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An Incremental, Polynomialtime Algorithm to Induce Disjunctive Normal Form Representations for Propositional Concepts
, 1994
"... We review the notion of polynomial learnability (Valiant, 1984) for unrestricted DNF and present an alternative notion of the problemspecific incremental learnability (Oblow, 1992) of unrestricted DNF. We then present an incremental, polynomialtime algorithm for inducing disjunctive normal form ..."
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We review the notion of polynomial learnability (Valiant, 1984) for unrestricted DNF and present an alternative notion of the problemspecific incremental learnability (Oblow, 1992) of unrestricted DNF. We then present an incremental, polynomialtime algorithm for inducing disjunctive normal
A NEW POLYNOMIALTIME ALGORITHM FOR LINEAR PROGRAMMING
 COMBINATORICA
, 1984
"... We present a new polynomialtime algorithm for linear programming. In the worst case, the algorithm requires O(tf'SL) arithmetic operations on O(L) bit numbers, where n is the number of variables and L is the number of bits in the input. The running,time of this algorithm is better than the ell ..."
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Cited by 848 (3 self)
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We present a new polynomialtime algorithm for linear programming. In the worst case, the algorithm requires O(tf'SL) arithmetic operations on O(L) bit numbers, where n is the number of variables and L is the number of bits in the input. The running,time of this algorithm is better than
Factoring polynomials with rational coefficients
 MATH. ANN
, 1982
"... In this paper we present a polynomialtime algorithm to solve the following problem: given a nonzero polynomial fe Q[X] in one variable with rational coefficients, find the decomposition of f into irreducible factors in Q[X]. It is well known that this is equivalent to factoring primitive polynomia ..."
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Cited by 982 (11 self)
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In this paper we present a polynomialtime algorithm to solve the following problem: given a nonzero polynomial fe Q[X] in one variable with rational coefficients, find the decomposition of f into irreducible factors in Q[X]. It is well known that this is equivalent to factoring primitive
PolynomialTime Algorithms for Prime Factorization and Discrete Logarithms on a Quantum Computer
 SIAM J. on Computing
, 1997
"... A digital computer is generally believed to be an efficient universal computing device; that is, it is believed able to simulate any physical computing device with an increase in computation time by at most a polynomial factor. This may not be true when quantum mechanics is taken into consideration. ..."
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Cited by 1268 (5 self)
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A digital computer is generally believed to be an efficient universal computing device; that is, it is believed able to simulate any physical computing device with an increase in computation time by at most a polynomial factor. This may not be true when quantum mechanics is taken into consideration
Global Optimization with Polynomials and the Problem of Moments
 SIAM Journal on Optimization
, 2001
"... We consider the problem of finding the unconstrained global minimum of a realvalued polynomial p(x) : R R, as well as the global minimum of p(x), in a compact set K defined by polynomial inequalities. It is shown that this problem reduces to solving an (often finite) sequence of convex linear mat ..."
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Cited by 569 (47 self)
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We consider the problem of finding the unconstrained global minimum of a realvalued polynomial p(x) : R R, as well as the global minimum of p(x), in a compact set K defined by polynomial inequalities. It is shown that this problem reduces to solving an (often finite) sequence of convex linear
Learning generative visual models from few training examples: an incremental Bayesian approach tested on 101 object categories
, 2004
"... Abstract — Current computational approaches to learning visual object categories require thousands of training images, are slow, cannot learn in an incremental manner and cannot incorporate prior information into the learning process. In addition, no algorithm presented in the literature has been te ..."
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Cited by 770 (17 self)
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Abstract — Current computational approaches to learning visual object categories require thousands of training images, are slow, cannot learn in an incremental manner and cannot incorporate prior information into the learning process. In addition, no algorithm presented in the literature has been
Internet time synchronization: The network time protocol
, 1989
"... This memo describes the Network Time Protocol (NTP) designed to distribute time information in a large, diverse internet system operating at speeds from mundane to lightwave. It uses a returnabletime architecture in which a distributed subnet of time servers operating in a selforganizing, hierarchi ..."
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Cited by 617 (15 self)
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This memo describes the Network Time Protocol (NTP) designed to distribute time information in a large, diverse internet system operating at speeds from mundane to lightwave. It uses a returnabletime architecture in which a distributed subnet of time servers operating in a self
Time Discounting and Time Preference: A Critical Review
 Journal of Economic Literature
, 2002
"... www.people.cornell.edu/pages/edo1/. ..."
A theory of timed automata
, 1999
"... Model checking is emerging as a practical tool for automated debugging of complex reactive systems such as embedded controllers and network protocols (see [23] for a survey). Traditional techniques for model checking do not admit an explicit modeling of time, and are thus, unsuitable for analysis of ..."
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Cited by 2651 (32 self)
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Model checking is emerging as a practical tool for automated debugging of complex reactive systems such as embedded controllers and network protocols (see [23] for a survey). Traditional techniques for model checking do not admit an explicit modeling of time, and are thus, unsuitable for analysis
Actions as spacetime shapes
 In ICCV
, 2005
"... Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as threedimensional shapes induced by the silhouettes in the spacetime volume. We adopt a recent approach [14] for analyzing 2D shapes and genera ..."
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Cited by 642 (4 self)
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Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as threedimensional shapes induced by the silhouettes in the spacetime volume. We adopt a recent approach [14] for analyzing 2D shapes
Results 1  10
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