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441,040
ThreeDimensional Image Warping on Programmable Graphics Hardware
"... Many imagebased rendering systems are based on threedimensional image warping (3D Warping), which transforms pixels in reference image to destination view. However, the original 3D warping equation, proposed by McMillan and Bishop, is derived under one special coordinate system, making its inabili ..."
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inability of direct implementation on programmable graphics hardware. In this paper, we revisit the 3D warping process and derive one novel 3D warping formulation using threedimensional graphics pipeline. Our 3D warping formulation is very simple and uses only one 4×4 matrix. Its evaluation merely involves
Evaluation of Subdivision Surfaces on Programmable Graphics Hardware
, 2004
"... Highorder smooth surface primitives, such as subdivision patches for example, are attractive for the modeling of freeform surfaces. In contrast to meshes they require only a few control points to specify large sections of a surface. Unfortunately, much of this bandwidth advantage is lost when such ..."
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Cited by 32 (0 self)
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performed entirely on a programmable graphics processor (GPU). The improved bandwidth requirementsonly control points need transmission during animation, for examplecoupled with the high performance of GPUs, allows us to achieve tessellation rates up to 24 million vertices per second on a 500 MHz Ge
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
 In Graphics Hardware 2003
, 2003
"... We present a method for using programmable graphics hardware to solve a variety of boundary value problems. The timeevolution of such problems is frequently governed by partial differential equations, which are used to describe a wide range of dynamic phenomena including heat transfer and fluid mec ..."
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Cited by 116 (3 self)
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We present a method for using programmable graphics hardware to solve a variety of boundary value problems. The timeevolution of such problems is frequently governed by partial differential equations, which are used to describe a wide range of dynamic phenomena including heat transfer and fluid
ObjectSpace Interference Detection on Programmable Graphics Hardware
, 2004
"... We present a novel method for checking the intersection of polygonal models on graphics hardware utilizing its SIMD, occlusion query, and floating point texture capabilities. It consists of two stages: traversal of bounding volume hierarchies, thus quickly determining potentially intersecting sets o ..."
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We present a novel method for checking the intersection of polygonal models on graphics hardware utilizing its SIMD, occlusion query, and floating point texture capabilities. It consists of two stages: traversal of bounding volume hierarchies, thus quickly determining potentially intersecting sets
ACCELERATE TERRAIN RENDERING USING PROGRAMMABLE GRAPHICS HARDWARE
"... Multiresolution representations are often used in terrain rendering systems to increase system performance. To avoid popping effects, these systems usually utilize geomorphing technique, which may be presented as the bottleneck of the system. With the recent advance of graphics hardware, that is, th ..."
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Multiresolution representations are often used in terrain rendering systems to increase system performance. To avoid popping effects, these systems usually utilize geomorphing technique, which may be presented as the bottleneck of the system. With the recent advance of graphics hardware, that is
Abstract Scientific Computation for Simulations on Programmable Graphics Hardware
"... Graphics Processor Units (GPUs) have emerged as powerful parallel processors in recent years. Although floating point computations and high level programming languages are now available, the efficient use of the enormous computing power of GPUs still requires a significant amount of graphics specifi ..."
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Graphics Processor Units (GPUs) have emerged as powerful parallel processors in recent years. Although floating point computations and high level programming languages are now available, the efficient use of the enormous computing power of GPUs still requires a significant amount of graphics
N.: Calculating hierarchical radiosity form factors using programmable graphics hardware
 Journal of Graphics Tools
, 2005
"... We present a method for the efficient calculation of multiresolution radiosity form factors using programmable graphics hardware. Mipmapped ID textures are used to allow for highly refined patches with the mipmapping mechanism working as a hardware accelerated oracle for the dynamic linking of patc ..."
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Cited by 2 (0 self)
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We present a method for the efficient calculation of multiresolution radiosity form factors using programmable graphics hardware. Mipmapped ID textures are used to allow for highly refined patches with the mipmapping mechanism working as a hardware accelerated oracle for the dynamic linking
Scientic Computation for Simulations on Programmable Graphics Hardware
"... Graphics Processor Units (GPUs) have emerged as powerful parallel processors in recent years. Although oating point computations and high level programming languages are now available, the efcient use of the enormous computing power of GPUs still requires a signicant amount of graphics specic knowle ..."
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Graphics Processor Units (GPUs) have emerged as powerful parallel processors in recent years. Although oating point computations and high level programming languages are now available, the efcient use of the enormous computing power of GPUs still requires a signicant amount of graphics specic
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware
, 2002
"... Realtime programmable graphics hardware has resource constraints that prevent complex shaders from rendering in a single pass. One way to virtualize these resources is to partition shading computations into multiple passes, each of which satisfies the given constraints. Many such partitions exist ..."
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Realtime programmable graphics hardware has resource constraints that prevent complex shaders from rendering in a single pass. One way to virtualize these resources is to partition shading computations into multiple passes, each of which satisfies the given constraints. Many such partitions
Mathematical Simulations on Programmable Graphics Hardware: The twodimensional diffusion equation
"... In this case study, we present a method of using programmable graphics hardware for general purpose computing. We implemented a finite differencing solution to the twodimensional diffusion equation. Running time per computational step and numerical accuracy are compared to a traditional CPUapproac ..."
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In this case study, we present a method of using programmable graphics hardware for general purpose computing. We implemented a finite differencing solution to the twodimensional diffusion equation. Running time per computational step and numerical accuracy are compared to a traditional CPU
Results 11  20
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441,040