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Distributed Ray Tracing

by Robert L. Cook , Thomas Porter , Loren Carpenter , 1984
"... Ray tracing is one of the most elegant techniques in computer graphics. Many phenomena that are difficult or impossible with other techniques are simple with ray tracing, including shadows, reflections, and refracted light. Ray directions, however, have been determined precisely, and this has limite ..."
Abstract - Cited by 468 (6 self) - Add to MetaCart
Ray tracing is one of the most elegant techniques in computer graphics. Many phenomena that are difficult or impossible with other techniques are simple with ray tracing, including shadows, reflections, and refracted light. Ray directions, however, have been determined precisely, and this has

Efficient ray tracing of volume data

by Marc Levoy - ACM Transactions on Graphics , 1990
"... Volume rendering is a technique for visualizing sampled scalar or vector fields of three spatial dimensions without fitting geometric primitives to the data. A subset of these techniques generates images by computing 2-D projections of a colored semitransparent volume, where the color and opacity at ..."
Abstract - Cited by 392 (5 self) - Add to MetaCart
performance. The first technique employs a pyramid of binary volumes to encode spatial coherence present in the data, and the second technique uses an opacity threshold to adaptively terminate ray tracing. Although the actual time saved depends on the data, speedups of an order of magnitude have been observed

Interactive Rendering with Coherent Ray Tracing

by Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner - Computer Graphics Forum , 2001
"... For almost two decades researchers have argued that ray tracing will eventually become faster than the rasterization technique that completely dominates todays graphics hardware. However, this has not happened yet. Ray tracing is still exclusively being used for off-line rendering of photorealistic ..."
Abstract - Cited by 254 (56 self) - Add to MetaCart
For almost two decades researchers have argued that ray tracing will eventually become faster than the rasterization technique that completely dominates todays graphics hardware. However, this has not happened yet. Ray tracing is still exclusively being used for off-line rendering of photorealistic

Ray Tracing Why Ray Tracing?

by A. N. M. Imroz, Choudhury Steven, G. Parker, Ray Tracing , 2009
"... High-quality images (shadows, refraction/reflection, etc. are straightforward) Photorealism without hacks Interactive now, and still improving Easier to use than OpenGL (for some applications) On the rise It pays to see how NPR fits in ray tracing. Ray Tracing NPR-Style Feature Lines ..."
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High-quality images (shadows, refraction/reflection, etc. are straightforward) Photorealism without hacks Interactive now, and still improving Easier to use than OpenGL (for some applications) On the rise It pays to see how NPR fits in ray tracing. Ray Tracing NPR-Style Feature Lines

Ray Tracing Volume Densities

by James T. Kajiya , Brian P. Von Herzen , 1984
"... This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solu-tion, and present a new approximate solution to the full three-dimensional ..."
Abstract - Cited by 257 (0 self) - Add to MetaCart
This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solu-tion, and present a new approximate solution to the full three

Interactive ray tracing

by Steven Parker, William Martin, Peter-pike J. Sloan, Peter Shirley, Brian Smits, Charles Hansen - In Symposium on interactive 3D graphics , 1999
"... University of Utah, We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force ” in that it explicitly traces rays through every screen pixel, yet pays careful attention to system resources for acceleration. The design of ..."
Abstract - Cited by 176 (28 self) - Add to MetaCart
University of Utah, We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force ” in that it explicitly traces rays through every screen pixel, yet pays careful attention to system resources for acceleration. The design

Backward Ray Tracing

by James Arvo - In ACM SIGGRAPH ’86 Course Notes - Developments in Ray Tracing , 1986
"... Introduction Ray tracing has become a very popular method for image synthesis due to its unparalleled flexibility and its ability the generate images of high quality and realism. Simulation of effects such as reflection and refraction have been the hallmarks of ray tracing since its introduction [5 ..."
Abstract - Cited by 99 (1 self) - Add to MetaCart
Introduction Ray tracing has become a very popular method for image synthesis due to its unparalleled flexibility and its ability the generate images of high quality and realism. Simulation of effects such as reflection and refraction have been the hallmarks of ray tracing since its introduction

Ray Tracing with Cones

by John Amanatides , 1984
"... A new approach to ray tracing is introduced. The definition of a "ray" is extended into a cone by including information on the spread angle and the virtual origin. The advan-tages of this approach, which tries to model light propagation with more fidelity, include a better method of anti-a ..."
Abstract - Cited by 107 (3 self) - Add to MetaCart
A new approach to ray tracing is introduced. The definition of a "ray" is extended into a cone by including information on the spread angle and the virtual origin. The advan-tages of this approach, which tries to model light propagation with more fidelity, include a better method of anti

Ray-tracing

by Alexis Billon, A. Billona, J. -j. Embrechtsb , 2012
"... modelling of the diffraction by half-planes and slits based on the energy flow lines concept ..."
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modelling of the diffraction by half-planes and slits based on the energy flow lines concept

ray-tracing

by Dmitrij Semionov, Vladas Vansevičius , 2005
"... transfer problem in dusty galaxies: ..."
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transfer problem in dusty galaxies:
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