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A comparative study of energy minimization methods for Markov random fields

by Richard Szeliski, Ramin Zabih, Daniel Scharstein, Olga Veksler, Aseem Agarwala, Carsten Rother, et al. - IN ECCV , 2006
"... One of the most exciting advances in early vision has been the development of efficient energy minimization algorithms. Many early vision tasks require labeling each pixel with some quantity such as depth or texture. While many such problems can be elegantly expressed in the language of Markov Ran ..."
Abstract - Cited by 415 (36 self) - Add to MetaCart
One of the most exciting advances in early vision has been the development of efficient energy minimization algorithms. Many early vision tasks require labeling each pixel with some quantity such as depth or texture. While many such problems can be elegantly expressed in the language of Markov

Interfaces

by Università Cattolica, Sacro Cuore, Sede Di Brescia, Relatrice Prof. Ssa, Stefania Pagliara, Correlatore Prof, Gianluca Galimberti, Laureanda Giulia Manzoni, Anno Accademico
"... Photo-excited electron dynamics in ..."
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Photo-excited electron dynamics in

Finite-volume excitations of the 111 interface in the quantum

by Oscar Bolina, Pierluigi Contucci, Bruno Nachtergaele, Shannon Starr - XXZ model, Commun. Math. Phys
"... Abstract We show that the ground states of the three-dimensional XXZ Heisenberg ferromagnet with a 111 interface have excitations localized in a subvolume of linear size R with energies bounded by O(1/R 2). As part of the proof we show the equivalence of ensembles for the 111 interface states in the ..."
Abstract - Cited by 5 (3 self) - Add to MetaCart
Abstract We show that the ground states of the three-dimensional XXZ Heisenberg ferromagnet with a 111 interface have excitations localized in a subvolume of linear size R with energies bounded by O(1/R 2). As part of the proof we show the equivalence of ensembles for the 111 interface states

FIELD: A Program for Simulating Ultrasound Systems

by Jørgen Arendt Jensen - 10TH NORDICBALTIC CONFERENCE ON BIOMEDICAL IMAGING, VOL. 4, SUPPLEMENT 1, PART 1:351--353 , 1996
"... A program for the simulation of ultrasound systems is presented. It is based on the Tupholme-Stepanishen method, and is fast because of the use of a far-field approximation. Any kind of transducer geometry and excitation can be simulated, and both pulse-echo and continuous wave fields can be calcula ..."
Abstract - Cited by 132 (13 self) - Add to MetaCart
A program for the simulation of ultrasound systems is presented. It is based on the Tupholme-Stepanishen method, and is fast because of the use of a far-field approximation. Any kind of transducer geometry and excitation can be simulated, and both pulse-echo and continuous wave fields can

A Continuum Approximation for the Excitations of the (1, 1, ..., 1) Interface in the Quantum Heisenberg model

by Oscar Bolina, Pierluigi Contucci, Bruno Nachtergaele, Shannon Starr , 1999
"... : It is shown that, with an appropriate scaling, the energy of lowlying excitations of the (1; 1; : : : ; 1) interface in the d-dimensional quantum Heisenberg model are given by the spectrum of the d \Gamma 1-dimensional Laplacian on an suitable domain. Keywords: Anisotropic Heisenberg ferromagnet, ..."
Abstract - Cited by 2 (1 self) - Add to MetaCart
: It is shown that, with an appropriate scaling, the energy of lowlying excitations of the (1; 1; : : : ; 1) interface in the d-dimensional quantum Heisenberg model are given by the spectrum of the d \Gamma 1-dimensional Laplacian on an suitable domain. Keywords: Anisotropic Heisenberg ferromagnet

Future Multimedia User Interfaces

by Blair Macintyre, Steven Feiner - Multimedia Systems , 1996
"... this article, we examine some of the work that has been done in these two fields and explore where they are heading. First, we review their often-confusing terminology and provide a brief historical overview. Since both fields rely largely on relatively unusual, and largely immature, hardware techno ..."
Abstract - Cited by 33 (5 self) - Add to MetaCart
for future work. Throughout, we attempt to emphasize the many ways in which virtual environments and ubiquitous computing can complement each other, creating an exciting new form of multimedia computing that is far more powerful than either approach would make possible alone.

by standing-wave excited photoemission spectroscopy

by Superlattice Growth, Surface Topography
"... Interface properties of magnetic tunnel junction LSMO/STO superlattices studied ..."
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Interface properties of magnetic tunnel junction LSMO/STO superlattices studied

1. Interfacing collective atomic excitations and single photons Sponsors

by Marko Cetina, Andrew Grier, Ian Leroux, Yu-ju Lin, Jonathan Simon, Monika Schleier-smith, Haruka Tanji, Jacob Bernstein, Thaned Pruttivarasin, David Brown, Yiwen Chu, Nicholas Walrath, Joanna Keseberg
"... The generation of non-classical correlations (entanglement) between atoms, photons, or combinations thereof, is at the heart of quantum information science. Of particular interest are material systems serving as quantum memories that can be interconnected optically [1-7]. An ensemble of atoms can st ..."
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store a quantum state in the form of a quantized collective spin excitation (magnon), that can be mapped onto a photon with high efficiency [8,9]. In such a system we have recently demonstrated phase-coherent transfer of a single magnon from one ensemble to another via an optical resonator serving as a

Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

by Anton Nijholt, Boris Reuderink, Danny Oude Bos
"... Abstract. In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeedback games. There h ..."
Abstract - Cited by 44 (7 self) - Add to MetaCart
BCI research from the viewpoint of games and game design. It is hoped that this survey will make clear that we need to design different games than we used to, but that such games can nevertheless be interesting and exciting. Keywords: Brain-computer Interfacing, Multimodal Interaction, Game Design. 1

A Comprehensive Interface Definition Framework for Software Components

by Jun Han - In Proceedings of 1998 Asia-Pacific Software Engineering Conference , 1998
"... . Component based software engineering (CBSE) represents an exciting and promising paradigm for software development, with much interest and effort from industrial practice and scientific research. Software components are one of key issues in CBSE. While practical, in general, the current component ..."
Abstract - Cited by 42 (18 self) - Add to MetaCart
. Component based software engineering (CBSE) represents an exciting and promising paradigm for software development, with much interest and effort from industrial practice and scientific research. Software components are one of key issues in CBSE. While practical, in general, the current component
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