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Probabilistic Timed Behavior Trees
"... Abstract The Behavior Tree notation has been developed as a method for systematically and traceably capturing user requirements. In this paper we extend the notation with probabilistic behaviour, so that reliability, performance, and other dependability properties can be expressed. The semantics of ..."
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Cited by 5 (2 self)
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Abstract The Behavior Tree notation has been developed as a method for systematically and traceably capturing user requirements. In this paper we extend the notation with probabilistic behaviour, so that reliability, performance, and other dependability properties can be expressed. The semantics of probabilistic timed Behavior Trees is given by mapping them to probabilistic timed automata. We gain advantages for requirements capture using Behavior Trees by incorporating into the notation an existing elegant specification formalism (probabilistic timed automata) which has tool support for formal analysis of probabilistic user requirements.
Automatic Analysis of a Non-Repudiation Protocol
- In Proc. of QAPL’03, Elsevier ENTCS
, 2004
"... We define a probabilistic model for the analysis of a Non-Repudiation protocol that guarantees fairness, without resorting to a trusted third party, by means of a probabilistic algorithm. By using the PRISM model checker, we estimate the probability for a malicious user to break the non-repudiation ..."
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Cited by 4 (2 self)
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We define a probabilistic model for the analysis of a Non-Repudiation protocol that guarantees fairness, without resorting to a trusted third party, by means of a probabilistic algorithm. By using the PRISM model checker, we estimate the probability for a malicious user to break the non-repudiation property, depending on various parameters of the protocol.
Expected Reachability-Time Games
"... Abstract. In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respectively, the expected time to reach a target. These games are concurrent since at each step of the game both pl ..."
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Abstract. In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respectively, the expected time to reach a target. These games are concurrent since at each step of the game both players choose a timed move (a time delay and action under their control), and the transition of the game is determined by the timed move of the player who proposes the shorter delay. A game is turn-based if at any step of the game, all available actions are under the control of precisely one player. We show that while concurrent ERTGs are not always determined, turn-based ERTGs are positionally determined. Using the boundary region graph abstraction, and a generalisation of Asarin and Maler’s simple function, we show that the decision problems related to computing the upper/lower values of concurrent ERTGs, and computing the value of turn-based ERTGs are decidable and their complexity is in NEXPTIME ∩ co-NEXPTIME. 1
Time and Probability based Information Flow Analysis
"... Abstract—In multilevel systems it is important to avoid unwanted indirect information flow from higher levels to lower levels, namely the so called covert channels. Initial studies of information flow analysis were performed by abstracting away from time and probability. It is already known that sys ..."
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Abstract—In multilevel systems it is important to avoid unwanted indirect information flow from higher levels to lower levels, namely the so called covert channels. Initial studies of information flow analysis were performed by abstracting away from time and probability. It is already known that systems that are proved to be secure in a possibilistic framework may turn out to be insecure when time or probability are considered. Recently, work has been done in order to consider also aspects either of time or of probability, but not both. In this paper we propose a general framework, based on Probabilistic Timed Automata, where both probabilistic and timing covert channels can be studied. We define a Non-Interference security property and a Non Deducibility on Composition security property, which allow expressing information flow in a timed and probabilistic setting. We then compare these properties with analogous ones defined in contexts where either time or probability or neither of them are taken into account. This permits a classification of the properties depending on their discerning power. As an application, we study a system with covert channels that we are able to discover by applying our techniques.

