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Sensitivity to reward frequency and reward delay in children with Attention-Deficit/Hyperactivity Disorder

by Benjamin Mceachen
"... ii ADHD is a commonly diagnosed disorder of children, and is characterized by difficulties with inattention and/or hyperactivity/impulsivity. Some theories and models of ADHD have noted that children with ADHD respond differently from controls to rewards. The two studies in this thesis used response ..."
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and measure responses. A matrix of computerized characters was presented on a computer screen. Participants were asked to identify whether there were more red or more blue characters present. Correct responses were occasionally rewarded with an on-screen animated cartoon,

Geometry and modeling ON-SCREEN RENDERING

by Dan R. Ghica
"... Computer graphics (CG) is the application of computers to generating and processing im-ages. Computer graphics encompasses 2D (flat) graphics, 3D (spatial) graphics and anima-tion. Tasks in CG can be divided into two major concerns: •rendering: the way images are drawn on the graphical device (scree ..."
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pixel. The basic idea, however, is the same: on-screen rendering is done by giving colour values to the pixels in the raster. For example, suppose you want to draw a circle: If the pixels are very small then what you see looks like a circle, but if you magnify to a level where you can see individual

Animation: From Cartoons to the User Interface

by Bay-Wei Chang, Chuck Jones , 1993
"... User interfaces are often based on static presentations, a model ill suited for conveying change. Consequently, events on the screen frequently startle and confuse users. Cartoon animation, in contrast, is exceedingly successful at engaging its audience; even the most bizarre events are easily compr ..."
Abstract - Cited by 118 (5 self) - Add to MetaCart
User interfaces are often based on static presentations, a model ill suited for conveying change. Consequently, events on the screen frequently startle and confuse users. Cartoon animation, in contrast, is exceedingly successful at engaging its audience; even the most bizarre events are easily

Voice puppetry

by Matthew Brand , 1999
"... Frames from a voice-driven animation, computed from a single baby picture and an adult model of facial control. Note the changes in upper facial expression. See figures 5, 6 and 7 for more examples of predicted mouth shapes. We introduce a method for predicting a control signal from another related ..."
Abstract - Cited by 298 (0 self) - Add to MetaCart
different kinds of animation ranging from video-realistic image warps to 3D cartoon characters.

The cartoon animation filter

by Jue Wang, Steven M. Drucker, Maneesh Agrawala, Michael F. Cohen - ACM Transactions on Graphics , 2006
"... We present the ”Cartoon Animation Filter”, a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more ”alive ” or ”animated”. The filter adds a smoothed, inverted, and (sometimes) time shifted version of the second derivative (the accele ..."
Abstract - Cited by 31 (1 self) - Add to MetaCart
We present the ”Cartoon Animation Filter”, a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more ”alive ” or ”animated”. The filter adds a smoothed, inverted, and (sometimes) time shifted version of the second derivative (the

Simulating Cartoon Style Animation

by Stephen Chenney, Mark Pingel, Rob Iverson, Marcin Szymanski , 2002
"... Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, experienced animators are difficult to come ..."
Abstract - Cited by 24 (0 self) - Add to MetaCart
Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, experienced animators are difficult to come

Vectorizing cartoon animations

by Song-hai Zhang, Tao Chen, Yi-fei Zhang, Shi-min Hu, Ralph R. Martin - IEEE Transactions on Visualization and Computer Graphics, IEEE computer Society Digital Library , 2009
"... Abstract—We present a system for vectorizing 2D raster format cartoon animations. The output animations are visually flicker free, smaller in file size, and easy to edit. We identify decorative lines separately from colored regions. We use an accurate and semantically meaningful image decomposition ..."
Abstract - Cited by 18 (4 self) - Add to MetaCart
Abstract—We present a system for vectorizing 2D raster format cartoon animations. The output animations are visually flicker free, smaller in file size, and easy to edit. We identify decorative lines separately from colored regions. We use an accurate and semantically meaningful image decomposition

Cartoon Rendering of Smoke Animations

by Andrew Selle, et al.
"... We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rendered using a variant of the depth differences technique (originally used for rendering trees). Specific issues we address ..."
Abstract - Cited by 12 (0 self) - Add to MetaCart
We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rendered using a variant of the depth differences technique (originally used for rendering trees). Specific issues we address

The Cartoon Animation Filter

by Jue Wang Steven, Steven M. Drucker, Maneesh Agrawala, Michael F. Cohen - ACM Transactions on Graphics , 2006
"... We present the "Cartoon Animation Filter", a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more "alive" or "animated". The filter adds a smoothed, inverted, and (sometimes) time shifted version of the ..."
Abstract - Add to MetaCart
We present the "Cartoon Animation Filter", a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more "alive" or "animated". The filter adds a smoothed, inverted, and (sometimes) time shifted version

Turning to the Masters: Motion Capturing Cartoons

by Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande , 2002
"... In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it onto 3-D models, 2-D drawings, and photographs. By using animation as the source, we can produce new animations that are exp ..."
Abstract - Cited by 65 (0 self) - Add to MetaCart
In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it onto 3-D models, 2-D drawings, and photographs. By using animation as the source, we can produce new animations
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