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2,023
Sketchpad: A man-machine graphical communication system
, 2003
"... The Sketchpad system uses drawing as a novel communication medium for a computer. The system contains input, output, and computation programs which enable it to interpret information drawn directly on a computer display. It has been used to draw electrical, mechanical, scientific, mathematical, and ..."
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Cited by 702 (6 self)
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The Sketchpad system uses drawing as a novel communication medium for a computer. The system contains input, output, and computation programs which enable it to interpret information drawn directly on a computer display. It has been used to draw electrical, mechanical, scientific, mathematical
Beat: The behavior expression animation toolkit
, 2001
"... The Behavior Expression Animation Toolkit (BEAT) allows animators to input typed text that they wish to be spoken by an animated human figure, and to obtain as output appropriate and synchronized nonverbal behaviors and synthesized speech in a form that can be sent to a number of different animation ..."
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Cited by 310 (36 self)
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The Behavior Expression Animation Toolkit (BEAT) allows animators to input typed text that they wish to be spoken by an animated human figure, and to obtain as output appropriate and synchronized nonverbal behaviors and synthesized speech in a form that can be sent to a number of different
Reflective and impulsive determinants of social behavior
- Personality and Social Psychology Review
, 2004
"... This article describes a 2-systems model that explains social behavior as a joint function of reflective and impulsive processes. In particular, it is assumed that social behavior is controlled by 2 interacting systems that follow different operating principles. The reflective system generates behav ..."
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Cited by 365 (5 self)
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behavioral decisions that are based on knowledge about facts and values, whereas the impulsive system elicits behavior through associative links and motivational orientations. The proposed model describes how the 2 systems interact at various stages of processing, and how their outputs may determine behavior
Evolving Dynamical Neural Networks for Adaptive Behavior
- Adaptive Behavior
, 1992
"... We would like the behavior of the artificial agents that we construct to be as well-adapted to their environments as natural animals are to theirs. Unfortunately, designing controllers with these properties is a very difficult task. In this article, we demonstrate that continuous-time recurrent neur ..."
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Cited by 308 (22 self)
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We would like the behavior of the artificial agents that we construct to be as well-adapted to their environments as natural animals are to theirs. Unfortunately, designing controllers with these properties is a very difficult task. In this article, we demonstrate that continuous-time recurrent
Voice puppetry
, 1999
"... Frames from a voice-driven animation, computed from a single baby picture and an adult model of facial control. Note the changes in upper facial expression. See figures 5, 6 and 7 for more examples of predicted mouth shapes. We introduce a method for predicting a control signal from another related ..."
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Cited by 298 (0 self)
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Frames from a voice-driven animation, computed from a single baby picture and an adult model of facial control. Note the changes in upper facial expression. See figures 5, 6 and 7 for more examples of predicted mouth shapes. We introduce a method for predicting a control signal from another related
Design Galleries: A General Approach to Setting Parameters for Computer Graphics and Animation
, 1997
"... Image rendering maps scene parameters to output pixel values; animation maps motion-control parameters to trajectory values. Because these mapping functions are usually multidimensional, nonlinear, and discontinuous, #nding input parameters that yield desirable output values is often a painful pr ..."
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Cited by 247 (3 self)
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Image rendering maps scene parameters to output pixel values; animation maps motion-control parameters to trajectory values. Because these mapping functions are usually multidimensional, nonlinear, and discontinuous, #nding input parameters that yield desirable output values is often a painful
Trainable Videorealistic Speech Animation
- PROCEEDINGS OF SIGGRAPH 2002, SAN ANTONIO TEXAS
, 2002
"... We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she utters a predetermined speech corpus. After processing the corpus automatically, a visual speech module is learned from th ..."
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Cited by 206 (5 self)
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We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she utters a predetermined speech corpus. After processing the corpus automatically, a visual speech module is learned from
Articulated Mesh Animation from Multi-view Silhouettes
- ACM TRANSACTIONS ON GRAPHICS
, 2008
"... Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such details from multi-view video recordings. Given a stream of synchronized video images that record a human performance from mu ..."
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Cited by 168 (6 self)
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multiple viewpoints and an articulated template of the performer, our system captures the motion of both the skeleton and the shape. The output mesh animation is enhanced with the details observed in the image silhouettes. For example, a performance in casual loose-fitting clothes will generate mesh
Central pattern generators for locomotion control in animals and robots: a review
- NEURAL NETWORKS
, 2008
"... The problem of controlling locomotion is an area in which neuroscience and robotics can fruitfully interact. In this article, I will review research carried out on locomotor central pattern generators (CPGs), i.e. neural circuits capable of producing coordinated patterns of high-dimensional rhythmic ..."
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Cited by 151 (20 self)
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-dimensional rhythmic output signals while receiving only simple, lowdimensional, input signals. The review will first cover neurobiological observations concerning locomotor CPGs and their numerical modelling, with a special focus on vertebrates. It will then cover how CPG models implemented as neural networks
Animals
"... Waterborne disease in both epidemic and endemic forms continues to occur in both developed and less developed countries. Concern for waterborne disease is dominated by pathogens transmitted by the faecal–oral route and by drinkingwater. Waterborne transmission also includes diseases transmitted by f ..."
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by faecal droplet inhalation (e.g., some adenoviruses) and exposure through contact (e.g., recreational and occupational). It is interconnected with the consumption of shellfish and other harvest fisheries outputs and through indirect exposure to water in foodstuffs when the water is used in irrigation
Results 1 - 10
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