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Determinants of perceived ease of use Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model.

by Viswanath Venkatesh - Information Systems Research , 2000
"... M uch previous research has established that perceived ease of use is an important factor influencing user acceptance and usage behavior of information technologies. However, very little research has been conducted to understand how that perception forms and changes over time. The current work pres ..."
Abstract - Cited by 493 (2 self) - Add to MetaCart
M uch previous research has established that perceived ease of use is an important factor influencing user acceptance and usage behavior of information technologies. However, very little research has been conducted to understand how that perception forms and changes over time. The current work

System architecture directions for networked sensors

by Jason Hill, Robert Szewczyk, Alec Woo, Seth Hollar, David Culler, Kristofer Pister - IN ARCHITECTURAL SUPPORT FOR PROGRAMMING LANGUAGES AND OPERATING SYSTEMS , 2000
"... Technological progress in integrated, low-power, CMOS communication devices and sensors makes a rich design space of networked sensors viable. They can be deeply embedded in the physical world or spread throughout our environment. The missing elements are an overall system architecture and a methodo ..."
Abstract - Cited by 1789 (58 self) - Add to MetaCart
Technological progress in integrated, low-power, CMOS communication devices and sensors makes a rich design space of networked sensors viable. They can be deeply embedded in the physical world or spread throughout our environment. The missing elements are an overall system architecture and a

Ptolemy: A Framework for Simulating and Prototyping Heterogeneous Systems

by Joseph Buck, Soonhoi Ha, Edward A. Lee, David G. Messerschmitt , 1992
"... Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects of design ..."
Abstract - Cited by 571 (89 self) - Add to MetaCart
Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects

Making Fast Strategic Decisions in High-Velocity Environments

by Kathleen M. Eisenhardt - Academy of Management Journal , 1989
"... How do executive teams make rapid decisions in the high-velocity microcomputer industry? This inductive study of eight microcomputer firms led lo propositions exploring that question. Fast decision makers use more, not less, information than do slow decision makers. The former also develop more, not ..."
Abstract - Cited by 400 (4 self) - Add to MetaCart
, not fewer, alternatives, and use a two-tiered advice process. Conflict resolution and integration among strategic decisions and tactical plans are also critical to the pace of decision making. Finally, fast decisions hased on this pattem of hehaviors lead to superior performance. In October 1984, Gavilan

Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research

by James Hollan, Edwin Hutchins, David Kirsh - ACM Transactions on Computer-Human Interaction , 2000
"... We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basi ..."
Abstract - Cited by 425 (5 self) - Add to MetaCart
of information and computer-mediated interactions. We think the theory of distributed cognition has a special role to play in understanding interactions between people and technologies, for its focus has always been on whole environments: what we really do in them and how we coordinate our activity in them

Review: information technology and organizational performance: an integrative model of IT business value

by Nigel Melville, Kenneth Kraemer, Vijay Gurbaxani , 2004
"... Despite the importance to researchers, managers, and policy makers of how information technology (IT) contributes to organizational performance, there is uncertainty and debate about what we know and don’t know. A review of the literature reveals that studies examining the association between infor ..."
Abstract - Cited by 323 (3 self) - Add to MetaCart
information technology and organizational performance are divergent in how they conceptualize key constructs and their interrelationships. We develop a model of IT business value based on the resource-based view of the firm that integrates the various strands of research into a single framework. We apply

Consumer acceptance of electronic commerce: Integrating trust and risk with the technology acceptance model

by Paul A. Pavlou - International Journal of Electronic Commerce , 2003
"... ABSTRACT: This paper aims to predict consumer acceptance of e-commerce by proposing a set of key drivers for engaging consumers in on-line transactions. The primary constructs for capturing consumer acceptance of e-commerce are intention to transact and on-line transaction behavior. Following the th ..."
Abstract - Cited by 320 (8 self) - Add to MetaCart
the theory of reasoned action (TRA) as applied to a technology-driven environment, technology acceptance model (TAM) variables (perceived usefulness and ease of use) are posited as key drivers of e-commerce acceptance. The practical utility of TAM stems from the fact that e-commerce is technology

i-LAND: An interactive Landscape for Creativity and Innovation

by Norbert A. Streitz, Jörg Geißler, Torsten Holmer, Shin'ichi Konomi, Christian Müller-Tomfelde, Wolfgang Reischl, Petra Rexroth, Peter Seitz, Ralf Steinmetz - CHI'99 , 1999
"... We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with changing needs. i-LAND requires and provides new forms of human-computer interaction and new forms of computer-supported coope ..."
Abstract - Cited by 326 (9 self) - Add to MetaCart
We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with changing needs. i-LAND requires and provides new forms of human-computer interaction and new forms of computer

The state of the art in distributed query processing

by Donald Kossmann - ACM Computing Surveys , 2000
"... Distributed data processing is fast becoming a reality. Businesses want to have it for many reasons, and they often must have it in order to stay competitive. While much of the infrastructure for distributed data processing is already in place (e.g., modern network technology), there are a number of ..."
Abstract - Cited by 320 (3 self) - Add to MetaCart
time and new sites are added to the system� (3) legacy systems need to be integrated|such legacy systems usually have not been designed for distributed data processing and now need to interact with other (modern) systems in a distributed environment. This paper presents the state of the art of query

RoboCup: The Robot World Cup Initiative

by Hiroaki Kitano, Minoru Asada, Yasuo Kuniyoshi, Itsuki Noda, Eiichi Osawa , 1995
"... The Robot World Cup Initiative (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined. In order for a robot team to actually perform a soccer game, various technologies must be incorporate ..."
Abstract - Cited by 306 (5 self) - Add to MetaCart
The Robot World Cup Initiative (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined. In order for a robot team to actually perform a soccer game, various technologies must
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