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Image Quality Assessment: From Error Visibility to Structural Similarity

by Zhou Wang, Alan C. Bovik, Hamid R. Sheikh, Eero P. Simoncelli - IEEE TRANSACTIONS ON IMAGE PROCESSING , 2004
"... Objective methods for assessing perceptual image quality have traditionally attempted to quantify the visibility of errors between a distorted image and a reference image using a variety of known properties of the human visual system. Under the assumption that human visual perception is highly adapt ..."
Abstract - Cited by 1499 (114 self) - Add to MetaCart
Objective methods for assessing perceptual image quality have traditionally attempted to quantify the visibility of errors between a distorted image and a reference image using a variety of known properties of the human visual system. Under the assumption that human visual perception is highly

On visible surface generation by a priori tree structures

by Henry Fuchs, Zvi M. Kedem, Bruce F. Naylor - Computer Graphics , 1980
"... This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapidly generate realistic images of 3-D scenes composed of polygons, and presents the development of theoretical foundations in the area as well as additional related algorithms. As in many applications t ..."
Abstract - Cited by 370 (6 self) - Add to MetaCart
;quot;ninary space partitioning " tree whose inorder traversal of visibility priority at run-time will produce a lineaL " order, dependent upon the viewing position, on (parts of) the polygons, which can then be used to easily solve the hidden surfac6 problem. In the application where the entire

View Interpolation for Image Synthesis

by Shenchang Eric Chen, et al.
"... Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
Abstract - Cited by 603 (0 self) - Add to MetaCart
are a structured set of views of a 3D object or scene, intermediate frames derived by morphing can be used to approximate intermediate 3D transformations of the object or scene. Using the view interpolation approach to synthesize 3D scenes has two main advantages. First, the 3D representation

Real-time simultaneous localisation and mapping with a single camera

by Andrew J. Davison , 2003
"... Ego-motion estimation for an agile single camera moving through general, unknown scenes becomes a much more challenging problem when real-time performance is required rather than under the off-line processing conditions under which most successful structure from motion work has been achieved. This t ..."
Abstract - Cited by 439 (21 self) - Add to MetaCart
Ego-motion estimation for an agile single camera moving through general, unknown scenes becomes a much more challenging problem when real-time performance is required rather than under the off-line processing conditions under which most successful structure from motion work has been achieved

Hierarchical Z-buffer visibility

by Ned Greene, Michael Kass, Gavin Miller - In Computer Graphics (SIGGRAPH ’93 Proceedings , 1993
"... An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generated. Ray casting with spatial subdivision does well on criterion (a), but poorly on criterion (b). Traditional Z-buffer sc ..."
Abstract - Cited by 276 (1 self) - Add to MetaCart
conversion. The two hierarchical data structures make it possible to reject hidden geometry very rapidly while rendering visible geometry with the speed of scan conversion. For animation, the algorithm is also able to exploit temporal coherence. The method is well suited to models with high depth complexity

Social translucence: An approach to designing systemsthat mesh with social processes.",

by Thomas Erickson , Wendy A Kellogg - Trans. Computer-Human Interaction, , 2002
"... We are interested in designing systems that support communication and collaboration among large groups of people over computer networks. We begin by asking what properties of the physical world support graceful human-human communication in face-to-face situations, and argue that it is possible to d ..."
Abstract - Cited by 411 (20 self) - Add to MetaCart
to design digital systems that support coherent behavior by making participants and their activities visible to one another. We call such systems "socially translucent systems" and suggest that they have three characteristics-visibility, awareness, and accountability-which enable people to draw

Visual Feedback Attitude Synchronization in Leader-follower Type Visibility Structures

by Tatsuya Ibuki, Takeshi Hatanaka, Masayuki Fujita, Mark W. Spong - Proc. of the 49th IEEE Conference on Decision and Control , 2010
"... Abstract — In this paper we consider visual feedback attitude synchronization in leader-follower type visibility structures in SE(3). We first define visual robotic networks consisting of the dynamics describing rigid body motion, visibility structures among bodies and visual measurements. We then p ..."
Abstract - Cited by 5 (2 self) - Add to MetaCart
Abstract — In this paper we consider visual feedback attitude synchronization in leader-follower type visibility structures in SE(3). We first define visual robotic networks consisting of the dynamics describing rigid body motion, visibility structures among bodies and visual measurements. We

Ownership Types for Flexible Alias Protection

by David G. Clarke, John M. Potter, James Noble - In Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA , 1998
"... Object-oriented programming languages allow inter-object aliasing. Although necessary to construct linked data structures and networks of interacting objects, aliasing is problematic in that an aggregate object's state can change via an alias to one of its components, without the aggregate bein ..."
Abstract - Cited by 365 (41 self) - Add to MetaCart
Object-oriented programming languages allow inter-object aliasing. Although necessary to construct linked data structures and networks of interacting objects, aliasing is problematic in that an aggregate object's state can change via an alias to one of its components, without the aggregate

Representing the Visibility Structure of a Polyhedral Terrain through a Horizon Map

by Leila De Floriani, Paola Magillo - INTERNAT. J. OF GIS , 1996
"... We present a model for describing the visibility of a polyhedral terrain from a fixed viewpoint, based on a collection of nested horizons. We briefly introduce the concepts of mathematical and digital terrain models, and some background notions for visibility problems on terrains. Then, we define ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
horizons on a polyhedral terrain, and introduce a visibility model, that we call the . We present a construction algorithm and a data structure for encoding the horizon map, and show how it can be used for solving point visibility queries with respect to a fixed viewpoint. 0 3 -th horizon

A survey of visibility for walkthrough applications

by Daniel Cohen-Or, Yiorgos L. Chrysanthou, Cláudio T. Silva, Frédo Durand - IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER , 2003
"... Visibility algorithms for walkthrough and related applications have grown into a significant area, spurred by the growth in the complexity of models and the need for highly interactive ways of navigating them. In this survey, we review the fundamental issues in visibility and conduct an overview of ..."
Abstract - Cited by 185 (9 self) - Add to MetaCart
of the visibility culling techniques developed in the last decade. The taxonomy we use distinguishes between point-based and from-region methods. Point-based methods are further subdivided into object and image-precision techniques, while from-region approaches can take advantage of the cell-and-portal structure
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