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Non-Uniform Random Variate Generation

by Luc Devroye , 1986
"... This is a survey of the main methods in non-uniform random variate generation, and highlights recent research on the subject. Classical paradigms such as inversion, rejection, guide tables, and transformations are reviewed. We provide information on the expected time complexity of various algorith ..."
Abstract - Cited by 1021 (26 self) - Add to MetaCart
This is a survey of the main methods in non-uniform random variate generation, and highlights recent research on the subject. Classical paradigms such as inversion, rejection, guide tables, and transformations are reviewed. We provide information on the expected time complexity of various

Building Uniformly Random Subtrees

by Peter Winkler, et al. , 2004
"... We prove the existence of, and describe, a (random) process which builds subtrees of a rooted d-branching tree one node at a time, in such a way that the subtree created at stage n is precisely a uniformly random subtree of size n. The union of these subtrees is a "uniformly random &qu ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
We prove the existence of, and describe, a (random) process which builds subtrees of a rooted d-branching tree one node at a time, in such a way that the subtree created at stage n is precisely a uniformly random subtree of size n. The union of these subtrees is a "uniformly random &

Uniform random sampling of traces in . . .

by Alain Denise, Marie-Claude Gaudel, Sandrine-Dominique Gouraud, Richard Lassaigne, Sylvain Peyronnet , 2006
"... This paper presents some first results on how to perform uniform random walks (where every trace has the same probability to occur) in very large models. The models considered here are described in a succinct way as a set of communicating reactive modules. The method relies upon techniques for count ..."
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This paper presents some first results on how to perform uniform random walks (where every trace has the same probability to occur) in very large models. The models considered here are described in a succinct way as a set of communicating reactive modules. The method relies upon techniques

Connectivity of the Uniform Random Intersection

by Simon R. Blackburn, Stefanie Gerke , 2008
"... A uniform random intersection graph G(n, m, k) is a random graph constructed as follows. Label each of n nodes by a randomly chosen set of k distinct colours taken from some finite set of possible colours of size m. Nodes are joined by an edge if and only if some colour appears in both their labels. ..."
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A uniform random intersection graph G(n, m, k) is a random graph constructed as follows. Label each of n nodes by a randomly chosen set of k distinct colours taken from some finite set of possible colours of size m. Nodes are joined by an edge if and only if some colour appears in both their labels

Densities of short uniform random walks

by Jonathan M. Borwein, Armin Straub, James Wan, Wadim Zudilin , 2010
"... We study the densities of uniform random walks in the plane. A special focus is on the case of short walks with three or four steps and less completely those with five steps. We also present some new results concerning the moments of uniform random walks, in particular their derivatives. 1 ..."
Abstract - Cited by 6 (5 self) - Add to MetaCart
We study the densities of uniform random walks in the plane. A special focus is on the case of short walks with three or four steps and less completely those with five steps. We also present some new results concerning the moments of uniform random walks, in particular their derivatives. 1

CONTROLLED NON UNIFORM RANDOM GENERATION OF DECOMPOSABLE STRUCTURES

by A. Denise, Y. Ponty A, M. Termier B
"... Controlled non uniform random generation of decomposable structures ..."
Abstract - Cited by 15 (7 self) - Add to MetaCart
Controlled non uniform random generation of decomposable structures

Uniform random Voronoi meshes

by Mohamed S. Ebeida, Scott A. Mitchell - In 20th International Meshing Roundtable , 2011
"... Summary. We generate Voronoi meshes over three dimensional domains with prescribed boundaries. Voronoi cells are clipped at one-sided domain boundaries. The seeds of Voronoi cells are generated by maximal Poisson-disk sampling. In contrast to centroidal Voronoi tessellations, our seed locations are ..."
Abstract - Cited by 12 (6 self) - Add to MetaCart
are unbiased. The exception is some bias near concave features of the boundary to ensure well-shaped cells. The method is extensible to generating Voronoi cells that agree on both sides of two-sided internal boundaries. Maximal uniform sampling leads naturally to bounds on the aspect ratio and dihedral angles

Uniform Random Generation of . . .

by Alain Denise, Paul Zimmermann , 1997
"... The recursive method formalized by Nijenhuis and Wilf [15] and systematized by Flajolet, Van Cutsem and Zimmermann [8], is extended here to floating-point arithmetic. The resulting ADZ method enables one to generate decomposable data structures --- both labelled or unlabelled --- uniformly at random ..."
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The recursive method formalized by Nijenhuis and Wilf [15] and systematized by Flajolet, Van Cutsem and Zimmermann [8], is extended here to floating-point arithmetic. The resulting ADZ method enables one to generate decomposable data structures --- both labelled or unlabelled --- uniformly

ON UNIFORM RANDOM NUMBER GENERATORS

by Christian Walck , 1994
"... In an earlier report [1] we described methods to obtain pseudorandom numbers from various statistical distributions as well as more general methods. The underlying generators giving uniformly distributed random number between zero and one was only briefly described. In this report we try to summariz ..."
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In an earlier report [1] we described methods to obtain pseudorandom numbers from various statistical distributions as well as more general methods. The underlying generators giving uniformly distributed random number between zero and one was only briefly described. In this report we try

Uniform random generation . . .

by Donatella Merlini, et al.
"... In this paper we study the problem of tiling a strip of dimensions rs * n by using rectangles r * s with r < s and r, s relatively prime. We use a generating tree approach to construct the tilings and prove that they are counted by the nth (r, s)-Fibonacci number. This construction is done in t ..."
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in terms of prime components and, by studying the tilings with respect to the length of the strip and to the number of prime components, we are able to give an algorithm which uniformly generate a random tiling of length n in time O(n), where the constant multiplying n is strictly less then 1.
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