observing and publicly exchanging support, (b) perceiving that others know one’s identity, and (c) using technical features to learn and create identity. Theoretical and practical implications are discussed.

